Fei long me fait pitié par contre, si un perso peu pété comme lui s'est mangé tout ces putins de nerfs, j'me demande ce que va être seth.
Nan mais regardez ça
• For the light, medium and hard Rekka Kens, we have adjusted the block stun for the second Rekka hit. Specifically, for a blocked second Rekka, Fei Long now receives:
Light: -8 frames, Medium: -10 frames, Hard: -12 frames of disadvantage.
• Second hit Rekkas have less pushback now, so it's easier to punish on block.
• For light and medium Rekka Kens, the second hit does half as much chip damage.
• Flame Kick's damage has been revised.
Light: 120 -> 110 Medium: 140 -> 120 Hard: 160 -> 150 EX: 200 -> 190
• If you FADC a Flame Kick (any version) after the first hit, on block it is now -1.
• Hard Kick Chicken Wing's damage has been revised. It is now 35+35+30 for a total of 100.
• They've modified the hitboxes of all Chicken Wings in a way that they're less likely to cross-up, but still possible.
• Fei Long can no longer do a half loop combo on certain characters with Close MP -> EX Chicken Wing.
• For both close standing and far standing LP, hitstun has been decreased by 1 frame. On hit it is now +5, so you can't combo into certain moves now.
• Crouching MP's damage has been reduced from 65 to 55.
• Damage for his overhead (Toward + MK) has been increased from 60 to 70.
Fei long c'est du même niveau que dan. 