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Liste des sujets

Brink PC + ATI

[xelos]
[xelos]
Niveau 10
29 mai 2011 à 19:49:41

Ce patch devrai normalement régler les problèmes de driver à toast :) .

http://support.amd.com/us/kbarticles/Pages/AMDCatalyst115ahotfix.aspx

maxence1994
maxence1994
Niveau 17
31 mai 2011 à 20:24:59

J'esseye :ange:

maxence1994
maxence1994
Niveau 17
31 mai 2011 à 21:27:36

Rie ne change :-((

blabidy
blabidy
Niveau 2
31 mai 2011 à 23:38:39

salut maxence1994 g lu t commentaires sur ce topic et je suis de tout cœur avec toi car g le même problème.ça me soule grave d'avoir dépensé de la tunne ds un jeu qui ne fonctionne même pas.je ne sais pas a quoi ressemble le jeu... non mai c incroyable ça...et apparemment ya pas de solution...super.
j’aurai mieux fais de m'acheter une xbox pas de problème de driver de catre graphique ou quoi que ce soit d'autre. enfin bon on prend son mal en patience..

benzema59000
benzema59000
Niveau 10
01 juin 2011 à 23:51:24

moi j'a le meme probleme et j'ai une geforce 9800 gt

sa quite et j'ai ce mesage d'ereur :

...Queued c cutscene ccf context id: 1 team: resistance required: true name:
'char/characters/cutscenes/stage1/damien.ccfinstan
ce'
...Queued c cutscene ccf context id: 2 team: resistance required: true name:
'char/characters/cutscenes/stage1/dhafer.ccfinstan
ce'
...Queued c cutscene ccf context id: 3 team: resistance required: true name:
'char/characters/cutscenes/stage1/ryan.ccfinstance
'
...Queued random team ccf context id: 17 team: resistance required: false name:
'char/characters/mp_bots/goodcop_bot.ccfinstance'

...Queued random team ccf context id: 18 team: resistance required: false name:
'char/characters/mp_bots/firestarter_bot.ccfinstan
ce'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 23 ms
Parsed gui 'limbo' in 85 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 2 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 64 ms
Parsed gui 'taskmenu' in 1 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 2 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: Thread : InitBotTypes: Unknown bot class for key 'bot_class' on 'escort_bot_controller'
Static items: spawned 0 models, 436 lights, 3029 collision
WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint'
bot classes set
Resetting bot skills...
Bot skills reset
Opening lower outer doors
Opening lower inner doors
STOP pushing player from LOWER doorways
Opening upper outer doors
STOP pushing player from UPPER doorways
Closing upper inner doors
elevator_state.elevator_at_bottom_powered_off()
elevator_state = 10
elevator_state.destroyed_elevator_at_bottom()
Elevator is powered off, so go to bottom
elevator_state = 10
...1261 entities spawned, 0 inhibited

InitFromNewMap: 'maps/mp/aquarium.entities'
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
Spent 8ms waiting
Spent 474ms total
Finished compositing contextId -1 team resistance (1) cinematic: false
Spent 6ms waiting
Spent 433ms total
Finished compositing contextId 1 team security (0) cinematic: false
Spent 7ms waiting
Spent 469ms total
Finished compositing contextId 2 team security (0) cinematic: false
Spent 9ms waiting
Spent 489ms total
Finished compositing contextId 3 team security (0) cinematic: false
Spent 113ms waiting
Spent 558ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 22ms waiting
Spent 401ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 121ms waiting
Spent 632ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 5ms waiting
Spent 446ms total
Finished compositing contextId 20 team security (0) cinematic: false
Spent 4ms waiting
Spent 378ms total
Finished compositing contextId 21 team security (0) cinematic: false
Spent 7ms waiting
Spent 468ms total
Finished compositing contextId 1 team resistance (1) cinematic: true
Spent 7ms waiting
Spent 465ms total
Finished compositing contextId 2 team resistance (1) cinematic: true
Spent 7ms waiting
Spent 431ms total
Finished compositing contextId 3 team resistance (1) cinematic: true
Spent 163ms waiting
Spent 695ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 462ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 21ms waiting
Spent 455ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 5ms waiting
Spent 436ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
--- Completed loading sequence in 12.42s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.15s
0: 'aqrint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_player
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:16 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'sprinting_reload' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqrint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqrint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqrint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqrint_player' composited (uses id -1, expected id -1), ccfIndex 0
OnIntroCutsceneEnd
Player Team: resistance
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
Finished compositing contextId 1 team resistance (1) cinematic: false
Finished compositing contextId 3 team resistance (1) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
WARNING: Thread : GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
WARNING: Thread
: GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
Finished compositing contextId 2 team resistance (1) cinematic: false
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread : GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
WARNING: Thread
: GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
Migration other match state 1: 1
Security skill bumped up, Resistance down
Migration other match state 1: 2
Security skill bumped up, Resistance down
Migration other match state 5: 2
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Migration other match state 1: 1
6 mins to go
Security skill bumped up, Resistance down
Migration other match state 2: 2
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:11
Migration other match state 1: 2
WARNING: Bot 9 failed to perform objective buff_player_damage because of time expiration limits when performing (bot action index: -1)
WARNING: Bot 13 is stuck
WARNING: Bot 6 is stuck
Migration other match state 1: 1
Migration other match state 2: 1
Security skill bumped up, Resistance down
WARNING: Bot 5 is stuck
play Question
entered
Migration other match state 2: 2
play Question
entered
Security skill bumped up, Resistance down
4 mins to go
bot class changes (4 mins remain)
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Migration other match state 2: 1
Migration other match state 1: 2
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
tracked globals.game.commandPostActiveSecurity skill bumped up, Resistance down
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:8
tracked
globals.game.commandPostActive********************

FATAL ERROR: AllocRenderModel called from a different thread for
'models/items/syringe/world/syringe_held.staticmod
el'

    • *****************

mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for
'models/items/syringe/world/syringe_held.staticmod
el'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

NG1-Chuck
NG1-Chuck
Niveau 9
01 juin 2011 à 23:55:45

hd 5850 jeux pas fluide du tout ....

ColtPeacemaker
ColtPeacemaker
Niveau 10
02 juin 2011 à 00:49:12

Encore et toujours des problèmes avec les ATi, pas mécontent d'être passé chez nVidia, au détriment de mon porte monnaie. :-(

maxence1994
maxence1994
Niveau 17
02 juin 2011 à 10:46:23

J'ai envoyer un message au support Steam...
On verra leur réponse :ange:

maxence1994
maxence1994
Niveau 17
02 juin 2011 à 10:56:06

J'ai fait un lien vers ce topic dans mon mail :)

Ordinax
Ordinax
Niveau 8
02 juin 2011 à 11:08:37

Depuis le dernier patch et le driver bêta d'AMD, ça marche presque nickel pour moi (à part quelques petits lags). Maintenant c'est le multi qui lague, même quand ma "barre" est verte :(

maxence1994
maxence1994
Niveau 17
02 juin 2011 à 11:18:49

Et ils sont où ces driver béta :question: j'ai déja testé les hotfix :)

Ordinax
Ordinax
Niveau 8
02 juin 2011 à 12:17:57

Bah tu as le lien tout en haut de la page. 11.5b.

maxence1994
maxence1994
Niveau 17
02 juin 2011 à 12:30:29

déjà testé et ça ne fonctionne pas :-(

maxence1994
maxence1994
Niveau 17
02 juin 2011 à 13:26:38

:snif2:

Ordinax
Ordinax
Niveau 8
02 juin 2011 à 13:30:27

T'as quoi comme carte graphique? Moi j'ai une ATI Radeon 4800 HD series.

Avant ça laggait aussi, beaucoup, puis avec l'arrivée du patch ça s'est largement calmé. En tout cas, je pense que SD va faire quelque chose vu que ça doit largement gueuler dans les forums anglais :(

Bref t'inquiète, je pense qu'ils vont vite sortir une maj :ok:

maxence1994
maxence1994
Niveau 17
02 juin 2011 à 19:48:30

J'ai une 5770 shapire :)

J'espère qu'il vont en faire 1. Le tout c'est de savoir oui mais quand :)

Je rappel que je ne pas y jouer moi, alors bon, OK les actonaires veulent un retour sur leurs instinctivement mais moi, j'ai payé 50€ et je ne fais sûrement pas acheté le prochain de SD :-(

okthxbye
okthxbye
Niveau 5
05 juin 2011 à 03:46:49

maxence1994 Voir le profil de maxence1994
Posté le 2 juin 2011 à 19:48:30

"OK les actonaires veulent un retour sur leurs INSTINCTIVEMENT"

HAHAHA, nan mais sérieux quoi!Ça devient gravissime ici...C'est plus obligatoire jusqu'à 13 ou 16 ans l'école maintenant?

Mélanger instinctivement et investissement, ohlala foutent rien les profs ou quoi?

Ordinax
Ordinax
Niveau 8
05 juin 2011 à 09:48:46

Taggle, tout le monde fait des erreurs de frappes non? :noel:

Et puis là t'es légèrement HS mon pote :ok:

Normalement une mise à jour ne va pas tarder à sortir. Quand, on n'en sait rien ^^'

maxence1994
maxence1994
Niveau 17
05 juin 2011 à 10:01:52

Laisser―le, il à eu son point il est content !
Parcontre moi j'ai rien reçu du support Steam:―((

maxence1994
maxence1994
Niveau 17
05 juin 2011 à 10:10:29

Ordinax : ou t'as vu la news à part sur le site de BRINK ?

La vidéo du moment