bonjour j'ai esseyer de créée un serveur en lan donc local chez moi pour jouer ac ma soeur et y introduire des bot pour s'entrainer, je fais conect et ope la boite de commande s'ouvre, je relance urban mais je ne détecte aucun serveur en local, il y a écris ça dans ma boite de commande ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8150 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 LE/AGP/SSE/3DNOW!
GL_VERSION: 2.0.1
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
15318060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 585 milli seconds
UI menu load time = 372 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: xp2400
IP: 192.168.1.10
Working directory: D:\Olivier\Bureau\jeux\UrbanTerror
30 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
16300 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
--------------------------------------------------
----------
InitGame:
\sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_
maxclients\12\sv_floodprotect\0\g_warmup\15\captur
elimit\0\sv_hostname\New Unnamed
Server\g_followstrict\0\fraglimit\0\timelimit\0\g_
cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplo
detime\40\g_bombdefusetime\10\g_hotpotato\2\g_wave
respawns\1\g_redwave\15\g_bluewave\15\g_respawndel
ay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\
1\g_allowvote\536871040\g_armbands\1\g_deadchat\2\
g_survivorrule\0\g_gear\0\g_maxGameClients\0\dmfla
gs\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_max
Ping\0\g_redTeam\Stroggs\g_blueTeam\Pagans\version
\ioQ3 1.35urt win-x86 Dec 20
2007\protocol\68\mapname\ut4_abbey\sv_privateClien
ts\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_
enableBreath\0\g_antilagvis\0\g_survivor\0\g_enabl
ePrecip\0\g_modversion\4.1
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1662 msec frame time
bref sa m'énerve et je sais pas quoi faire pour pouvoir jouer tout seul en local :/ un peut d'aide ? ^^