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Liste des sujets

Patch 1.10

fex1011
fex1011
Niveau 5
04 juillet 2003 à 04:21:25

et voui il vont bien le sortir...Et dire ke g commencer a didi II premier du nom à la version 1.02 et ke g jamais arreter...Je commencer à desesperer de ne pas voir de new update!Et la grand rejouissement!ils annoncent la 1.10!
Tout ce que g comme info pour l´instant c´est ce qui sui mais vu k´ils en sont à tester l´update à moins avi sa devrai pa tarder à arriver!!!

Désolé pour ceux ki sont nuls en anglais mais g la grosse flemme de traduire!

June 19, 2003
This Fansite Chat was moderated by Robert Bridenbecker who voiced the questions from the fansite webmasters in the channel. The DiabloIIDevTeam consisted of team members: Bill Roper, Max Schaefer, Peter Hu, Chris Arretche, Matt Householder, with a special appearance by Ken Williams. The Battle.net Team consisted of team members: Brian Fitzgerald and Derek Simmons. PR support came from Blizzard Headquarters Team: Lisa Bucek, Gil Shif, Geoff Fraizer, and George

Wang. [Gil-PR] Ok, everybody, we´re ready to get started now... Welcome to the Diablo II Patch 1.10 Fan Site Chat... You can type your questions directly in the channel. Other particpants won´t be able to see them... But we will ; ). We´ll then select as many to be answered as we can. I think we´re good to go now, so fire away!

[Bridenbecker] Will there be any new features added to the chat gem, or are you still satisfied with the way it works?

[BRoper] The Gem is Perfect. Your first question has been squandered. Diablo is unpleased and his red anger has been raised.

[Bridenbecker] How will the ladder change with the patch?

[DiabloIIDevTeam] The purpose in 1.10 is to provide an new, clean environment free of twinking. There will be new ladder-only drops of items as well as new Horadric cube recipes. Also, ONLY ladder characters will be eligible for the ladder.

[Bridenbecker] Can you give us an update on the status of the patch? [BRoper] We are still testing patch 1.10 and are really looking at only bugs at this point. We are excited about all the new stuff going in and as SOON as it is ready to release, we will get it out. I wish I could be more specific, but all i can say is that we know everyone wants it NOW ( so do we) but it has to be right when it comes out.

[Bridenbecker] Why are some of the items and horadric cube recipes for the ladder only?

[DiabloIIDevTeam] We think that ladder play is going to be more fun than regular, and we want to give extra incentive to get people to try it. As a result of the new items, the balance in ladder games will be just a bit tougher than regular. [Bridenbecker] What is the plan regarding hacked and duped items?

[BRoper] Nuke Nuke Nuke Nuke Nuke! We are going to be introducing our ´rust storm´ concept where we go through and do some serious housecleaning of these items from the relams.

[Bridenbecker] Have you done anything to limit the ability of higher level players to help " rush" newbies through the game very quickly?

[DiabloIIDevTeam] Players only get experience if they are close to the monster when it´s killed. NOTE: There are several areas where you can´t town -portal to unless you´ve completed the quests which " unlock" them.

[Bridenbecker] Are all of the changes in the patch expansion only?

[BRoper] At the very least, monster balance and skill synergies will be applicable to both Diablo II and Lord of Destruction. Some of the other changes may apply as well, but I would have to look again.

[Bridenbecker] How long will a ladder season last?

[DiabloIIDevTeam] The season will last until just before the next one starts. :) Actually, we´re not sure yet.

[Bridenbecker] Are you improving Rare items?

[BRoper] We are making rare items a little bit better. It is hard to define exactly how that applies to every single rare, but overall, the answer is yes.

[Bridenbecker] Have you done any changes to gambling?

[DiabloIIDevTeam] We´ve increased the likelihood of getting rares, sets and uniques via gambling.

[Bridenbecker] Will higher level runes be easier to get? [BRoper] Yes, thanks to the new Horadric Cube recipes. Also, the Hellforge quest now drops better runes, the Countess drops better runes, and the rune drops themselves have been improved to be more likely to drop better runes.

[Bridenbecker] Can you do something about the hordes of ears in dueling games?

[DiabloIIDevTeam] Ears ( and all items) that are left on the ground will now get deleted after a few minutes. Also, we´ve added the " /nopickup" command which makes it so that you have to have the " alt" key down to pick up items ( preventing accidental pickups.)

[Bridenbecker] Will all of the classes have new synergy abilities?

[BRoper] Yes! Rejoicing may now commence.

[Bridenbecker] What improvements have you made to Druid Elemental skills?

[DiabloIIDevTeam] We´ve improved the damage ramps, added physical damage to some of them, added synergies, made Armageddon useable in Were-form, and other tweaks as well.

[Bridenbecker] Will you be able to unsocket items?

[BRoper] Yes, through the awesome power of the Horadric Cube. There will be a price, of course. There is always a price. [Bridenbecker] Now that mana potions are available at the vendors, are you changing the cube formula that creates rejuv potions?

[DiabloIIDevTeam] Yes, they now require a particular gem also to create in the cube.

[Bridenbecker] Have you made any changes to dueling/player vs. player combat?

[BRoper] We have made some changes in that we have reduced PvP damage. Also, a lot of the changes to skills and synergies will change the balance and strategies of PvP, so duelists should have a lot of fun!

[Bridenbecker] How have monsters changed at higher difficulties?

[DiabloIIDevTeam] Many monsters have higher hit points, more skills, better defense, move and attack faster, more varied resistances, more abilities, etc.

[Bridenbecker] Will there be a hostile timer so you won´t get killed instantly by unscrupulous script users?

[BRoper] Yes. We tried this recently through a server-side patch with, well, not so good results. We know what the issue was and will make sure this works by the time 1.10 goes live.

[Bridenbecker] Are you fixing the Zod bug?

[DiabloIIDevTeam] Yes, yes we have. We have fixed the Zod bug. Yes. It is fixed. [Bridenbecker] Is there any way to distinguish 1.09 set items from 1.10 set items when trading?

[BRoper] There is no way to distinguish this, but if this is a concern, that is just another good reason to play in the new Ladder. Sets built with mixed 1.09 and 1.10 items will still get the full new set bonuses, however.

[Bridenbecker] Will there be a chat icon for Warcraft III?

[DiabloIIDevTeam] Yes. [Bridenbecker] Are you changing the level limit?

[BRoper] Nope - but it will be a LOT harder to get to level 99 after 1.10 goes live.

[Bridenbecker] Are you adding any new unique throwing items?

[DiabloIIDevTeam] Yes, we are adding exciting new unique throwing items. There will be lots of other types of uniques as well!

[Bridenbecker] Will the mercenaries´ skills/abilities change with the patch?

[BRoper] No. We held meetings with the Mercenaries Unions and they asked for no changes to their skills. We went ahead and rebalanced them for the higher difficulty of 1.10.

[Bridenbecker] Will 1.09 items be automatically upgraded to 1.10 items?

[DiabloIIDevTeam] No they won´t. You have to find the new ones to get the new stats and attributes.

[Bridenbecker] Will the performance of the game be improved?

[BRoper] We have found in our testing that the changes to our collision detection system has helped performance. Also, we have done some work on server performance to make it better.

[Bridenbecker] Are you upgrading potions?

[DiabloIIDevTeam] Yes, we have upgraded health, mana, antidote, and stamina potions.

[Bridenbecker] Will necromancer skeletons be improved? [BRoper] Oh my, yes. We are bumping up the life and damage your Skeletons get from Skelton Mastery, as well as really beefing them up in their individual skills.

[Bridenbecker] Have you made any changes to casting delays? [Gil-PR] Keep sending questions!

[DiabloIIDevTeam] We´ve added casting delays to Valkyrie and Shadow Master. They are beefed up to compensate for the delays.

[Bridenbecker] What are you doing to the cow level? [DiabloIIDevTeam] moo

[BRoper] Players have been steaking out their claim there for too long, so we decided to beef it up so they can´t milk it for all its worth.

[Bridenbecker] Can you give us any details about the " world event"?

[BRoper] Yes. But that spoils the surprise, doesn´t it? All I will say is that the reward for triggering it is unbelievable.

[Bridenbecker] Are you making any changes to magic find?

[DiabloIIDevTeam] Yes, we have made " Magic Find" no longer work on end bosses and certain uniques.

[Gil-PR] If you have any questions from the beginning of the chat that haven´t been answered, please repeat them.

[Bridenbecker] Have you made any changes to boss runs?

[DiabloIIDevTeam] Bosses drop better drops the first time they are killed. Magic find no longer works on them, and bosses that were too easy to get to have reduced drops. Oh, and they are harder now.

[Bridenbecker] Will there be Horadric cube recipes that let you upgrade all the way to a Zod rune?

[BRoper] Yes.

[Bridenbecker] Are there any enhancements to Battle.net?

[BnetTeam] We have added a lobby on entry to Battle.net that will let see your character stats and jump directly into a game you can enter the normal chat room from the lobby.

[Bridenbecker] How are charms affected by 1.10?

[DiabloIIDevTeam] There are new unique charms!

[Bridenbecker] What changes have you made to experience?

[BRoper] We have readjusted the experience rate ( penalty) above level 70 to make climbing to the highest levels more difficult. We have also changed how experience is shared between party members including how close they need to be to a monster death to receive experience. [Gil-PR] Ok, everybody, we´re starting to wrap things up now, so please type in your final questions :(

[Bridenbecker] Have you made changes to existing unique and set items?

[DiabloIIDevTeam] We have made changes to mostly the Sets and some Uniques. But previously found 1.09 items remain the same.

[Bridenbecker] Will the patch be immediately available for MacOS?

[BRoper] You betcha!

[Bridenbecker] Are other skills besides whirlwind getting new graphics?

[DiabloIIDevTeam] Yes!!

[Gil-PR] Ok, everyone, that´s it ; (. I´d like to thank the following team members for joining us on the chat: Bill Roper, Max Schaefer, Brian Fitzgerald, Derek Simmons, Peter Hu, Ken Williams, Robert Bridenbecker, Chris Arretche, Geoff Fraizer, Matt Householder, Lisa Bucek, George Wang, ( and me :). Oh...1 last question :)

[Bridenbecker] What are the future plans for the game...is this the final patch?

[BRoper] Currently, there are no plans for any further patches that contains new content. We will, however, continue to support the game with necessary bug fixes as well as duped item deletions and continued reprecussions for those using hacks.

[Gil-PR] Ok, that´s it everybody. Stay tuned to www.battle.net for further news on the patch. We look forward to seeing you all online!

On notera aussi pour les amateurs de paladin et necro 2 chose ki ne sont pas dite dans le chat...Les skills du pal seront ameliorés et le nécro pourra se transformer en vampire grace au set de Trangoul!!!

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