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Liste des sujets

Réglage enb

gruecorrado
gruecorrado
Niveau 16
21 juin 2013 à 09:10:05

bonjour, j'aimerais savoir comment règle on la luminosité d'un enb, car j'aime bien certain enb la journée mais la nuit et dans les grotte c'est trop sombre.
Pouvez vous me dire quelle lignes sont à modifier sur mon ini merci d'avance aux connaisseurs :ok:

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.35
DetectorLevelCurve=1.0
DetectorOldVersion=false

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.15
AdaptationTime=0.25
AdaptationMin=0.2
AdaptationMax=1.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.55
DirectLightingIntensityNight=0.89
DirectLightingCurveDay=1.8
DirectLightingCurveNight=1.445
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationNight=0.8

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=2.15
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=2.0
SpecularFromLightDay=0.3
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.4
AmbientLightingIntensityNight=1.45
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.20
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.2
PointLightingCurveDay=0.95
PointLightingCurveNight=1.25
PointLightingDesaturationDay=0.5
PointLightingDesaturationNight=0.14

FogColorMultiplierDay=0.4
FogColorMultiplierNight=0.2
FogColorCurveDay=1.0
FogColorCurveNight=1.0

ColorPowDay=1.3
ColorPowNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

[SKY]
Enable=true

StarsIntensity=2.0
StarsCurve=1.0

AuroraBorealisIntensity=1.5
AuroraBorealisCurve=0.7

CloudsIntensityDay=2.0
CloudsIntensityNight=0.4
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.3

GradientIntensity=0.6
GradientDesaturation=0.4

GradientTopIntensityDay=2.0
GradientTopIntensityNight=0.9
GradientTopCurveDay=0.8
GradientTopCurveNight=0.8

GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=0.8

GradientHorizonIntensityDay=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=0.8

SunIntensity=5.5
SunDesaturation=0.0
SunCoronaIntensity=3.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7

MoonIntensity=2.0
MoonCurve=1.0
MoonDesaturation=0.0
DisableWrongSkyMath=true
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringPowerDay=20.2
SubSurfaceScatteringPowerNight=20.4
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0

[LIGHTSPRITE]
IntensityDay=1.1
IntensityNight=0.9
CurveDay=1.2
CurveNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[WINDOWLIGHT]
Intensity=2.5
Curve=1.5
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[VOLUMETRICFOG]
IntensityDay=1.4
IntensityNight=0.25
CurveDay=0.5
CurveNight=0.8
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0

[FIRE]
IntensityDay=1
IntensityNight=2
CurveDay=0.7
CurveNight=0.7
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0

[SHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
ShadowFilterQuality=2
ShadowBlurRange=4.0

[DEPTHOFFIELD]
FadeTime=0.2
[GAME]
SpeedHack=true
[ANTIALIASING]
EnableEdgeAA=true
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.1
[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[PARTICLE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[RAYS]
SunRaysMultiplier=0.4
[REFLECTION]
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.05
AdditiveAmountNight=0.05
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.1
ReflectiveAmountNight=0.1
[RAIN]
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9

gruecorrado
gruecorrado
Niveau 16
21 juin 2013 à 11:01:35

up svp

gruecorrado
gruecorrado
Niveau 16
21 juin 2013 à 18:24:32

personne???

Fakopawnch4
Fakopawnch4
Niveau 10
21 juin 2013 à 18:31:44

Envoies un mp à apollyn2 il saura je pense et il à l'habitude de répondre aux gens.

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