Awsome news!
I just removed all the scripting from the Siege Battle successfuly! This is a large chunk of work done.
You can now fight the siege battle just as if it were a normal battle.
I didn't play the battle, but I did notice the AI was doing stuff. Like when I opened fire with my arty they would move out of the way of where I was firing, etc
So with no scripting orders involved something was driving the AI...
Perhaps that battle AI that Mark O'connel says isn't in the demo?
Anyway, Im gona release that soon, so you can play the battle (All be it the one you played before), and either confirm or deny that the AI does stuff without it's scripted orders.
This is a neccesary test, as if the AI doesn't fight back without scripting, I'm not gona waste my time making the battles obviously. It'd be like a load of Multiplayer battles where your foes has left his computer..
Report back ina sec!