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Liste des sujets

Amerish ce week end

onitony
onitony
Niveau 10
31 octobre 2012 à 19:25:40

Donc d'après Higby, Amerish débarque ce week end avec le prochain gros patch

Un petit aperçu dans son stream d'hier : http://www.twitch.tv/las0m/b/337499276

Plus quelques autres truc a venir (optimisations, fix des grenades et mécaniques de spawn)

_Pytchoun
_Pytchoun
Niveau 67
31 octobre 2012 à 19:31:28

vendredi surement ou samedi au plus tard

bangratuit
bangratuit
Niveau 7
01 novembre 2012 à 02:12:05

Y'a pas un écrit là dessus plutôt?
C'est que la vidéo est un peu longue...

lamastifeu
lamastifeu
Niveau 10
01 novembre 2012 à 15:30:52

Ou peut-être , ils vont nous surprendre et Ils vont la sortir maintenant , car a mon avis le problème qu'il y a en ce moment est du très fortement a un " patch " :hap:

après je dis sa mais je dis rien :)

onitony
onitony
Niveau 10
01 novembre 2012 à 22:54:56

Petit résumé en anglais des points importants de la vidéo :

Amerish

Amerish will be in the next big patch.

Base design will be different there. More defensible, more chokepoints. Also more unique base design. Might carry over to Indar and Esamir later. One example of chokepoint is a bridge over water... which happens to kill you.

And yes, there is water on Amerish.

Respawn timers have been increased (up to 10 seconds I believe). Biolab ownership will reduce these respawn timers.

Number of bases on Amerish is somewhere between the number of bases on Indar and Esamir. More than Esamir, less than Indar.

Some of those bases have a more linear capture order; you have to move from A to B to C. Other bases can only be reached by air due to their position on a high mountain. There will be quite a few mountains on Amerish.

Some bases are quite vertical, which should keep tanks away from the spawnroom and turn it more into an infantry fight.

Changes to metagame:

Tweaking of resources to make them matter more.

Facility ownership will give benefits.

Dominating a continent (holding all capturable regions) will give a worldwide empire buff.

Spawn improvements:

You will be able to spawn on your Squad Leader with instant action (cooldown 30 minutes).

You will be able to spawn on any hard spawnpoint closest to your Squad Leader.

Squad beacon will now only be available to the Squad Leader. It doesn't need to be equipped; it only needs to be certed into. It will also cost no resources. There will be a 5 minute cooldown on using it.

Squad vehicles can be spawned on wherever they are in relation to you.

Sunderers can be spawned from any vehicle terminal but will be less spammable. Their deployment range is now 100 meters, which might increase later.

Experience changes:

Defender gets bonus experience for all actions performed during defence. Bigger facilities bestow greater bonuses.

Attackers do not get such a bonus, but do receive a large experience boost upon base capture. Again, larger facilities will give more points.

Performance and bugfixes:

As always, performance and bugfixes are worked on.

Amerish might run slower since it has not yet gone through some optimisation that Indar and Esamir did go through.

Grenades will no longer stick to your hands.

Painfields will return to spawnrooms: no more enemies camping a spawn that cannot be entered.

Lock-on missiles will hit more often due to fix to splash damage.

Restoration kits will heal even after switching weapons.

It should now always be possible to spawn on a Sunderer.

Misc:

From next patch, it will be possible to stream the game to Twitch.tv through the game client. It has an in-game streaming function to do so.

Battleranks now have icons, and will unlock things like extra loadout tabs and Squad Leader Abilities.

The game uses a new font.

The repair tool now has a heat meter. Heat must be managed now in order to prevent overheating. This is done to prevent continuous repairing.

Future plans:

MBTs will get more powerful secondary weapons. Additionally, extra certs will unlock a dedicated gunner slot, which has access to more powerful main weapons. Prowler and Vanguard will likely have a full crew of 3, while the Magrider setup probably necessitates a limit of 2 crew slots. This will most likely happen after launch.

New kinds of facilities are being discussed (interlinks etc.).

Squad Leader certs will be broken up into different categories over the next few weeks (communications, logistics, command tools etc.) as well as Squad Leader abilities being tied into Battle Rank.

MAXes may get more hitpoints.

New capture mechanics are also being discussed (including CTF mehod).

Heavy weapons (Lasher, MCG, Jackhammer) updated.

Mission system is going to be phased in. Squad Leaders can unlock it. Currently possible to place attack and defend order on the map which are visible to the entire faction.

Number of AA turrets will be reduced. Additionally, it will be easier to spot AA location/direction from the air. AA will also do less splash damage.

pas de traduction parce que flemme

-_UnKnow_-
-_UnKnow_-
Niveau 9
02 novembre 2012 à 01:04:58

Ah le continent semble deja beaucoup plus varier que les 2 autres :)

Plus vivant.

Car Esamir et Indar son juste de grand desert :(

puduku_is_back
puduku_is_back
Niveau 6
02 novembre 2012 à 03:50:10

t’avais le droit de traduire

clemrod
clemrod
Niveau 4
02 novembre 2012 à 05:01:24

SVP les dev rendez nous nos capture de base central de planet side 1 (combat couloir par couloir jusque au spawn ou generateur).

parsque la ce manger des obus de char en sortit de spawn je voie pas ou est le fun c est vraiment une bouse immonde a ce nivau .

onitony
onitony
Niveau 10
03 novembre 2012 à 18:46:49

Le gros patch est prévu pour cette nuit

https://twitter.com/j_smedley/status/264732085300895744

_Pytchoun
_Pytchoun
Niveau 67
03 novembre 2012 à 18:58:24

Dimanche matin heure francaise :ok:

onitony
onitony
Niveau 10
03 novembre 2012 à 20:33:35

Les serveurs vont etre down d'ici peu de temps afin de mettre en place la MAJ

Durée estimée de 2 heures SoE, soit 8 heures en tout :hap:

_Pytchoun
_Pytchoun
Niveau 67
03 novembre 2012 à 21:30:12

En effet :hap:

Xerxaestfk
Xerxaestfk
Niveau 10
03 novembre 2012 à 21:44:52

puduku_is_back
Posté le 2 novembre 2012 à 03:50:10
t’avais le droit de traduire

T'as le droit d'apprendre l'Anglais aussi :hap:

venez
venez
Niveau 9
03 novembre 2012 à 22:38:17

Patch de 3,5GO :-(

Xerxaestfk
Xerxaestfk
Niveau 10
03 novembre 2012 à 23:09:07

:ouch: Quand sa un patch de 3.5go :ouch:
J'en chie déja à DL les 5.3GO avec mes 50ko/s alors y a encore 3.5GO je vais mettre 2 jours de plus, je pourrais jamais y jouer :snif2: .

Sinon vus que je me suis pas exactement renseigner sur le jeu, la bêta dure combien de temps ? Merci :)

onitony
onitony
Niveau 10
03 novembre 2012 à 23:52:25

jusqu'au 20 Novembre c'est marqué partout :nonnon:

venez
venez
Niveau 9
04 novembre 2012 à 00:02:39

XerxaesTFK
Posté le 3 novembre 2012 à 23:09:07
Quand sa un patch de 3.5go

Bah ce soir, là, ta pas vu ? :(

Xerxaestfk
Xerxaestfk
Niveau 10
04 novembre 2012 à 00:26:46

@onitony: Je savais que le jeu "sortais" le 20 Novembre mais je ne savais pas si la cette bêta ce terminais avant :)

@Venez: Non je n'ai pas fait gaffe avant de poster. On va dire que sa ma surpris et que j'ai posté sans trop réfléchir xD

La vidéo du moment