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Liste des sujets

Patch Note V1.12.5.7

Khelthas
Khelthas
Niveau 14
05 octobre 2012 à 05:16:54

Voici le patch note de la MàJ de cette nuit :)

Functional
Shared stash now creates a backup of itself
You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
Can’t drag merchant items onto the buyback tab
Gambler does not show 'can't equip' X
CTRL-M will instantly toggle map visibility
Pet equipment cannot get sockets from enchantment
Fixed rare crash related to Charming a monster
Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)
Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
Confirmation box added for quitting without saving
Fixed a few rare hardware related crashes
Particle update optimizations
Various rendering optimizations

Gameplay
Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
Zero walkspeed monsters won't attempt to jump down
Fixed some display issues with Fame level progress
Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
Swamp Flier scream debuff will show an appropriate name on debuff icon
Creep squish blood now has a censored version
Fixed a few areas where loot from a specific event spawned publicly
Fixed a few spelling errors
Act 4 banner should properly display
Pets can be sent to town from the last 2 boss rooms
Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
DOTs now correctly calculate bonuses from +DMG%
XP and Fame %bonuses from gear are now capped at +/- 100%
HP bonus gear will properly be reflected in final health of player to other clients post-zoning
Game can be saved at any time from the options menu
Onscreen notification in bottom right of screen when saving takes place
Console-created items now have an effect that displays that they were cheat-created
Damage reduction effects on the player are capped to 75%
Stat expenditures when leveling up are properly synchronized in multiplayer
When leveling up, your health is properly recalculated on other clients
Skill cycle keys can now be bound to mouse buttons
Transmuted items are no longer destroyed if an inventory is full with no place to accept them

Skills
Berserkers are still targetable while performing Savage Rush
Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
Battle Standard's properties are properly exclusive (they don't stack)
Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
Howl duration fixed (Extended)
Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
Vortex Hex won't target smashables
Fixed two ranks of Seismic Slam incorrectly doing electrical damage
Level 15 Elemental Boon cast time reduced 20% (was not properly set)
Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
Elemental attunement properly benefits from owner’s level
Elemental Boon should properly speed up cast time on last rank
Shadowbind should properly rank up duration
Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
Outlander Long Range Mastery should now affect wands as well
Prismatic Bolt gains charge at half the previous rate
Spider Mines should show debuff icons
Spider Mine summon duration fixed
Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
Elemental Attunement shouldn’t attack smashables
Tremor rank 6 should properly perform its charged effect
Immobilization Copter damage effect shouldn’t stomp on other damage effects
Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
Rapid Fire and Venomous Hail now use DPS instead of Damage

Scripting
Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
Various minor level scripting or layout repairs
Fixed farmable Gel phasebeast room so that XP gain isn't overblown
Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
Fixed a few areas where the player could get stuck

Networking
Fixed a case where backlog of messages for resend would escalate and disconnect the client
Friends-only games are fixed to synch correctly across lobbies
Fixes for various serverside issues
Erroneous ‘Connection Failed’ messages should be fixed
Games can now be filtered near your level

Graphical
Many wardrobe tweaks and fixes

Boring
Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

FrenchBaguette
FrenchBaguette
Niveau 9
05 octobre 2012 à 08:31:55

Merci. J'adore vraiment la façon dont les devs prennent soin de leurs jeu. En espérant que ca dure.

Rosenrose
Rosenrose
Niveau 8
05 octobre 2012 à 10:20:41

Un p'tit bijoux de hack and slash :coeur:

Arundel
Arundel
Niveau 41
05 octobre 2012 à 10:47:23

Comme par hasard le berseker nerf...
Ca me rappelle la DH sur D3 tellement nerf qu'elle était aussi fragile que du cristal.
J’espère que les dev's ne feront pas la même erreur que D3, c'est a dire nerf a tour de bras et a coups de hache.

pLdz59
pLdz59
Niveau 1
05 octobre 2012 à 10:52:11

Deja un nerf du berserker , hé bin j'ai pas fini de me faire chain kill en élite avec mon perso..

tregnago
tregnago
Niveau 9
05 octobre 2012 à 12:27:48

En gros , qu'est-ce qu'il y a a retenir mise à part ce nerf du berserk ?

jangoseb
jangoseb
Niveau 5
05 octobre 2012 à 16:27:39

hormis le nerf du berseker (soit dis en passant pas cool, mais normal : le drapeau avec mana infini c'était un peu abusé) on peut remarquer maintenant de jolis petits bug graphique....
https://image.noelshack.com/fichiers/2012/40/1349447235-2012-10-05-00001.jpg
c'est balo... :rire2:

Zmija
Zmija
Niveau 4
05 octobre 2012 à 17:16:56

Je trouve que les enchantements puissants arrivent plus souvent que les 20% annoncés.

Adiel
Adiel
Niveau 3
05 octobre 2012 à 18:11:30

La correction du Savage Rush pour Berserker est amplement justifiée ^^, c'était vraiment abusé de ne pas pouvoir être ciblé pendant ce sort (qu'on peut maintenir aisément sur de longues minutes avec des potions de mana).

Si je comprends bien, Wolf Shade subit aussi un nerf sur les soins, à voir, soyons de bonne foi, le soin apporté par le loup était vraiment conséquent en tier 3.

Je ne peux pas trop juger sur le reste mais ça ne devrait pas changer grand chose, à condition qu'il n'y ait pas d'autres nerfs en prévision.

pLdz59
pLdz59
Niveau 1
05 octobre 2012 à 18:16:37

une bonne chose c'est le fait que le %reducdégats soit capé a 75% , j'ai déja croisé des joueurs full gems -5%dégats ils étaient juste invincible :gni:

Flymag
Flymag
Niveau 5
05 octobre 2012 à 22:04:14

Pour ceux qui sont allergiques à l'angliche, vous trouverez la traduction par ici :

http://www.torchlight2rama.fr/2012/10/nouveau-patch-1-12-x-7/

Pas mal de rééquilibrages, je suis intrigué par les "améliorations des possibilités de traduction" tout à la fin...

La vidéo du moment