Gameplay -> Level Scalling/Difficulty/Combats
Q:"how will level scaling be handled in DA2? will it change the enemies based on the player's level or will it be area based (areas with weak enemies while others have more difficult ones, think of the mercenaries at orzammar's entrance as an example)?"
A:"Currently it's similar to the way it was in DAO. Enemies do scale to your level, but them have minimum and maximum levels based on the area. Early areas may level up and cap at level 5 (or whatever), but really tough areas might have a minimum cap of 10 (or whatever) and never have a maximum level."
http://social.bioware.com/forum/1/topic/141/index/4715441/5#4719643
A: "Enemies will generally level to keep place with the player, within the constraints of the area minimum and maximum levels. There also may be special cases with creatures of a set level."
http://social.bioware.com/forum/1/topic/141/index/4715441/6#4719778
A: "The difficulty of an individual creature is based on 3 things: Level, Rank and Difficulty.
Level modifies a creature's health, damage, attack and defense.
Rank modifies a creature's health, damage, level, attack and effect resistance/duration.
Difficulty modifies a creature's health, damage, attack, regeneration rate, ability cooldowns and effect resistance/duration.
Our current intent for Nightmare is only that it be possible... statistically speaking."
Intéressant ça.
http://social.bioware.com/forum/1/topic/141/index/4715441/6#4719885
A: "Currently friendly fire is only active on Nightmare difficulty."
http://social.bioware.com/forum/1/topic/141/index/4715441/6#4719911
J'espere que le currently n'est pas définitif, ça m'obligerait à jouer direct en mode nightmare, je veux du friendlty fire à tous les niveaux, faut pas abuser non plus.
Q :"Can we avoid a hit from an enemy using a defensive move or will it be unavoidable?"
A: "If an enemy tries to hit you and you run too far away before it connects, it will miss."
Ca s'améliore donc de ce coté la par rapport à Origins
Gameplay -> Weapon Style
"The weapon styles are Two-Handed Weapon, Weapon and Shield, Dual Weapon, Archery, and Staff."
Les mages pourront faire du CàC, mais ils n'auront pas pour autant un arbre de talents pour l'usage des staff comme on peut en avoir pour les autres armes.
A: "The weapon styles are available based on class. There are a number of reasons for this.
Warriors get Two-Handed Weapon, and Weapon and Shield.
Rogues get Dual Weapon and Archery.
Mages get Staff.
As was mentioned in a pervious answer I gave, you can only equip weapons which you have the appropriate style for."
http://social.bioware.com/forum/1/topic/141/index/4715441/6#4719806
Bye bye l'arc (et l'arbalète ?) pour un guerrier donc, même si il n'avait dépensé aucun point dans l'arbre des archers.
A: "class distinctions are the following:
Warriors are melee AoE.
Rogues are melee and ranged single target DPS.
Mages are ranged AoE."
http://social.bioware.com/forum/1/topic/141/index/4715441/7#4720254
ça on s'en doutait un peu
a :"There is no single weapon tree. It kind of didn't fit since there were no talents for it, really. There is also no unarmed style."
Pas de nouveauté de ce coté la donc.
Q :"Will archery still be the lowest dps?"
A :"The Rogue weapon styles will be the highest DPS against a single target. A Fireball or similar might do more total damage, but it's spread out over a lot of people."
http://social.bioware.com/forum/1/topic/141/index/4715441/8#4720564
Gameplay : Différence selon les supports
Q :"Will the pc continue to fight when a target is selected even if a target moves position? or will the pc just stand and do nothing until the player selects another target?"
A :"If you attack a target on the PC, your character will keep attacking and follow until it dies or you tell him to do something different. On console your character doesn't do that by default, but can be ordered to from the radial menu."
http://social.bioware.com/forum/1/topic/141/index/4715441/7#4720310
Les souris vont apprécier, 
Pas d'autoattaque pour les consoles, vive le matraquage des pad, lol
A suivre, j'me fais un break la 