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Liste des sujets

bug plugin jobs minecraft

Alexandwich
Alexandwich
Niveau 1
29 août 2012 à 22:14:17

le plugin jobs que j'ai installé sur mon serveur ne marche pas voici la config
metier:
bucheron:
Fullname: Bucheron
Shortname: BU
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 100
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots:
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
##################################################

    1. ###################

# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# http://jd.bukkit.org/apididocs/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
##################################################

    1. ###################

# payment for breaking a block
Break:
WOOD:
# block name/id (with optional sub-type)
LOG:
# base income
Income: 0.5
# base experience
experience: 0.5
# payment for placing a block
Place:
SAPLING:
income: 0.25
experience: 0.25
WOOD:
income: -0.5
experience: -0.5
# killing a mob
# permissions granted for joining clas
Miner:
fullname: Miner
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 0.1
experience: 0.1
COAL_ORE:
income: 0.2
experience: 0.2
REDSTONE_ORE:
income: 0.5
experience: 0.5
IRON_ORE:
income: 0.5
experience: 0.5
GOLD_ORE:
income: 0.75
experience: 0.75
LAPIS_ORE:
income: 1
experience: 1
DIAMOND_ORE:
income: 1.5
experience: 1.5
OBSIDIAN:
income: 0.5
experience: 0.5
MOSSY_COBBLESTONE:
income: 0.2
experience: 0.2
Place:
RAILS:
income: 0
experience: 0
IRON_ORE:
income: -0.5
experience: -0.5
GOLD_ORE:
income: -0.75
experience: -0.75
Builder:
fullname: Builder
shortname: B
ChatColour: WHITE
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income:
experience: 0.01
WOOD:
income:
experience: 0.1
FENCE:
income:
experience: 0.15
WOOL:
income:
experience: 0.5
STONE:
income:
experience: 0.1
GLOWSTONE:
income:
experience: 1
SANDSTONE:
income:
experience: 0.5
GLASS:
income:
experience: 0.5
BRICK:
income:
experience: 1
LAPIS_BLOCK:
income:
experience: 1
DOUBLE_STEP:
income:
experience: 0.4
STEP:
income:
experience: 0.2
BOOKSHELF:
income:
experience: 1
WOOD_STAIRS:
income:
experience: 0.2
COBBLESTONE_STAIRS:
income:
experience: 0.02
MOSSY_COBBLESTONE:
income:
experience: 0.1
DIAMOND_BLOCK:
income: 10
experience: 5
GOLD_BLOCK:
income:
experience: 2
Pelleteur:
fullname: Pellteur
shortname: Pe
ChatColour: GOLD
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 0.02
experience: 0.02
GRASS:
income: 0.02
experience: 0.02
GRAVEL:
income: 0.1
experience: 0.1
SAND:
income: 0.2
experience: 0.2
CLAY:
income: 0.5
experience: 0.5
Fermier:
fullname: Fermier
shortname: Fa
ChatColour: BLUE
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.3
experience: 0.3
SUGAR_CANE_BLOCK:
income: 0.5
experience: 0.5
PUMPKIN:
income:0.75
experience:0.75
103:
income:0.75
experience:0.75
Place:
361:
income: 0.2
experience: 0.2
362:
income:0.2
experience:0.2
CROPS-0:
income: 0.15
experience: 0.15
SUGAR_CANE_BLOCK:
income: 0.15
experience: 0.15
103:
income: -0.75
experience: -0.75
Kill:
Chicken:
income: 1
experience: 1
Cow:
income: 2
experience: 2
Pig:
income: 2
experience: 2
Hunter:
fullname: Hunter
shortname: H
ChatColour: RED
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Wolf:
income: 0.1
experience: 0.1
Creeper:
income: 0.5
experience: 0.5
Skeleton:
income: 0.3
experience: 0.3
Spider:
income: 0.3
experience: 0.3
Zombie:
income: 0.1
experience: 0.1
Pecheur:
fullname: Pecheur
shortname: PE
ChatColour: AQUA
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 1
experience: 1
Smelt:
COOKED _FISH:
income: 0.5
experience: 0.5
Kill:
SQUID:
income: 0.5
experience: 0.5
Forgeron:
fullname: Forgeron
shortname: F
ChatColour: DARK_PURPLE
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 0,001
experience: 0,001
IRON_SWORD:
income: 0,2
experience: 0.2
GOLD_SWORD:
income: 0.5
experience: 0.5
DIAMOND_SWORD:
income: 1
experience: 1
Smelt:
IRON_INGOT:
income: 0.1
experience: 0.1
GOLD_INGOT:
income: 0.25
experience: 0.25
Achimiste:
fullname: Alchimiste
shortname: AL
ChatColour: LIGHT_PURPLE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Brew:
NETHER_STALK:
income: 1
experience: 1
REDSTONE_DUST:
income: 0.5
experience: 0.5
GLOWSTONE_DUST:
income: 1
experience: 1
SPIDER_EYE:
income: 0.3
experience: 0.3
FERMENTED_SPIDER_EYE:
income: 0.7
experience: 0.7
BLAZE_POWDER:
income: 2
experience: 2
SUGAR:
income: 0.1
experience: 0.1
SPECKLED_MELON:
income: 0.2
experience: 0.2
MAGMA_CREAM:
income: 3
experience: 3
GHAST_TEAR:
income: 4
experience: 4
Enchanteur:
fullname: Enchanteur
shortname: E
ChatColour: DARK_BLUE
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Enchant:
WOOD_SWORD:
income: 1
experience: 1
IRON_SWORD:
income: 1
experience: 1
GOLD_SWORD:
income: 1
experience: 1
DIAMOND_SWORD:
income: 1
experience: 1
Epicier:
fullname: Epicier
shortname: EP
ChatColour: BROWN
chat-display: full
max-level: 100
#slots:
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

et l'erreur
21:55:11 [GRAVE] ==================== Jobs ====================
21:55:11 [GRAVE] Unable to load jobConfig.yml!
21:55:11 [GRAVE] Check your config for formatting issues!
21:55:11 [GRAVE] No jobs were loaded!
21:55:11 [GRAVE] Error: while parsing a block mapping
in "<string>", line 15, column 5:
bucheron:
^
expected <block end>, but found BlockMappingStart
in "<string>", line 98, column 9:
LOG:
^

21:55:11 [GRAVE] ==============================================
Pouvez-vous m'aider s.v.p
(ps.j'ai fais des recherches d'autres gen ont eu la meme erreur mais l'on résolu en changeant les tabulation par des espaces j'ai essayé mais cela ne marche pas)
(pps.désolé pour les commentaires)

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