Bah personnellement, j'ai pu terminer la quête "Oh papa" grâce à ce patch qui a apparemment réglé ça...
La liste des ajouts/modifications remarqués par la communauté du wiki de Fallout :
The full changelog has not been published yet, but here's a partial list of changes compiled by official forum users and our own commenters:
- Companions now fast travel to the appropriate location when dismissed by the player
- Companions are now marked as indicators on the Pip-Boy map
- EC/ECP/MC ammo (standard) now has -2 DT
- EC/ECP/MC ammo (over charge) now has -5 DT
- EC/ECP/MC ammo (max charge) now has -10 DT
- Multiplas Rifle now consumes 3 units of ammo per shot (previously 6)
- Plasma Defender now consumes 2 units of ammo per shot (previously 3)
- All reputation safehouses have been updated with additional supplies (armor,weapons, ammunition, skill magazines)
- All-Purpose Science Suit (13 DT, 2 WG, +5 Science) can now be found in the Followers' Safehouse (previously cut content from Fallout 3)
- NCR Ranger Combat Armor can now be found in the NCR Safehouse
- HELIOS One infinite experience exploit has been fixed
- More .45 and 12.7mm ammo available from vendors (e.g. Gun Runners)
- The Raul / Ranger Andy bug is fixed
Le point intéressant qui en ressort, c'est qu'on peut obtenir une armure de ranger avec casque sans avoir besoin d'en tuer un ! Il y'a tout un tas de matos (armure assistée RNC et armure ranger comme sur la jaquette) disponible à la plaque de la RNC !