- Pets: As in the console release, players can now summon little seizure-inducing familiars to follow them around if they wish. Pets are optional and require items that can only be found in chests but provide a buff for the players that seek them out.
- A new/expanded biome: 1.2 sees the addition of the revised snow biome, including frozen underground caves, biome-specific props, and a handful of new ice-themed monsters. Winter is coming Terraria…
- Diagonal blocks and the ability to climb gentle slopes:
Self-explanatory really, this will allow players to navigate more of the world without having to smash the space bar every few seconds.
- More equipment: In short, everything that was developed for the console versions is being ported back to the PC and added to a huge pile of stuff that console gamers will likely see in their next update. The three console tier armor sets are confirmed to be in the next update as is a rocket launcher with the capability to destroy blocks.
- More furniture: Water colors and block dyes have been confirmed, giving those of us who like to decorate and create funky pixel art even more options. A new crafting station, the cooking stove, is confirmed but its function remains unknown. Additional traps for those who like to construct elaborate mazes of doom for the rage-inducing Goblin Army event are rumored but unconfirmed.
- More enemies: Viking skeletons and Eskimo zombies have been confirmed, and the inclusion of the console armors means that the console boss Ocram is probably among the “2-4 new boss monsters” rumored to be included in the next update.
- Minimap: While it is relatively difficult to get truly lost in Terraria due to the game’s two-dimensional plane, at least compared to Minecraft, a map that automatically charts the player’s explorations will help with large-scale construction and navigating certain areas such as the
Dungeon.
de rien