Incendiary Rounds I
10% Extra Damage applied as burning damage over time
Fire explosion chance
Incendiary Rounds II
20% Extra Damage applied as burning damage over time
Fire explosion chance
Incendiary Rounds III
30% Extra Damage applied as burning damage over time
Fire explosion chance
Disruptor Rounds I
Stun chance
5% Extra Damage
Can setup tech burst if detonated in 3.5 secs
Delays enemy shield regen by 8 secs
Only does extra damage to synthetics and shields/barriers?
Disruptor Rounds II
Stun chance 40% greater than rank I
10% Extra Damage
Can setup tech burst if detonated in 3.5 secs
Delays enemy shield regen by 8 secs
Only does extra damage to synthetics and shields/barriers?
Disruptor Rounds III
Stun chance 80% greater than rank I
15% Extra Damage
Can setup tech burst if detonated in 3.5 secs
Delays enemy shield regen by 8 secs
Only does extra damage to synthetics and shields/barriers?
Armor-Piercing Rounds I
Armor reduction of 50%
10% Extra Damage
Penetration distance +0.5m
Only does bonus to armor/health?
Armor-Piercing Rounds II
Armor reduction of 65%
20% Extra Damage
Penetration distance +0.75m
Only does bonus to armor/health?
Armor-Piercing Rounds III
Armor reduction of 70%
30% Extra Damage
Penetration distance +1m
Only does bonus to armor/health?
Warp Rounds I
Armor Weakness of 25%
15% Extra Damage
25% Extra Damage to lifted targets
Extra damage may not be applied to shields or barrier?
Warp Rounds II
Armor Weakness of 35%
25% Extra Damage
50% Extra Damage to lifted targets
Extra damage may not be applied to shields or barrier?
Warp Rounds III
Armor Weakness of 50%
35% Extra Damage
75% Extra Damage to lifted targets
Extra damage may not be applied to shields or barrier?
Pour les effets avec "?" je n'ai pas trouvé d'infos qui les confirmaient ou non.