All servers will come down for scheduled maintenance beginning at 6:00 AM PT (2 PM CET). Players may note the following changes. The notes in italic parentheses are additional information from your Community Manager and may not be representative of the intent of it's preceding patch note.
Maintenance
The few remaining stragglers who couldn't take the class quiz on all their characters should have that ability now.
Players who didn’t get cert point rewards when they earned medals should now have those certs upon login.
Amerish
Instant Action will deploy you in predefined spots per outpost.
An updated map is now available. (Stopping and asking for directions is still strongly discouraged)
Fixed Terrain bugs throughout Amerish. Notable:
Fixed a hole at Sungrey (Who knew a hole could take down a MAX Unit? They just wobble and fall over.)
Fixed occlusion issues at The NC Arsenal (If you aren't sure what occlusion is, we did not clear the NC Arsenals arteries).
Removed all deprecated objects from Amerish (no more pink barrels) (If you are still seeing said barrels please discontinue whatever medication you've been issued).
Fixed Flora issues at Westpass Watchtower
Fixed floating rocks at Shrouded Skyway
Added Vehicle spawn and ammo tower to Subterranean Nanite Analysis.
Added another lift up to the bridge at Auraxis Firearms.
Added a jump pad at Onatha Southwest Gate.
Fixed many cosmetic bugs where objects were clipping, flora was indoors, there were terrain gaps, there were missing textures, and water wasn’t quite right.
Indar & Esamir
Hex boundaries for regions on Indar have been updated.
Hex boundaries for regions on Esamir have been updated.
It is easier to attack The Crown from the North. Added a path up the hill for Sunderers, and a path up near the bridge to the West. (Note: The term "easier" is subjective and we do not guarantee a reduction in you being shot in the face)
Gameplay improvements to the area around Hvar Tech plant, including changes to Quartz Ridge and Sandstone Gulch, as well as the Hvar Satellite outposts.
Balance
Velocity Ammunition changes
Velocity ammo now gives a more noticeable damage increase at range. The damage increase differs per weapon, but in general the minimum damage range has been increased by ~80% on carbines and ~40% on all other weapon types when compared to previous velocity ammo values.
Fixed a bug where velocity ammo sometimes did not increase projectile speed on carbines.
Suppressor attachment changes
Reduced penalty to the minimum damage range when a suppressor is equipped on all primary weapons except SMGs. (Sorry SMGs you are silent but less deadly)
Pistol-specific suppressor tuning changes
NC LA8 Rebel: Reduced the maximum damage range penalty by 3.5 meters when a suppressor is equipped
VS Cerberus: Reduced the maximum damage range penalty by 1 meter and the minimum damage range penalty by 10 meters when a suppressor is equipped
Fixed the TX2 Emperor & TS2 Inquisitor sounding like NC weapons when suppressed. They now play TR-specific audio. (No more pew pew in your TS2)
Misc
Head hit box increased slightly so that it better matches the larger helmets.
Adjustments to arm hit boxes so that they're less likely to block the head during certain animations. (Seriously guys, it may be "economical" but putting your hands over your heads is not a replacement for good head gear).
The pool for assist XP is now equal to the kill value. Ex. a 500 point Magrider that you do 50% damage to will award 250 points.
The death screen now waits for the death animation to play before being displayed.
maintenance à partir de 14h! enjoy all
https://forums.station.sony.com/ps2/index.php?threads/scheduled-maintenance-march-20th.178795/
Bugs Fixed
Light Assault Jump Jets will once again continue to function after using the Phoenix Rocket Launcher. (Apparently some of you believe Jump Jets are "required" and "not overrated" )
Anyone who earned a WDS title should now see it in their title list.
Fixed a bug with boost timers telling time incorrectly. (They've now repeated 1st Grade but still have trouble with division)
Client crash fix.
Client memory leak fix.
oups je me suis chier sur la mise en page , le lien est au milieu du patchnote ^^
une traduction ?
Maintenance
The few remaining stragglers who couldn't take the class quiz on all their characters should have that ability now.
Players who didn’t get cert point rewards when they earned medals should now have those certs upon login.
Génial pour le quizz, mais j'aurais bien voulu jouer cet après midi.
"It is easier to attack The Crown from the North. Added a path up the hill for Sunderers, and a path up near the bridge to the West. (Note: The term "easier" is subjective and we do not guarantee a reduction in you being shot in the face)
Gameplay improvements to the area around Hvar Tech plant, including changes to Quartz Ridge and Sandstone Gulch, as well as the Hvar Satellite outposts. "
Si vous voulez voir le nouveau pont de la crown et le nouveau Quartz Ridge c'est ici :
https://www.youtube.com/watch?v=aUTgQdugh8U
Une petite question,
je sais pas si j'ai eu un bug avec le patch
Alors voila j’étais sur les hauteurs de Strongold avec mon ingé et ma tourelle AV pour prendre a revers un zerg de tank
et d'un coup l'écran est devenue rouge avec écris "Cette zone est interdite" comme si j’étais dans le spawn ennemis et je suis mort
Vous avez déjà eu ce genre de chose ?
"The pool for assist XP is now equal to the kill value. Ex. a 500 point Magrider that you do 50% damage to will award 250 points.
The death screen now waits for the death animation to play before being displayed"
Les deux seuls trucs intéressants .-.
Par contre...
"Fixed a bug with boost timers telling time incorrectly. (They've now repeated 1st Grade but still have trouble with division) "
Feuck, mon boost héroique qui était passé de 35 à 67 jours restants, et qui ne diminuait que pendant mes heures de jeu, il me plaisait bien :rire;
Modbot2 le patch est pas encore sorti, ça arrive cet aprem vers 14h. Sinon, t'es sans doute sorti des limites du territoire (quand tu vas trop loin au bord de la map), même si les limites sont parfois buggées et te l'affichent pas sur la minimap...
Y'avait que les NC de touchés par le soucis du Jetpack qui ne fonctionne plus ?
Parce-que c'était bien lourd, et il leur aura fallu 8 jours pour résoudre ça.
Ba comme il n'y a que les NC qui ont le phoenix, je dirai que oui
Moi je l'ai eu 2 fois, dont une fois, je suis mort comme un faisant écrasé au sol. Ba oui, j'ai sauté d'une falaise.
Modbot2 : c'est similaire au bug d'invincibilité.
en gros le jeu considère que ta position est ailleurs (dans ton cas : dans un spawn qui vient de passer a l'ennemi, et dans le cas du bug d'invincibilité, dans ta Warpgate).
SOE est en train de bosser sur sa résolution, qui devrait venir le plus rapidement possible (soon™)
C'est up
Up, mais pas de quizz pour moi. Je suis un laissé pour compte
J'ai toujours pas eu mes 200 certs pour ma médaille, à moins qu'ils ne se soient ajoutés sont notification.
Velocity Ammunition changes
Velocity ammo now gives a more noticeable damage increase at range. The damage increase differs per weapon, but in general the minimum damage range has been increased by ~80% on carbines and ~40% on all other weapon types when compared to previous velocity ammo values.
enfin! les voila peut être utiles maintenant
je me permet de up ce topic pour demander si ces deux lignes sont vraies :
"Client crash fix.
Client memory leak fix. "
parce que ça doit bien faire deux ans que j'attends qu'ils réparent ça (et pas que moi) et qu'ils nous l'annoncent une fois de temps en temps alors que rien ne change derrière.
Ils ont actuellement un sujet sur le forum officiel dédié aux crashs / problèmes de performances / bugs relativement sévères, avec un statut sur l'avancement de la correction.
Je pense que cette fois, ils s'y mettent sérieusement, même si c'est pas encore actuellement 100% parfait, on tend vers une amélioration future.
Voilà le lien; https://forums.station.sony.com/ps2/index.php?threads/major-live-issues-for-3-26-2014.179848/