Je m'inquiétais très fortement de ça:
http://forum.ea.com/eaforum/posts/list/980670.page
"you have all seen the gameplay, but in the original dead space you could see your guns lasers pointing at what ever you are pointing at. in dead space 2 the beam disappears 2 feet in-front of your gun from the gameplay, and the laser aiming thing always looked far away from the game play, he looked down it looked as far away as he did when he aimed down a hall way. anyone else notice that? i think it some form of HUD"
(en gros dans la demo de L'E3 et autres les pointeurs ne sont plus bloqués par les obstacles, ils sont fixes, bloqués sur le centre de l'écran, une bête crosshair quoi)
exemple :
https://image.jeuxvideo.com/images/x3/d/e/dead-space-2-xbox-360-008.jpg
alors réponse (en espérant que ça soit un officiel, je vois ça écrit nul part)
"Having played both and been a main driver for the change to the targeting I'm glad you noticed!
We have focus tested the game quite a bit and as far as I know you're the first person to actually notice it is different, which kind of shows how well we were able to keep the effect from the first game while improving the actual controls.
Currently we have an option in the pause menu to switch back to "Dead Space 1" style controls where you'll get a world-based laser where the end points move around instead of staying centered. It's a lot more difficult to play this way."
En gros une option pour repasser dans le mode du premier.
OUF
Bref c'était apparemment trop dur pour certains "joueurs".