Patchnote présent sur le PTS, le premier. C'est bien entendu un patch note pour la mise-à-jour du 4 juillet : La Souillure.
Ce qui suit peut très bien changer au fil des jours !
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===> General
- Path Hoard-O-Tron 4000s can be found next to the Elder Gem vendors in Illium and Thayd. If you've accidentally sold your path gear, they're available again on these vendors!
- Character and realm select screens now properly report when you are disconnected. This fixes issues in realm and character select where it appeared to be working fine, but then get stuck waiting for server responses.
- New art for the stun breakout gameplay has been added.
- Added new key bindings for Stun Breakout gameplay.
- Keybindings for Stun Breakout gameplay have been added. They also have an icon and tooltip describing how they are allowed to be multi-bind.
- Fixed an issue with certain AIs not reacting to mounted players properly.
- Guards in Illium and Thayd should now direct you to the C.R.E.D.D. Exchange.
- Trial accounts are now properly notified via a system message when reaching the reduced max renown and gold.
- Fixed potential client crash that can happen when 2-Step Verification is submitted without a code.
- Fixed a bug where interrupting certain creatures could cause a significant decrease in client framerate for a few seconds.
- The deserter duration for PvE activities (Adventures and Dungeons) has been increased from 5 minutes to 15 minutes.
- The deserter duration for PvP activities (Battlegrounds, Arena, and Warplots) has been increased from 5 minutes to 10 minutes.
- While consuming C.R.E.D.D., the player animation is no longer late.
===> Classes
==> General
- Shiphand instances will now use the rallying system.
- Gadget - Reduced the duration on Attachment Optimization Routines to 10 seconds down from 20 seconds.
- Imbuement - Dasher - Reduced the Dash regeneration on all tiers from 30%, 36%, 40%, 44%, 50% to 16%, 18%, 20%, 22%, 24%.
==> Engineer
=> General
- Fixed an issue in which damage would not be dealt if multiple Engineers mark the same target.
=> Abilities
- Fixed an issue in which Shatter Impairment would not remove subdue effects.
- Energy Auger - Fixed an issue that prevented the field from dealing damage if multiple Engineers stacked them.
- Personal Defense Unit - Fixed an issue that prevented it from absorbing damage.
=> AMPs
- Keep on Truckin' AMP - Fixed an issue in which the last tick would not always apply.
- The Zone AMP - Fixed an issue in which Volatility would drop if going from Mode: Provoke to Mode: Eradicate.
- Volatility Rising AMP
Fixed an issue that prevented the buff from reapplying due to it triggering more than once during the internal cooldown.
Fixed an issue in which by going over and under the Zone thresholds, you would gain Volatility faster than every 1.5s.
==> Esper
=> Abilities
- Fixed a bug with T8 Reverie not benefiting from the Healing Received Buff.
- Soothe T8 Telegraph no longer sticks around when Hold to Continue Casting option is off.
- Fixed a bug with T8 Geist that was preventing it from taking 100% of the Esper's threat.
- Fixed a bug with T8 Mind Burst ignoring shields
- All 3 Spectral Swarms should now attack the closest target to the Esper when the spell is cast
=> AMPs
- Fixed a bug with Fisticuffs that was preventing it from procing.
- AMPS Duelist and Inspirational Charge should now be able to stack.
==> Medic
=> Abilities
- Gamma Rays - Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
- Crisis Wave - Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
- Paralytic Surge
The Tier 4 Bonus has been swapped with the Tier 8 Bonus.
The new Tier 4 bonus no longer increases the Stun duration while the increased Interrupt Armor pierce remains.
- Debilitative Armor - This now properly reduced PvP Offense by the intended 6.5%.
- Gamma Rays - Fixed an issue where there was a noticeable delay between finishing the cast and being refunded the Actuator for landing all 3 beams.
=> AMPs
- Power Converter AMP - This buff is now applied when you enter combat and persists as long as you are in combat.
==> Spellslinger
=> Abilities
- Arcane Missiles will now apply stacks of expose correctly.
- Fixed an issue in which sometimes the Arcane Missiles ability would deal an extra damage print marked as Magic Missiles.
- Fixed an issue that allowed a full Surged Charged Shot to fire off twice while ignoring its cooldown.
- Aura's should work more consistently now especially if a player enters / leaves the Void while in one.
==> Stalker
=> Abilities
- Increased the from behind range to 140 degrees up from 90 degrees.
- Updated Nano Fields 2nd press to have a short 250ms GCD to prevent the combat option "hold to continue casting" from triggering it non-stop until out of Suit Power.
- Fixed a bug with Impale that was causing it to have a higher deflect chance than intended.
- Updated Stim Drone to have a small 250ms Cooldown to prevent "Hold to Continue Casting" from casting all charges at once.
=> AMPs
- The Cutthroat Debuff Stacks can no longer be deflected.
==> Warrior
=> Abilities
- Whirlwind
This is now a channeled ability rather than a Press and Hold.
Fixed a bug where the CD reset was only occurring on the base Tier.
Fixed an issue where tiers 1-8 had a longer GCD than intended.
- Plasma Wall
This is now a channeled ability rather than a Press and Hood.
Fixed a bug where the defense buff would sometimes not be removed.
Fixed an issue where tiers 1-8 had a longer GCD than intended.
- Resolved an issue with Tremor that could cause ability charges to not recharge after reconnecting to the game.
- Fixed an issue with Augmented Blade where it was not dealing damage.
- Flash Bang tooltip will now update the blind duration for each tier.
- Leap - Fixed a bug where the Tier 4 bonus would cause the Warrior to not leap the full distance when breaking free from Tethers.
- Power Link
Range has been reduced to 15m down from 20.
The base buff has been reduced to 14% Damage Dealt, down from 18%.
Damage gained per tier has been reduced to 0.5%, down from 0.6%.
Updated the tooltip so that the base tooltip does not show the bonus of T4.
Fixed a bug where the T8 bonus would sometimes not trigger while sprinting.
The Storing Power buff will now be removed upon leaving combat.
=> AMPs
- Detonate AMP
Ranged increased to 10 meters, up from 8 meters.
Targets increased to 10, up from 5.
Damage dealt reduced to 225% Assault Power, down from 300%
- Vigor AMP - Updated the tooltip to clarify that this buff stacks.
===>PvP
==> Warplots
- Kill counts during a Warplot match will no longer include NPCs such as the generators.
- Fixed an issue with Warplot assets not loading in at their proper height.
- The being disabled at the end of a PvP match can no longer be avoided if stunned moments before the end of the match.
===> Content
==> General
- Challenge cooldowns will properly count down while the character is logged off.
- Fixed an issue where players were unable to reenter solo instances.
- Secret Ops Report and Enigma Reports for world story episode completion will now be visible to players in the Secret Ops Center / Enigma Chamber.
- The following creatures will no longer occasionally forget their top threat target:
Slavemaster Drokk (Normal)
Slavemaster Drokk (Veteran)
Genetic Monstrosity
Frostbringer Warlock
Maelstrom Authority
- Fixed an issue where neutral hub guards would attack Players that were fighting overland creatures (not other Players/Player-related creatures).
- Players may now travel to the Northern Wastes through a new portal available on the Northern Wilds biome plug.
=> Achievements
- The achievements for guild dungeon completion now refer to earning a medal upon completion for unlock.
- Achievement completion times are now listed in UTC instead of local time.
=> Deradune
- Combustible Mammodins in Deradune should no longer have interrupt armor.
=> Ellevar
- When failing the CSI in quest Blackout in Ellevar, the spell name now properly displays as 'Shock' and has appropriate sound effects.
- Lightreach Commoners will now walk towards the church when called by the Vigilant Bell for the challenge "Hear ye, hear ye" in Lightreach Mission.
- Increased challenge time for "Snoglug Squasher" and "Shiny Snacks" from 3 minutes to 5 minutes.
- Quest "Spreading the Word" wasn't giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they'd been spoken to already.