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Liste des sujets

[Aide] Cookie monster.

Cerberus_Delta
Cerberus_Delta
Niveau 8
14 mai 2013 à 11:38:25

Bonjour à tous j'ai actuellement un petit problème avec le plugin cookie monster. Je voudrais retirer la posibiliter aux creeper de loot de la poudre. Mais au lieu que sa soit le creeper qui en loot sa soit le ghast. J'ai réussi à faire changer les loots du ghast. Mais le loot du creeper ne veut pas changer ! Saloperis !

Ma configue :

settings:
# general plugin settings
# if you don't want deciamls ($1.23)
wholeNumberRewards: false
# if only direct player kills gives reward (disables mob farming)
# (this is ignored if on a disabled world or region)
onlyKillDrop: true
# if replaceDrop, then default drops are removed & substituted
# if false, custom drops are added to the existing drops
replaceDrops: false
# if onlyKillDrop: false, should custom drops always occur?
alwaysReplaceDrops: false
# if allow hunting with wolves
allowWolfHunt: true
#disable damage if can't afford to kill? (applies to wolves, too)
disableExpensiveKill: true
# any world listed here won't be checked (comma-delimited, case-insensitive)
disableWorlds: testWorld1, world2, random_world_nether
# if any regions are defined, should they be disabled regions or the only places cm is enabled?
# true (default): regions are areas where cm is disabled
# (however, regions on disabled worlds are reversed & will be enabled)
# false: cm is globally disabled, except for within regions (disabled worlds ignored)
regionsDisable: true
# for how long a player is 'protected' from spawn camping
# (player kill rewards are nulled)
playerRewardWait: 1m
# if a player killed within the playerRewardWait period
# reward is reversed (in case of positive reward only)
# eg. player who kills the player pays amount
playerReverseProtect: true
# if the players who die pay the killer (assuming has enough)
playerPaysReward: true
# optional multiplier for dropped exp
expMultiplier: 1

  1. spawn camp tracking occurs when a player kills a monster

spwanCampTracking:
# if enabled, there are no rewards (or drops) after the threshold is passed
enabled: false
# if global is enabled, will apply camp tracking to "natural" deaths
# this would allow monsters to drop items naturally, but disable monster killing machines
# (player drops are preserved, though, to protect the innocent)
global: false
# if suspected camping kills won't drop items
disableDrops: true
# if also disabled exp drops
disableExp: true
# elevation change max
deltaY: 5
# square about center (distance from center to edge)
deltaX: 20
# time before a kill is no longer counted against tracking
# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
timeout: 20m
# max kills in the area before counted as spawn camping
campKills: 50

  1. any LivingEntity listed here can have it's own rewards
  2. can give a range for economy reward ( min-max )
  3. itemCoins to give custom ranges for individual items (note: durability not supported for items here)
  4. can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
  5. drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
    1. 100 Probability means will drop each time
    2. if = 50, only means 50% chance of drop, chance of full drop is random

rewards:
Chicken:
drops: 344%10, 288@2%70
Cow:
Creeper:
drops: 2256@1%01, 289@0%00
coins: 1-4
# itemCoins example: bow&arrow give no reward, wooden sword is worth more
itemCoins: "261>0, 268>3-6"
Charged_Creeper:
drops: 2256@1%01,
coins: 2-8
# itemCoins example: bow&arrow give no reward, wooden sword is worth more
itemCoins: "261>0, 268>5-16"
Ghast:
drops: 289@5%90
coins: 2-5

Cerberus_Delta
Cerberus_Delta
Niveau 8
14 mai 2013 à 11:46:30

up

Cerberus_Delta
Cerberus_Delta
Niveau 8
14 mai 2013 à 12:12:13

up

Cerberus_Delta
Cerberus_Delta
Niveau 8
14 mai 2013 à 12:24:08

up

Cerberus_Delta
Cerberus_Delta
Niveau 8
14 mai 2013 à 12:47:29

up

-Noxon-
-Noxon-
Niveau 45
14 mai 2013 à 12:58:08
  1. if replaceDrop, then default drops are removed & substituted
  2. if false, custom drops are added to the existing drops

Donc change "replaceDrops: false" en "replaceDrops: true".
Pour chaque monstre tu réécris le drop de leurs items de base avec un % adéquat, et pour le creeper tu laisse vide. (tu peux supprimer les drops de tout les monstres, mais pas d'un seul en particulier).

Cerberus_Delta
Cerberus_Delta
Niveau 8
14 mai 2013 à 13:14:34

merci

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