Salut !
Bon voila beaucoup demande le code pour avoir de l´argent, ce code permet de changer votre budget quand vous commencez un parc, le maximum etant de 999999999, ce qui est largement suffisant (mon parc a 10 ans et j´en suis toujours a 999****** donc vous voyez que c´est largement suffisant. Donc voici comment faire !
1) Aller dans le dossier "Theme Park World"
2) Ensuite aller dans le dossier "Data"
3) Ensuite aller dans le dossier "Levels"
4) Ouvrir le fichier SAM nommé "Standard" avec Wordpad
5) Vous aurez ceci :
- Theme Park 2 Standard Balance file
- Testbed version
- Mattc
- 12/03/98
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- The PeepInfo block
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PeepInfo.ExitLevel 120 starting value for the ExitLevel counter, in SECONDS
PeepInfo.ExitLevelVar 60 varience for ExitLevel it will be +/- ExitLevelVar
PeepInfo.StartingCashVarPc 15 % possible varience for PeepTypes[x].StartingCash
PeepInfo.SmallHappinessChange 5
PeepInfo.MediumHappinessChange 15
PeepInfo.BigHappinessChange 25
PeepInfo.RideVomitDivisor 10 how much ride excitement affects vomit. Eg. if you enter factor 4, a ride of excitement 80 increases vomit by 80/4=20.
PeepInfo.ToiletDesparate 100 toilet level above which peep is ´desperate´
PeepInfo.VomitCapacity 100 toilet level above which peep is ´desperate´
PeepInfo.ExcitementToCostDivisor 4 Scaling factor for entry fee
PeepInfo.MinimumEntryFee 20 Minimum price below which everybody always pays up happily
PeepInfo.CheapPriceMultiplier 0.75 This number * ideal price = top end of ´cheap entry fee´ territory (should be < 1, say 0.75)
PeepInfo.AveragePriceMultiplier 1.25 This number * ideal price = top end of ´OK entry fee´ territory (should be > 1, say 1.25)
PeepInfo.ExpensivePriceMultiplier 2.0 This number * ideal price = _bottom_ end of ´very expensive entry fee´ territory (should be > 1, say 2.0)
PeepInfo.DecisionVariable1 7 Number of days old a ride is before it´s not ´new´ any more
PeepInfo.DecisionVariable2 5 Score multiplier for ´new´ rides (see below)
PeepInfo.DecisionVariable3 5 Score multiplier for indoor rides during rainy weather
PeepInfo.DecisionVarDistWeight 1
PeepInfo.DecisionVarQueueWeight 1
PeepInfo.DecisionVarExcitementWeight 1
PeepInfo.DecisionVarThirstWeight 2
PeepInfo.DecisionVarHungerWeight 2
PeepInfo.DecisionVarToiletWeight 2
PeepInfo.DecisionVarIllnessWeight 2
PeepInfo.OpinionForMuchTooHigh 0
PeepInfo.OpinionForTooHigh 20
PeepInfo.OpinionForTooLow 100
PeepInfo.OpinionForAboutRight 50
PeepInfo.PrankeryLikelihood 5 Number of people per 100 that turn into pranksters
PeepInfo.StinkbombLikelihood 25 Frequency of stinkbombs when prankster decides to start dropping them
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- PeepInfo for ride effects. The Ride Effect levels should change depending on whether
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PeepInfo.PerfectRide 25 + happiness increase for a ride that matched the person´s desired excitement +/- 5.
PeepInfo.GoodRide 15 + happiness increase for a ride that matched the person´s desired excitement +/- 15.
PeepInfo.OKRide 5 + happiness increase for a ride that matched the person´s desired excitement +/- 40.
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- Peep types (max 20 types)
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PeepTypes[0].PreferredExcitement.StartingCash.Bore
domThreshold 80 300 40
PeepTypes[1].PreferredExcitement.StartingCash.Bore
domThreshold 65 500 30
PeepTypes[2].PreferredExcitement.StartingCash.Bore
domThreshold 50 600 40
PeepTypes[3].PreferredExcitement.StartingCash.Bore
domThreshold 35 700 35
PeepTypes[4].PreferredExcitement.StartingCash.Bore
domThreshold 65 750 30
PeepTypes[5].PreferredExcitement.StartingCash.Bore
domThreshold 80 600 40
PeepTypes[6].PreferredExcitement.StartingCash.Bore
domThreshold 45 400 30
PeepTypes[7].PreferredExcitement.StartingCash.Bore
domThreshold 80 500 40
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- Money things
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BankAccountInfo.InitialCash 50000
Changer l