et comment on ouvre le truc dans lequel je dois marquer
// Date: 21/07/2014 22:22:27
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package net.minecraft.src;
public class Modelcroco extends ModelBase
{
//fields
ModelRenderer Head;
ModelRenderer Body;
ModelRenderer RearEnd;
ModelRenderer Leg8;
ModelRenderer Leg2;
ModelRenderer Leg7;
ModelRenderer Leg1;
ModelRenderer Shape1;
public Modelcroco()
{
textureWidth = 128;
textureHeight = 64;
Head.mirror = true;
Head = new ModelRenderer(this, 8, 42);
Head.addBox(-4F, -4F, -3F, 8, 5, 6);
Head.setRotationPoint(0F, 20F, -6F);
Head.setTextureSize(128, 64);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
Head.mirror = false;
Body = new ModelRenderer(this, 43, 32);
Body.addBox(-3F, -3F, -3F, 8, 6, 11);
Body.setRotationPoint(-1.5F, 19F, 0F);
Body.setTextureSize(128, 64);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
RearEnd = new ModelRenderer(this, 92, 45);
RearEnd.addBox(-5F, -4F, -6F, 10, 8, 15);
RearEnd.setRotationPoint(0F, 21F, 9F);
RearEnd.setTextureSize(128, 64);
RearEnd.mirror = true;
setRotation(RearEnd, -0.1745329F, 0F, 0F);
Leg8 = new ModelRenderer(this, 98, 30);
Leg8.addBox(-1F, -1F, -1F, 16, 3, 3);
Leg8.setRotationPoint(4F, 20F, -1F);
Leg8.setTextureSize(128, 64);
Leg8.mirror = true;
setRotation(Leg8, 0F, 0.418879F, 0.3839724F);
Leg2 = new ModelRenderer(this, 98, 30);
Leg2.addBox(-1F, -1F, -1F, 16, 3, 3);
Leg2.setRotationPoint(4F, 20F, 2F);
Leg2.setTextureSize(128, 64);
Leg2.mirror = true;
setRotation(Leg2, 0F, -0.5759587F, 0.1919862F);
Leg7 = new ModelRenderer(this, 98, 30);
Leg7.addBox(-15F, -1F, -1F, 16, 3, 3);
Leg7.setRotationPoint(-4F, 20F, -1F);
Leg7.setTextureSize(128, 64);
Leg7.mirror = true;
setRotation(Leg7, 0F, -0.5759587F, -0.1919862F);
Leg1 = new ModelRenderer(this, 98, 30);
Leg1.addBox(-15F, -1F, -1F, 16, 3, 3);
Leg1.setRotationPoint(-4F, 20F, 2F);
Leg1.setTextureSize(128, 64);
Leg1.mirror = true;
setRotation(Leg1, 0F, 0.5759587F, -0.1919862F);
Shape1 = new ModelRenderer(this, 81, 33);
Shape1.addBox(0F, 0F, 0F, 1, 1, 1);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(128, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
Head.render(f5);
Body.render(f5);
RearEnd.render(f5);
Leg8.render(f5);
Leg2.render(f5);
Leg7.render(f5);
Leg1.render(f5);
Shape1.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
}