pareil
j'ai pu lire ça sur un test de kotaku :
Blockin' Ain't Easy: 3D Dot Game Heroes is not an easy game. The giant sword is an advantage, sure, but one hit and it's gone. Dungeons start off straightforward enough, but as you progress the difficulty ramps up substantially. By the third dungeon, death was no longer simply a possibility; it was a certainty, and by the end, making your way through the labyrinthine, monster-filled catacombs became a matter of getting as far as I could, hoping to find a key, map, or new tool to use before death dumped me back at the entrance again. Still, the frustration never becomes unbearable, and never outweighs the sense of accomplishment you gain from getting the job done.