Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added the Chimera system
-Added Yojimbo: The more you pay, the more damage it deals
-Added Bahamut: Obliterate the nearest control point with doom laz0r
-Added Alexander: Giant Mech to help for a push
-Changes to the Pyro class
-Reduced the Afterburn duration from 10 seconds to none, based on community feedback
-Reduced the flamethrower range from +/-400 units to +/- 4 units, based on community feedback
-Disabled the compression blast on every primary weapon for the pyro, again, based on community feedback
-The Axtinguisher does not crit on burning enemies anymore. Not that they can still burn, anyway.
-Changes to the Soldier class
-Added Atma Weapon: The more health you have, the more damage it deals.
-Increased Rocket Launchers firing rates
-The Half-Zatoichi now has a practical use outside of bragging rights: If you're at less than 20 HP, the sword automatically crits
-Changes to the Heavy class
-Added Missing Score: The more kills you accumulate, the more powerful it becomes.
-Changes to the Medic class:
-Added the beta syringe, which is basically a reskin of the Ubersaw.
-Added the Hard Hide: Prevents death by headshot once.
-General gameplay changes
-The Engineer has now been replaced by the lv3 Sentry Gun in the class selection menu
-cp_degrootkeep: Clever attackers with the Ullapool Caber cannot assault the castle anymore until both points have been captured
-Added community map achievement_idle to the official roster