oui oui vous avez bien lu, en fouillant le programme tres charger des conference de la GDC2004 je viens de trouver une perle
une conference proposé par 2 representant du departement R& de SCEA dont le titre n´est pas moins que " la PS9"
bien sure c´est juste symbolique pour signifier que la conference va aborder le futur lointain des jeux videos, a quoi ressembleront les jeux videos dans de nombreuse années et leur technologie
l´aire de rien ca doit pas etre ininterressant d´avoir leur avis ladessus
[quote]PS9
Speaker(s): Dominic Mallinson, Richard Marks
Time/Date: Thursday ( March 25, 2004) 4:15pm — 5:15pm
Track: Game Design
Format: 60-minute Sponsored Session
Level: Intermediate - Basic familiarity or some experience.
Description: Science or fiction? Join us as we repeatedly ask the question, " What if...?" and then seriously consider plausible ramifications. What if game machines had massive network bandwidth between one another? What if network latency was microseconds and not milliseconds ( faster than light!)? What if compute power was not a limit ( petaflop performance)? What if AI systems start comfortably passing the Turing test? What happens when we can no longer tell that a character is rendered? What if we all had true 3d displays? What if we have ubiquitous networked displays ( on cornflake packets, clothes, walls...)? What if we have ubiquitous networked 3d cameras? What if games could do real-time motion capture in the home? What if a game machine could understand natural speech? What if a game machine knew if you were happy, sad, or bored? What if telepresence becomes commonplace ( drive a real race car from your living room, visit real locations with real-time 3d sensing)? What if the cyberspace of science fiction was a reality?
We will also provide technical opinions on the likelihood of when/if each question may be relevant, and for some questions we will show research results that represent initial steps.
Idea Takeaway: An awareness that technological breakthroughs and hardware advancements will continue to re-invent this industry, thereby keeping it healthy and fresh for years to come. Or at least a few good ideas for some science fiction novels.
Intended Audience and Prerequisites: All game developers interested in speculation as to how computer entertainment might evolve in the years to come.
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http://www.cmpevents.com/GDx/a.asp?option=C&V=11&SessID=2585