http://uk.xbox360.ign.comom/articles/106/1063149p1.html
9.3 ign australie.
interressant car il reflete aussi ce que beaucoup pensent: le probleme de la disparition des zones d'explorations ouvertes.
spoil*
"In addressing perceived criticisms of the original game, new gameplay systems abound; gone are the superficial vehicular planet exploration missions – for good and ill. While it was unfocussed and sometimes just plain boring in the first Mass Effect, it was refreshingly alien to stand atop a burnt red plain and stare at twin suns before diving over an edge and entering the fray. That sense of wonderment is occasionally longed for. To make up for this, you can now react to distress beacons on the surface of a planet. This triggers a unique mission setting, generally a standalone area (such as a downed space frigate, teetering perilously on the edge of a mammoth chasm). The gameplay is still there, but the need to trek from point-to-point has been lessened. It was probably the right decision in the end, but we'd be lying if we said we didn't miss the open alien worlds a little bit.
Exploring the universe, through the Normandy's 3D map system, is now more tangible, physical act; your cursor represents the ship, and when trekking between solar bodies your fuel levels must be considered. It's not the greatest system, but it's an extra layer of challenge to consider. "