J´ai trouvé un ptit tableau complet pour les perso IMP (En anglais)
Here´s the list of all the special abilities:
Ambidextrous: Use two hands for two weapons.
Automatic Weapons: Increases merc´s skill with automatic weapons.
Electronics: Better at handling all things electronical.
Hand to Hand: Better at punching foes at close range.
Heavy Weapons: Increases skill at handling bigger weapons (ex. mortar)
Knifing: Improves skill at combat knives and throwing knives.
Lock Picking: Increases skill at successfully picking locks.
Martial Arts: Helps accuracy and damage in hand to hand combat.
Night Ops: Allows you to move more stealthily and better vision during night.
Stealth: Enables quieter, more covert movement.
Throwing: Increases skill at throwing things (grenades, knives, etc.)
Teaching: Improves skill at training militia and teaching specific skills.
Here´s the list of possible personalities:
Aggressive: Makes you a better fighter, but worser at talking to people.
Friendly: More success with talking to NPCs.
Normal: Just like it sounds.
Optimist: Always has a higher morale, better leadership abilities.
Pessimist: Lower morale and likely poor leadership abilities. +10 skill points.
Psycho: Randomly uses burst option. However, they do have a 15% higher chance to hit!
Here´s how you can try to cheat the system to give you the exact skill & personality you want :
Question 1
1: Martial Arts 2: None 3: Hand to Hand combat 4: Lock Picking 5: Throwing 6: Optimism
Question 2
1: Teaching 2: None 3: Psycho Personality 4: Friendly personality
Question 3
1: Lock Picking 2: None 3: Stealth 4: Normal personality
Question 4
1: Automatic Weapons 2: Friendly Personality 3: Normal Personality 4: None 5: None
Question 5
1: None 2: None 3: Aggressive Personality 4: None
Question 6
1: None 2: Night Ops 3: None 4: None 5: None
Question 7
1: Electronics 2: Knifing 3: Night Ops 4: None
Question 8
1: Ambidextrous 2: None 3: Optimistic Personality 4: Psycho Personality
Question 9
The answers to this question have no effect on skills/personality.
Question 10
The answers to this question have no effect on skills/personality.
Question 11
1: None 2: Teaching 3: Aggressive Personality 4: Normal Personality 5: None
Question 12
1: Martial Arts 2: Knifing 3: None 4: Automatic Weapons 5: Hand to Hand combat 6: Electronics 7: None 8: None
Question 13
1: None 2: Normal Personality 3: Normal Personality 4: None
Question 14
1: None 2: Normal Personality 3: None 4: None
Question 15
1: Throwing 2: Ambidextrous 3: None 4: None
Question 16
The answers to this question have no effect on skills/personality.