Salut tout le monde j'ai acheter le jeu et quand je le lance à chaque fois on m'affiche ça:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 4094MB RAM
Video: NVIDIA GeForce GT 220 (697)
Can't bind to native class IpDrv.MasterServerLink
Histoire: UClass::Bind <- (Class IpDrv.MasterServerLink) <- ULinkerLoad::CreateExport <- (MasterServerLink 78927) <- IndexToObject <- ULinkerLoad::CreateExport <- (MasterServerUplink 78927) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 175169)) <- SerializeExpr <- (20) <- SerializeExpr <- (12) <- UStruct::Serialize <- (Function UnrealGame.DeathMatch.FillPlayInfo) <- UFunction::Serialize <- LoadObject <- (Function UnrealGame.DeathMatch.FillPlayInfo 175169==175169/1200236 174334 865) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class UnrealGame.DeathMatch) <- UState::Serialize <- UClass::Serialize <- (Class UnrealGame.DeathMatch) <- LoadObject <- (Class UnrealGame.DeathMatch 175169==175169/1200236 94004 8828) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class xVoting.xVotingHandler NULL) <- UObject::ProcessEvent <- (KFCinematicGame Entry.KFCinematicGame, Function Engine.GameInfo.InitGame) <- BeginPlay <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Realloc <- 80000000 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Free
Si quelqu'un peut m'aider merci, sinon tanpis =)