Bon tu ouvre PFM tu vas dans le data de S2TW tu cherche shogun_battlehistoric (un truc comme ça) en bas tu extrait son fichier ségigahara.xml tu fais ouvrir avec bloc note : voilà ce que cela te donne :
<?xml version="1.0" encoding="UTF-8"?>
<battle
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instan
ce" xsi:noNamespaceSchemaLocation="battle.xsd">
<alliance id="0">
<army>
<faction>toyotomi</faction>
<deployment_area>
<position x='-938.885437' y='970.717896'/>
<position x='-286.599304' y='938.087036'/>
<position x='-464.360291' y='-192.427460'/>
<position x='-797.034851' y='-104.998047'/>
<position x='-841.591309' y='-298.901917'/>
<position x='-963.6' y='-259.283157'/>
<position x='-940.308044' y='478.036011'/>
<position x='-617.335327' y='255.045807'/>
<position x='-613.277832' y='381.133484'/>
<position x='-933.691711' y='690.509460'/>
<position x='-942.664307' y='871.031555'/>
<orientation radians="0"/>
</deployment_area>
<camera_start_position x="-767.1" y="118.9" z="795.1" />
<camera_target_position x="-725.2" y="86.6" z="732.6" />
<unit unit_category="cavalry" num_soldiers="80" script_name="Mitsunari">
<unit_type type="Gen_Ishida_Mitsunari"/>
<position x="-667.81" y="720.88"/>
<orientation radians="2.38"/>
<width metres="23.88"/>
<unit_experience level="3"/>
<general>
<name>Ishida Mitsunari</name>
<star_rating level ="5"/>
<portrait>data/UI/Portraits/japanese/cards/general
/old/036.tga</portrait>
</general>
</unit>
<unit unit_category="cavalry" num_soldiers="160" script_name="Ukita_Hideie_3">
<unit_type type="Cav_Sword_Katana_Cavalry"/>
<position x="-682.2" y="2.77"/>
<orientation radians="1.51"/>
<width metres="33.63"/>
<unit_experience level="2"/>
</unit>
<unit unit_category="cavalry" num_soldiers="160" script_name="Gamo_Bitchu_1">
<unit_type type="Cav_Sword_Katana_Cavalry"/>
<position x="-525.69" y="528.13"/>
<orientation radians="1.87"/>
<width metres="33.27"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="cavalry" num_soldiers="160" script_name="Konishi_Yukinaga_1">
<unit_type type="Cav_Sword_Katana_Cavalry"/>
<position x="-719.30" y="217.93"/>
<orientation radians="1.77"/>
<width metres="32.93"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="cavalry" num_soldiers="160" script_name="Gamo_Bitchu_2">
<unit_type type="Cav_Sword_Katana_Cavalry"/>
<position x="-546.04" y="485.49"/>
<orientation radians="1.89"/>
<width metres="32.15"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="160" script_name="Ukita_Hideie_4">
<unit_type type="Cav_Spear_Yari_Cavalry"/>
<position x="-678.54" y="98.15"/>
<orientation radians="1.61"/>
<width metres="33.08"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Otani_Yoshikatsu">
<unit_type type="Inf_Sword_Katana_Samurai"/>
<position x="-912.50" y="-119.66"/>
<orientation radians="1.61"/>
<width metres="47.60"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="160" script_name="Ukita_Hideie_4">
<unit_type type="Cav_Spear_Yari_Cavalry"/>
<position x="-678.54" y="98.15"/>
<orientation radians="1.61"/>
<width metres="33.08"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Otani_Yoshikatsu">
<unit_type type="Inf_Sword_Katana_Samurai"/>
<position x="-912.50" y="-119.66"/>
<orientation radians="1.61"/>
<width metres="47.60"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Ukita_Hideie_1">
<unit_type type="Inf_Sword_Katana_Samurai"/>
<position x="-710.50" y="13.54"/>
<orientation radians="1.37"/>
<width metres="47.81"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Ukita_Hideie_2">
<unit_type type="Inf_Sword_Katana_Samurai"/>
<position x="-708.30" y="108.26"/>
<orientation radians="1.52"/>
<width metres="47.96"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="320" script_name="Toda_Shigemasa">
<unit_type type="Inf_Sword_Nodachi_Samurai"/>
<position x="-891.04" y="-86.65"/>
<orientation radians="1.87"/>
<width metres="47.69"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Otani_Yoshitsugu">
<unit_type type="Inf_Heavy_Naginata_Samurai"/>
<position x="-692.68" y="-59.93"/>
<orientation radians="1.18"/>
<width metres="47.77"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Toyotomi_Retainers_1">
<unit_type type="Inf_Heavy_Naginata_Samurai"/>
<position x="-736.75" y="589.28"/>
<orientation radians="2.28"/>
<width metres="48.56"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="320" script_name="Toda_Shigemasa">
<unit_type type="Inf_Sword_Nodachi_Samurai"/>
<position x="-891.04" y="-86.65"/>
<orientation radians="1.87"/>
<width metres="47.69"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Otani_Yoshitsugu">
<unit_type type="Inf_Heavy_Naginata_Samurai"/>
<position x="-692.68" y="-59.93"/>
<orientation radians="1.18"/>
<width metres="47.77"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="320" script_name="Toyotomi_Retainers_1">
<unit_type type="Inf_Heavy_Naginata_Samurai"/>
<position x="-736.75" y="589.28"/>
<orientation radians="2.28"/>
<width metres="48.56"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="150" script_name="Ishida_Mitsunari_Men_1">
<unit_type type="Inf_Special_Kisho_Ninjas"/>
<position x="-661.94" y="641.22"/>
<orientation radians="2.25"/>
<width metres="48.02"/>
<unit_experience level="2"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="400" script_name="Toyotomi_Retainers_2">
<unit_type type="Inf_Spear_Yari_Ashigaru"/>
<position x="-714.42" y="658.51"/>
<orientation radians="2.31"/>
<width metres="48.44"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_melee" num_soldiers="400" script_name="Ukita_Hideie_5">
<unit_type type="Inf_Spear_Yari_Ashigaru"/>
<position x="-684.15" y="48.11"/>
<orientation radians="1.52"/>
<width metres="48.60"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="40" script_name="Friendly_Artillery_1">
<unit_type type="Art_Fire_Projecting_Mangonels"/>
<position x="-730.68" y="360.52"/>
<orientation radians="0.05"/>
<width metres="26.0"/>
</unit>
<unit unit_category="infantry" num_soldiers="250" script_name="Ishida_Mitsunari_Men_2">
<unit_type type="Inf_Missile_Matchlock_Warrior_Monks"/>
<position x="-644.29" y="696.20"/>
<orientation radians="2.37"/>
<width metres="48.13"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_ranged" num_soldiers="320" script_name="Konishi_Yukinaga_3">
<unit_type type="Inf_Missile_Matchlock_Samurai"/>
<position x="-681.46" y="166.24"/>
<orientation radians="1.52"/>
<width metres="47.65"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="160" script_name="Toyotomi_Retainers_3">
<unit_type type="Inf_Missile_Bow_Hero_Chosokabe"/>
<position x="-760.32" y="664.75"/>
<orientation radians="2.32"/>
<width metres="48.20"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_ranged" num_soldiers="320" script_name="Konishi_Yukinaga_2">
<unit_type type="Inf_Missile_Bow_Ashigaru"/>
<position x="-703.70" y="169.67"/>
<orientation radians="1.57"/>
<width metres="47.81"/>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry_ranged" num_soldiers="320" script_name="Shima_Sakon">
<unit_type type="Inf_Missile_Bow_Ashigaru"/>
<position x="-504.51" y="480.20"/>
<orientation radians="1.92"/>
<width metres="47.91"/>
<unit_experience level="0"/>
</unit>
</army>
(pour la faction que tu joue)
hop je sélectionne une unité:
<unit unit_category="cavalry" num_soldiers="160" << tu t'interesse au chiffre 160
<unit_experience level="2"/> et à l'expérience si tu veux
Tu modifie tu enregistre ensuite tu rouvre ton PFM tu fais new , add files >> tu cherche ton fichier sehigara (chai plus comment ça s'ecrit) tu l'ajoute tu enregistre tu donne un nom ensuite tu passe ta souris sur "Choose pack a action ">>"Change pack type" >> tu met en "movies" >> ensuite tu creer un fichier user.script tu met : mod "*nomdumod*";
L'espace compte , les guillemets aussi + le point virgule pas les étoiles
voilà
