. . pr paly charge: voila le guide ke g fai a un pot :
first off, MAX YOUR SYNERGIES FOR CHARGE. so max out charge, might, and that other one, its blue i dont remember the name.
for your skill points, NO POINTS IN ENERGY
when your lvling just spread them around through dex, strength, and vitality. only get as much dex as your need to use your items. once you have around 1000 health or higher, only put your points in strength. i had around 300+ strength at lvl 82.
for the equipment, i use a ethereal breath of the dying THUNDERMAUL. make sure you have an eth thundermaul, or you wont have shit for damage. also, any ethereal polearm botd will work too, but you will have less damage, but much farther range. i would stick with the thundermaul. but if your rich, have both.
-archon enigma
-80/30 coa
-steel rends
-verdungos
-angelic ammy + rings for attack % ( you will need a good %tohit)
-gore riders or those boots that do really good mf i forgot the name
-pally combat charms and resistance small charms. FILL YOUR INVENT.
tips for dueling-
-vs cold sorc, run right through them and kill them
-vs fire sorc, run in circles while they attempt to hit you, then whenever you want just hit them and they die : )
-vs trapsin, you will lose.
-wwbarb, if you swing and miss, run away, or your dead. these guys are tough
-wind druid, you will lose, just try to kill there minions.
-foh pally, try to sneak up on them, and ALWAYS RUN, it makes it harder to click on you.
-hammerdin, ATTACK FROM SOUTH, you will always win if you attack from south because the hammers wont hit you if your beside him on bottom.
this should be enough info to help you out. chargers are fun, but kinda useless vs monsters. you could also go, scheaffers + hoz + highlords + tgods if you wanted to fight trap sins or foh pallys.