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Liste des sujets

La Taverne

[arthur917]
[arthur917]
Niveau 10
11 septembre 2012 à 22:59:58

Bon après ce débat , je dois aller dormir pour demain :hap:

HedgeTime
HedgeTime
Niveau 10
11 septembre 2012 à 23:00:00

non c'était en fait les CFF qui remerciais les étudiants de leurs donner tout leur frique en abonnement et comme c'est tombé ce jour là on disait "happy 9.11 et on faisait des conspirations à la Soral" :noel:

HedgeTime
HedgeTime
Niveau 10
11 septembre 2012 à 23:03:15

CFF/SBB/FFS = chemin de fers fédéraux au cas où :hap:

Barbare-Belge
Barbare-Belge
Niveau 10
11 septembre 2012 à 23:05:04

M'okay. :noel:

World2014
World2014
Niveau 10
11 septembre 2012 à 23:08:46

_TheMentalist_ ? Posté le 11 septembre 2012 à 22:52:06 !

http://www.reopen911.inf o ur-le-11-septembre/

c'est étonnant dis donc :hap:

Barbare-Belge
Barbare-Belge
Niveau 10
11 septembre 2012 à 23:09:03
HedgeTime
HedgeTime
Niveau 10
11 septembre 2012 à 23:10:06

encore des conspirations :hap:

HedgeTime
HedgeTime
Niveau 10
11 septembre 2012 à 23:13:40
World2014
World2014
Niveau 10
12 septembre 2012 à 06:37:01

je sais pas :hap:

belakor159
belakor159
Niveau 10
12 septembre 2012 à 12:16:20

arthur c'est quelle ligne dans le user script ????

Arcko666
Arcko666
Niveau 10
12 septembre 2012 à 12:19:41

Salut. :)

[arthur917]
[arthur917]
Niveau 10
12 septembre 2012 à 13:29:51

regarde le topic que j'ai posté :oui:

c'est preference.script déjà :ok:

et je crois que mon psot à été suppr

mais vas dans napo , et utilise le bouton rechercher :oui:

très utile :oui:

Barbare-Belge
Barbare-Belge
Niveau 10
12 septembre 2012 à 13:36:50

J'ai trouvé le dézoom de 12 km pour Empire. :bave:

[arthur917]
[arthur917]
Niveau 10
12 septembre 2012 à 13:43:24

bravo , tu as réussi à lire un topic :hap:

Barbare-Belge
Barbare-Belge
Niveau 10
12 septembre 2012 à 13:45:06

C'était pas la même chose que Napoléon.

belakor159
belakor159
Niveau 10
12 septembre 2012 à 13:52:48

mais il est ou ? comment t'as fait babaw ??!!

Barbare-Belge
Barbare-Belge
Niveau 10
12 septembre 2012 à 13:57:25

Stop de dire babaw stp. :hap:

Tu ouvres le script, tu cherches la ligne "camera_default..."

Et tu modifies le premier 0 en 2.

belakor159
belakor159
Niveau 10
12 septembre 2012 à 13:59:19

elle y est pas cette ligne :( write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
x_res 1768; # x_res <int32>, Fixed window width #
y_res 992; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync true; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_low_quality_shaders false; # gfx_low_quality_shaders <bool>, Use SM2 pixel shader code with SM3 vertex shaders and instancing. #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-2.0, 1-3.0 #
gfx_aa 2; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 5; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_volumetric_effect true; # gfx_volumemtric_effect <bool>, volumetric fog on sea battle #
gfx_ssao true; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field true; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows true; # gfx_hardware_shadows <bool>, Enable hardware shadow mapping #
gfx_sky_quality 3; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 3; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 3; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 3; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 3; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 0; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 4; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 3; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 4; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 0; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 1.7; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.5; # gfx_brightness_setting <float>, Set brightness #
gfx_hardware_shadows true; # gfx_hardware_shadows <bool>, Enable hardware shadow mapping #
gfx_disable_terrain_ao_gpu false; # gfx_disable_terrain_ao_gpu <bool>, Disable terrain ambient occlusion term. Supported only on ShaderModel 3.0 #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_fixed_env_map ; # gfx_fixed_env_map <filename>, cubemap for fixed env.map #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
default_camera_type 0; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #
enable_sound true; # enable_sound <bool>, enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res <bool>, Forbid window resizing #
fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down #
invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right #
local_player_name ; # local_player_name <name>, Name used to identify the local player on network and local battles #
minimised_ui false; # minimised_ui <true|false>, show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers false; # show_selection_markers <true|false>, Show the selection markers under the units #
show_path_markers false; # show_path_markers <true|false>, Show paths in naval battles #
show_target_zones false; # show_target_zones <true|false>, Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_radar_mode 0; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_land_unit_ids 2; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
ui_naval_unit_ids 0; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
battle_time_limit -1; # battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited #
battle_difficulty -1; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
campaign_difficulty -1; # campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 0; # battle_advice_level <int>, Sets advice level in the battle game #
campaign_advice_level 0; # campaign_advice_level <int>, Sets advice level in the campaign game #
campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
show_cpu_moves false; # show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map #
automanage_regions false; # automanage_regions <true|false>, Let the AI manage taxes etc in players regions #
limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields #
occupiable_building_markers true; # show_occupiable_building_markers <true|false>, Enable/disable occupiable building markers on battlefields #
multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
subtitles false; # subtitles <true|false>, Display subtitles during movies #
sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100 #
sound_music_volume 100; # sound_music_volume <int>, music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100 #
sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
sound_master_enabled true; # sound_master_enabled <true|false>, master sound enabled #
sound_music_enabled true; # sound_music_enabled <true|false>, music sound enabled #
sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound enabled #
sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled #
sound_provider 0; # sound_provider <int>, sound provider index (0-?) #
sound_file_caching false; # sound_file_caching <bool>, Sounds are preloaded at start of battle and campaign. increase performance. Default = true #
sound_variations 2; # sound_variations <int>, Number of sound variations (0 == 2 or less, 1 = half variations, 2 = all variations. Fewer variations means fewer sounds but faster performance. #
audio_memory_size_in_megabytes 100; # audio_memory_size_in_megabytes <int>, Audio memory size in megabytes. Default = (100MB). More memory means faster performance. #
sound_channels 128; # sound_channels <int>, Number of sound channels. Fewer channels means fewer sounds but faster performance. #
voice_chat_enable false; # voice_chat_enable <bool>, Enables VOIP functionality in Steam. (default = true) #
voice_chat_microphone_gain 100; # voice_chat_microphone_gain <int>, voice_chat_microphone_gain (0-100). #
voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost <bool>, Boost microphone gain. #
voice_chat_volume 100; # voice_chat_volume <int>, Voice chat volume (0-100). #
voice_chat_quality 2; # voice_chat_quality <int>, Voice chat quality (0-2, 0 = low, 1 = medium, 2 = high). #
voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed <bool>, voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
bink_use_thread true; # bink_use_thread <bool>, tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #

[arthur917]
[arthur917]
Niveau 10
12 septembre 2012 à 13:59:52

bah si c'est la même chose , faut ouvrir preference.script

chercher la ligne camera bla bla et changer le 0 en 2

c'est comme çà dans napo shogun 2 , et empire normalement :hap:

[arthur917]
[arthur917]
Niveau 10
12 septembre 2012 à 14:00:31

default_camera_type 0; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #

et c'est quoi çà ? :hap:

La vidéo du moment