Pour changer de vêtements, il faut d' abord ajouter une caisse ou un objet dans l' éditeur.
Tu y ajoutes une action, en mettant dans l' init de l' objet : this addaction ["vetements","vetements.sqf"];
tu enregistres ta mission.
Ensuite, il faut créer un fichier vetements.sqf dans ton dossier de mission (mes documents/arma 3 alpha/missions...)
Dans ce dossier, tu mets (attention, c' est long):
_caller = _this select 1;
removeUniform _caller;
removeVest _caller;
removeBackpack _caller;
removeHeadgear _caller;
sleep 0.5;
_list = [
"U_B_CombatUniform_mcam",
"U_B_CombatUniform_mcam_tshirt",
"U_B_CombatUniform_mcam_vest",
"U_B_HeliPilotCoveralls",
"U_C_Commoner1_1",
"U_C_Commoner1_2",
"U_C_Commoner1_3",
"U_C_Poloshirt_blue",
"U_C_Poloshirt_burgundy",
"U_C_Poloshirt_redwhite",
"U_C_Poloshirt_salmon",
"U_C_Poloshirt_stripped",
"U_C_Poloshirt_tricolour",
"U_OI_CombatUniform_ocamo",
"U_OI_PilotCoveralls",
"U_Rangemaster"
];
_vetType = _list select ( floor ( random ( count _list )));
_caller addUniform _vetType;
sleep 0.5;
_hats = [
"H_Booniehat_khk",
"H_Booniehat_mcamo",
"H_Booniehat_ocamo",
"H_Cap_blu",
"H_Cap_brn_SERO",
"H_Cap_headphones",
"H_Cap_red",
"H_HelmetB",
"H_HelmetB_light",
"H_HelmetB_paint",
"H_MilCap_mcamo",
"H_MilCap_ocamo",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_O"];
_hatType = _hats select ( floor ( random ( count _hats )));
_caller addHeadgear _hatType;
sleep 0.5;
_rucks = [
"B_AssaultPack_khk",
"B_AssaultPack_dgtl",
"B_AssaultPack_rgr",
"B_AssaultPack_sgg",
"B_AssaultPack_blk",
"B_AssaultPack_cbr",
"B_AssaultPack_rgr_Medic",
"B_AssaultPack_rgr_Repair",
"B_AssaultPack_mcamo",
"B_Kitbag_mcamo",
"B_Kitbag_sgg",
"B_Kitbag_cbr",
"B_FieldPack_blk",
"B_FieldPack_cbr",
"B_FieldPack_cbr_AT",
"B_FieldPack_cbr_Repair"];
_ruckType = _rucks select ( floor ( random ( count _rucks )));
_caller addBackpack _ruckType;
sleep 0.5;
_vests = ["V_Rangemaster_belt",
"V_BandollierB_khk",
"V_BandollierB_rgr",
"V_BandollierB_cbr",
"V_PlateCarrier1_rgr",
"V_PlateCarrier1_cbr",
"V_PlateCarrier2_rgr",
"V_PlateCarrierGL_rgr",
"V_Chestrig_khk",
"V_ChestrigB_rgr",
"V_TacVest_khk",
"V_TacVest_brn",
"V_TacVest_oli",
"V_HarnessO_brn",
"V_HarnessOGL_brn"];
_vestType = _vests select ( floor ( random ( count _vests )));
_caller addVest _vestType;