Exemple (remoque du jeux meme)
Mod.xml:
<fillPlanes>
<fillPlane type="wheat">
<node index="9|3">
<key time="0" y="0.53" scale="0.91 0.015 1"/>
<key time="0.15" y="0.565" scale="0.91 0.015 1"/>
<key time="0.2" y="0.565" scale="1 0.12 1"/>
<key time="0.5" y="0.565" scale="1 0.5 1"/>
<key time="1" y="0.565" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="barley">
<node index="9|3">
<key time="0" y="0.53" scale="0.91 0.015 1"/>
<key time="0.15" y="0.565" scale="0.91 0.015 1"/>
<key time="0.2" y="0.565" scale="1 0.12 1"/>
<key time="0.5" y="0.565" scale="1 0.5 1"/>
<key time="1" y="0.565" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="maize">
<node index="9|4">
<key time="0" y="0.53" scale="0.91 0.015 1"/>
<key time="0.15" y="0.565" scale="0.91 0.015 1"/>
<key time="0.2" y="0.565" scale="1 0.12 1"/>
<key time="0.5" y="0.565" scale="1 0.5 1"/>
<key time="1" y="0.565" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="rape">
<node index="9|5">
<key time="0" y="0.53" scale="0.91 0.015 1"/>
<key time="0.15" y="0.565" scale="0.91 0.015 1"/>
<key time="0.2" y="0.565" scale="1 0.12 1"/>
<key time="0.5" y="0.565" scale="1 0.5 1"/>
<key time="1" y="0.565" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="chaff">
<node index="9|6">
<key time="0" y="0.53" scale="0.91 0.015 1"/>
<key time="0.15" y="0.565" scale="0.91 0.015 1"/>
<key time="0.2" y="0.565" scale="1 0.12 1"/>
<key time="0.5" y="0.565" scale="1 0.5 1"/>
<key time="1" y="0.565" scale="1 1 1"/>
</node>
</fillPlane>
</fillPlanes>
elle 5 fruit
maïs
blé
orge
colza
herbe ou ensilage (je sais plus)
pour rajouter il te ajouter style du tourne sol tu rajoute sa
<fillPlane type="sunflower">
<node index="9|6">
<key time="0" y="0.53" scale="0.91 0.015 1"/>
<key time="0.15" y="0.565" scale="0.91 0.015 1"/>
<key time="0.2" y="0.565" scale="1 0.12 1"/>
<key time="0.5" y="0.565" scale="1 0.5 1"/>
<key time="1" y="0.565" scale="1 1 1"/>
</node>
</fillPlane>
et tu trouvera une ligne comme ça dans ton .xml du mod
<fillTypes fruitTypes="wheat rape maize barley chaff"/>
et tu y rajoute "sunflower"
<fillTypes fruitTypes="wheat rape maize barley chaff sunflower"/>
toujours respecter les espace
après tu peux changer la texture pour que le sunflower et la sienne
<dischargeParticleSystems>
<dischargeParticleSystem type="wheat" node="9" position="0 0.1126 1.1377" rotation="0 0 0"
file="data/vehicles/particleSystems/trailerDischar
geParticleSystem.i3d" />
<dischargeParticleSystem type="maize" node="9" position="0 0.1126 1.1377" rotation="0 0 0"
file="data/vehicles/particleSystems/trailerDischar
geParticleSystem.i3d" />
<dischargeParticleSystem type="barley" node="9" position="0 0.1126 1.1377" rotation="0 0 0"
file="data/vehicles/particleSystems/trailerDischar
geParticleSystem.i3d" />
<dischargeParticleSystem type="rape" node="9" position="0 0.1126 1.1377" rotation="0 0 0"
file="data/vehicles/particleSystems/trailerDischar
geParticleSystemRape.i3d" />
<dischargeParticleSystem type="chaff" node="9" position="0 0.1126 1.1377" rotation="0 0 0"
file="data/vehicles/particleSystems/trailerDischar
geParticleSystemChaff.i3d" />
<dischargeParticleSystem type="sunflower" node="9" position="0 0.1126 1.1377" rotation="0 0 0" file="particleSystems/sunflower.i3d" />
<!-- le chemin change car le jeux n'a pas le sunflower en i3d ou en texture a toit de les récupérait-->
</dischargeParticleSystems>
voila en gros comment faire