Apparemment, un mec de Game Informer a testé la démo du TGS du jeu et en parle:
"My experience with the Kingdom Hearts series is extremely limited, so when Square Enix plopped the new 3DS title in my hands I didn't know what to expect. While this Japanese-only demo left me scratching my head regarding specific details of Riku and Sora's quest, I came away with a solid grasp of the game's fun, fast-paced gameplay.
What little we do know about Dream Drop Distance's story is that it takes place after Kingdom Hearts II, and that Sora and Riku must save several Disney-themed worlds from a sleep stasis. Waking these whimsical worlds means entering their altered dream states, defeating Dream Eaters to return them to normal, and in the process earning the two heroes their Keyblade Master certification.
I chose to play as Sora during my time in Traverse Town. After my brightly dressed protagonist awoke in the gorgeous cartoon village, I spent a few minutes talking to a spiky haired boy with headphones on. This is none other than Neku from the underappreciated gem The World Ends With You. Square Enix wants to add some fresh faces to the series' crossover craze, and this character is the first glimpse of a non-Final Fantasy or Disney character infiltrating the world. All we know about Neku at this point is that he's looking for his companion from The World Ends With You, Shiki.
After the two went their seperate ways I got a feel for Dream Drop Distance's high-flying gameplay. Sora is remarkably agile in this handheld entry, with the ability to fly through the air and spin around lampposts. Cruising along the beautifully rendered rooftops hunting for enemies was surprisingly entertaining. Combat feels similar to the core Kingdom Hearts games, but flashy moves like a ground-point aren't restrained by cooldowns.
Sora is also accompanied by two Dream Eater allies who can be teamed up with for devastating co-op attacks. While destroying these parasitic Dream Eaters is a main objective, partying up with some of them is necessary to progress. One is a big panda-type critter that grabs Sora by the legs and swings him around like a fashionable mace. The other is a bizarre hamster critter that can be mounted like a crowd-clearing hopalong ball. These two absurd companions added an enjoyable extra layer to an already solid combat system. The game is also confirmed to support the 3DS' awkward second circle pad attachment, though during my time with the game I only used the traditional controls.
Eventually Sora and the gang end up in an intense battle against a gigantic purple gorilla monster. The colossal primate enjoyed throwing Sora onto his back and pummeling him with both fists, but a steady volley of cooperative Dream Eater attacks drained his health bar. At the boss' life ended, so did my time with Dream Drop Distance.
The fact that I enjoyed the 3DS title as much as I did without having a clue what was happening story-wise has me optimistic that fans with love it. Though the game is not yet confirmed for a Western release, I'm confident we'll hear some good news after the game arrives in Japan next spring. - Tim Turi"
Source: http://kh13.com
(flemme de traduire pour l'instant, désolé)