Base Grenade Types Edit
Bouncing Bettie (Dahl/Bandit) : Fires a hail of bullets while bouncing around.
Explosive/Elemental : Standard grenade types that explode. Can be elemental.
Area of Effect: Burst / Tesla / Cloud Grenade Creates a lingering damage field.
MIRV (Torgue/Bandit) : Breaks apart into Child Grenades.
Singularity (Hyperion) : Implodes to pull in enemies before exploding.
Transfusion (Maliwan) : Spawns Child Grenades that steal Health from enemies and return it you and/or allies.
Grenade Enhancements Edit
Up to two (2) Enhancements can be present on a Grenade. but not all Enhancements are compatible.
Lobbed : Basic method of deployment if no deployment enhancement is present. Compatible with Sticky.
Longbow : Teleports to where you are aiming using Longbow technology. Compatible with Sticky.
Rubberized : Bounces constantly until coming into contact with an enemy. Instantly detonates on impact.
Sticky : Sticks to whatever it comes in contact with. Compatible with Lobbed, Longbow and Homing.
Homing : Flies through the air slowly, but tracks the nearest enemy, navigating obstacles to reach them. Compatible with Sticky.
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