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histoire de codes

boosdesjeux2005
boosdesjeux2005
Niveau 6
08 novembre 2008 à 14:03:52

Bon ben je suis un grand fan de turok mais dison que j'aime bien les turoks avec que des munitions illimités...
J'ai voulu installer la console comme décris dans les astuces mais je n'ai pas Turokinput.ini seulement un Baseinput.ini et dans lequel il n'apparaît pas sous la forme décrite :

[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=60.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
; --- General bindings
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")

Bindings=(Name="AltFireLeftHand",Command="StartAlt
FireLH | OnRelease StopAltFireLH")
Bindings=(Name="Action",Command="StartAction | OnRelease StopAction")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="DoPause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aBaseZ Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aBaseZ Speed=-200.0 AbsoluteAxis=100")
; Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
; Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")

Bindings=(Name="NextWeapon",Command="NextWeapon")

Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft | MeleeDodgeLeft")
Bindings=(Name="D",Command="StrafeRight | MeleeDodgeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="LeftMouseButton",Command="Fire")

Bindings=(Name="RightMouseButton",Command="AltFire
")
Bindings=(Name="LeftControl",Command="Jump")
Bindings=(Name="SpaceBar",Command="Jump")
Bindings=(Name="BackSpace",Command="Jump")

Bindings=(Name="Escape",Command="CloseEditorViewpo
rt | onrelease ShowMenu")
Bindings=(Name="E",Command="Use")

Bindings=(Name="MouseScrollUp",Command="PrevWeapon
")

Bindings=(Name="MouseScrollDown",Command="NextWeap
on")
;Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="C",Command="ToggleCrouch")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Name="F1",Command="viewmode wireframe")
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F5",Command="quicksave")
Bindings=(Name="F9",Command="quickload")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="PrintScreen",Command="shot")

Bindings=(Name="F10",Command="dumpdynamicshadowsta
ts")
; --- Camera binds
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="TurokDebugCam")
Bindings=(Name="J",Command="ghost")
Bindings=(Name="K",Command="walk")
Bindings=(Name="L",Command="god")
Bindings=(Name="Semicolon",Command="oneshotkill | alwaysammo")
Bindings=(Name="Quote",Command="stat levels")
Bindings=(Name="X",Command="teleport")
Bindings=(Name="B",Command="showdebug3d | showdebug | show paths | stat fps")
Bindings=(Name="Underscore",Command="SloMo 1")
Bindings=(Name="Equals",Command="SloMo 10")

[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)

Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)

Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)

Bindings=(Command="DUPLICATE",Name=W,Control=True)

Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="PIVOT SNAPPED",Name=BACKSLASH)
Bindings=(Command="PIVOT HERE",Name=BACKSLASH,Shift=True)
Bindings=(Command="ACTOR RESET PIVOT",Name=BACKSLASH,Control=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=1",Name=End,Shift=True)
Bindings=(Command="EDIT PASTE TO=HERE | ACTOR ALIGN MOVETOGRID",Name=B,Control=True)

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

[Engine.Console]
MaxScrollbackSize=1024
HistoryBot=-1

[Engine.UIInputConfiguration]

AxisEmulationDefinitions=(AxisInputKey=MouseX,Adja
centAxisInputKey=MouseY,bEmulateButtonPress=False)

AxisEmulationDefinitions=(AxisInputKey=MouseY,Adja
centAxisInputKey=MouseX,bEmulateButtonPress=False)

AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L
eftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulate
ButtonPress=True,InputKeyToEmulate[0]=Gamepad_Left
Stick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick
_Left)

AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L
eftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulate
ButtonPress=True,InputKeyToEmulate[0]=Gamepad_Left
Stick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Do
wn)

AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R
ightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmula
teButtonPress=True,InputKeyToEmulate[0]=Gamepad_Ri
ghtStick_Right,InputKeyToEmulate[1]=Gamepad_RightS
tick_Left)

AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R
ightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmula
teButtonPress=True,InputKeyToEmulate[0]=Gamepad_Ri
ghtStick_Down,InputKeyToEmulate[1]=Gamepad_RightSt
ick_Up)

Est-ce que quelqu'un peut me dire comment faire pour avoir juste les munitions illimités ?

Et pour ceux qui veulent jouer au plus malin, primo je ne suis pas un noob et secundo, les p'tits morveux qui se dise "cheater", je ne peux pas les saccer alors si c'est pour poster un message dans ce style c'est pas la peine de répondre.

boosdesjeux2005
boosdesjeux2005
Niveau 6
10 novembre 2008 à 08:41:03

comme je pensais y a personne qui est capable de me répondre...

La vidéo du moment