Pour ceux qui on une manette PS2 en USB avec un convertisseur j'ai fini le script avec TOUT de fonctionnel
;
[Options]
UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1 #use 0 to 1; default 1; beep on init
[PAD1]
Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
B=2 #button id; 0 to disable
A=3 #button id; 0 to disable
Y=1 #button id; 0 to disable
X=4 #button id; 0 to disable
Left Trigger=5 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Start=10 #button id; 0 to disable
Back=9 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
Left Shoulder=7 #button id; 0 to disable
Right Shoulder=8 #button id; 0 to disable
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
Salut ,
Pour les problemes d'axes inversé avec pad ps3 j'ai changé ça :
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
par ça :
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
et maintenant plus aucun probleme d'axes
Il faut juste intervertir le 3 et le 6
J'ai posté en vain sur un autre sujet mais celui là semble plus correpondre.
Ma Thrustmaster Dual Analog 3 fonctionne bien sauf l'axe Y qui ne répond pas du tout (même pas inversé). J'ai essayé de remplacer le 3 (voir ci-dessous) par tout les nombres positif de 1 à 50 mais ça ne marchait pas à l'émulation ou c'était juste décentré sur l'axe. Donc est-ce que les nombres négatif changeraient la donne ? Ou encore, est-ce que quelqu'un a une solution pas trop bête, donc pas "achète une manette Xbox 360" (sauf si vous me l'offrez, bien sur^^) ou "clavier/souris".
Pour ceux qui ont mon modèle, je vous place mon résultat entier, en dessous de la partie qui m'intéresse.
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=1 #button id; 0 to disable
B=3 #button id; 0 to disable
X=2 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=7 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
Left Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=8 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
Je up à nouveau car j'ai trouvé la solution ultime pour la Thrustmaster Dual Analog 3. Vous prenez le code du dessus, suivez les instructions de ce lien http://forum.downparadise.ws/viewtopic.php?f=12&t=601882 sans négligez le remplacement qui est donné. Tout marchera à la perfection, en priant pour ça soit mieux au prochain Darksiders.
Voici ce qu'il faut mettre dans le fichier ini pour ceux qui utilise une manette PS3 sur le PC :
[Options]
UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1 #use 0 to 1; default 1; beep on init
[PAD1]
Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=0 #POV index; 0 to disable
D-pad Up=5 #button id; 0 to disable
D-pad Down=7 #button id; 0 to disable
D-pad Left=8 #button id; 0 to disable
D-pad Right=6 #button id; 0 to disable
A=15 #button id; 0 to disable
B=14 #button id; 0 to disable
X=16 #button id; 0 to disable
Y=13 #button id; 0 to disable
Left Shoulder=11 #button id; 0 to disable
Right Shoulder=12 #button id; 0 to disable
Back=1 #button id; 0 to disable
Start=4 #button id; 0 to disable
Left Thumb=2 #button id; 0 to disable
Right Thumb=3 #button id; 0 to disable
Left Trigger=9 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=10 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
[PAD2]
Index=-1 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=30 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=18 #button id; 0 to disable
B=19 #button id; 0 to disable
X=17 #button id; 0 to disable
Y=16 #button id; 0 to disable
Left Shoulder=6 #button id; 0 to disable
Right Shoulder=5 #button id; 0 to disable
Back=8 #button id; 0 to disable
Start=7 #button id; 0 to disable
Left Thumb=3 #button id; 0 to disable
Right Thumb=4 #button id; 0 to disable
Left Trigger=a-6 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1
Right Trigger=a-2 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=8000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=1 #use 0 to 1; default 1
ForceLargeStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
ForceSmallGain=8000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100; default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=1 #use 0 to 1; default 1
ForceSmallStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=1 #use 0 to 1; enable for all wheel effects
La manette 2 je n'ai rien touché donc cela ne devrait pas fonctionner correctement pour la manette 2. et télécharger xinputemu3.zip sur le net.
Bonjour tt le monde,
désolé, mais j'ai aussi ce pb de caméra qui tourne à 360° tt le tps.
Ça a le don de me sursoulé cette histoire!
Je joue ac une manette xbox ac fil pr pc.
J'ai essayer la technique de "panda", mais je pense que je me débrouille mal. Je ne vois pas ou mettre les 3 fichiers enfaite.
Est ce que qqn voudrais bien m'aider svp ?
Bref quoi, si c'est pas supra aberrant de sortir un jeu et qu'il y est déjà des bugs alors que je n'y ai mm pas encore joué 1 min!
Pour ceux qui ont une logithec dual action
Options]
UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1 #use 0 to 1; default 1; beep on init
[PAD1]
Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
B=3 #button id; 0 to disable
A=2 #button id; 0 to disable
Y=4 #button id; 0 to disable
X=1 #button id; 0 to disable
Left Trigger=7 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=8 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Start=10 #button id; 0 to disable
Back=9 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
oups une petite erreur. voila ca fonctionne parfaitement chez moi si vous avez une dual action
[Options]
UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1 #use 0 to 1; default 1; beep on init
[PAD1]
Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
B=3 #button id; 0 to disable
A=2 #button id; 0 to disable
Y=4 #button id; 0 to disable
X=1 #button id; 0 to disable
Left Trigger=7 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=8 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Start=10 #button id; 0 to disable
Back=9 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
Bonsoir à tous,
quelqu'un aurait le script pour la manette Xbox 360 sur PC ?
Ou alors les scripts déjà donnés sont-ils fonctionnels pour tous les types de configuration ?
Merci
Bien, après de multiples tests j'ai enfin trouvé la configuration pour le bon fonctionnement de la manette Xbox 360 avec fil sur PC. Voici le script :
Left Analog X=1
Left Analog Y=-2
Right Analog X=4
Right Analog Y=-5
A=1
B=2
X=3
Y=4
Left Shoulder=5
Right Shoulder=6
Back=7
Start=8
Left Thumb=9
Right Thumb=10
Left Trigger=5
Right Trigger=6
Attention, pour que cela fonctionne il faut absolument supprimer le fichier xinput1_3.dll, sans quoi les touches LT et RT ne fonctionneront pas.
Bon jeu à tous.
J'ai aussi eu un pb avec la manette à la sortie du jeu (seul "Start" fonctionnait). On a bataillé avec quelques gars, et on a fini par se rendre compte qu'en désintallant les pilotes de notre N52te (speedpad), la manette fonctionnait sans pb. Le N52 réinstallé et le bug revient. Je dois donc effacer les pilotes de ce périphérique pour jouer, et c'est impeccable. Je ne pense pas que tous les gens ayant un pb utilisent un speedpad, mais vérifiez du côté de vos périphérique (USB surtout) : il semble que la manette bug parce que le jeu reconnait un autre périphérique en tant que contrôleur au lieu de la manette (Clavier USB, etc...). En espérant avoir pu aider, bye.
d
C'est Bien Beau Tout Sa Mes Ou On Met Les Script Et Dans Quelle Fichier et avec quelle logiciel ? Merci
Bizarre ![]()
moi je n'ai aucun problème de manette ![]()
Moi je joue avec un Gamepad, logitech G13.
J'ai perdu une heure mais j'ai trouvé la solution.
Si je démarre le jeu avec mon PAD branché, par défaut on me propose de jouer avec la Xbox360.
Pour résoudre le problème, il suffit de lancer le jeu PAD débranché, puis de le brancher une fois que le jeu a débuté.
Je joue uniquement sur PC, c'est vraiment abuser d'être confronté a ce type de problème.
Ça devient systématique, les adaptations des jeux sur PC sont bâclées: faut toujours bidoullouer ou passer une heure sur les forums avant de pouvoir jouer correctement.
Bon ,escusez moi mai j'ai tous lu, les indications de chacun et aucun ne marche pour ma manette thrustmaster dual analog 3 meme la solution trouvé juste au dessus ne marche pas, jai mon joystick droit qui ne marche pas, il n'y a que deux diréctions sur quatre qui marche, si quelqu'un a une solution a mon probléme je suis preneur
car j'en peu plus de cherché pour rien et de testé des config pour rien
Merci pour ceux qui m'aideront ^^
Moi, Contrairement A La Pluspart Du Monde Ici, Je Veu Jouer Avec Clavier/souri, Mais Autan avec ma logitech rumblepad 2 ou juste mon clavier/souri de conecter, le jeux me presente les comandes xbox et je ne peu pas jouer :S
Quelqu'un Sais Quoi Faire?
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Salut, ma petite contribution pour les possesseurs de gamepad logitech, merci à Panda pour les explications qui m'ont fait gagner énormément de temps.
Emu Xbox360 pour GAMEPAD LOGITECH DUAL ACTION ou RUMBLE
---> http://www.megaupload.com/?d=CQOORZKL <---
1- Copier le contenu du répertoire Xbox360Cemu dans le répertoire d'installation du jeu ( par ex : d:\jeux\Darksiders)
2 - Vérifiez que la manette est bien détectée grâce à XinputTest.exe
3 - Jouer
Salut,
J'utilise une manette PS3, xinput avec ce script :
[PAD1]
Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=3 #button id; 0 to disable
B=2 #button id; 0 to disable
X=4 #button id; 0 to disable
Y=1 #button id; 0 to disable
Left Shoulder=7 #button id; 0 to disable
Right Shoulder=8 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=12 #button id; 0 to disable
Left Thumb=10 #button id; 0 to disable
Right Thumb=11 #button id; 0 to disable
Left Trigger=5 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=0 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
Le script fonctionne pour toutes les touches.
Seul soucis, les deux pads semblent être constamment appuyés du coup la vue se bloque en bas ou en haut si j'inverse les axes.
Quelqu'un a une solution ?
Merci d'avance.