j'utilise le mod [RDDev] TrueAI Mod 1.4 .
http://www.racedepartment.com/downloads/f1-2010-rddev-mods-69/rddev-trueai-mod-1-4-3708/
version 1.4.2011.0107
The files for the AI have been altered to improve upon their behavior making them more inline with acting like real drivers behind the wheel. They are more engaging and challenging not only with the player but among themselves. These effects work on all difficulties and AI setting's giving an all around general improvement to the AI as a whole.
Features:
Mistakes -- Implemented a new Mistake System that causes AI to make several different mistakes.
Aggression -- AI tries harder to overtake, making it overall more competitive and engaging.
Fuel and Tyre Wear -- Now the ai is affected by the fuel simulation in a much more realistic way and the Korean track was fixed as it had no fuel sim at all. The Tyre Ware sim has also been improved and made more noticeable.
Damage -- AI gets affected by damage and has harder time racing with damage.
Mechanical Failures -- Now AI can get blown engines and tires. It will also either DNF or get DSQ.
Hot Laps -- AI can now do hot laps in practice and qualifying.
Corner Stats -- Improved Corner Stats causing the AI to take corners smoother.
Stall Chance -- There is a 1% chance that the AI will stall at the race start.
Changelog
1.0.2010.1123
First Release
1.1.2010.1123
Further Improved Aggression
Slightly increased slowdown of ai with fuel sim
Don't install catchup.xml to make ai harder
1.2.2010.1124
Added Individual AI feature
Further Improved Other Features
Added Hard Version Separately
1.3.2010.1125
Improved AI overtaking
Added Mechanical Failures
AI Starts Fast or Slow based on team
1.4.2012.0107
Dave Kaye took over project
Completely Rewrote all Code Including both Previous and Brand New Features
Credits
David Kaye - For creating the mod.
Ryder25 - For showing Dave how to do the mistakes and damage features.
RDDev and RaceDepartment Community - For all the support.