This version doesn't seem to quite match the maniac speed of MvC2. Was that a conscious choice? If so, what was the thinking behind that decision?
RN: The pace hasn't changed that much, but it is indeed just a bit slower-paced than Marvel vs. Capcom 2. It's a totally different game, of course, but in terms of pace it is a bit more leisurely; I think we've struck a good balance. The pace of MvC2 is something that long term fans are used to by now, of course, but for newbies to the fighting-game genre, we saw it as just a bit too quick.
On the other hand, if we slowed MvC3 down too much, it would have the effect of annoying MvC2 veterans. So we aimed for a play speed that would satisfy both those veterans and people just entering the series now. I should also note that the balance will probably be further tuned and adjusted as development continues on the game, so this isn't necessarily the final version.
Speaking of attracting new players — this series has traditionally been the most button-mash friendly among Capcom's fighting series. You can just spam on the buttons and a lot of "stuff" happens, regardless of whether the player knows what it does. How do you balance that against the demand for technical skill, which is also very high in a MvC game, since people can juggle you for a very, very long time, and skill eventually wins out?
RN: Definitely, like you say, one of the trademarks of Capcom's vs. games is being able to launch a variety of moves with relatively simple controls, and that's something we want to retain for this game. Generally speaking, there are no "turn the stick this way, then this way, then that way" Street Fighter-style precise commands to deal with.
The idea here is to keep the control scheme easy to learn for beginners, but deep and challenging to master as you get better at the game. We want the game to be challenging and require practice to get better at, but we want to keep the entry threshold low for beginners.
En gros, MvsC3 sera LEGEREMENT plus lent que MvsC2 ( tant mieux.
) et que le jeu sera facile à apprendre mais dur à maitriser. 