Voici le copier/coller
upsilandre
Inscrit le: 16 Fév 2004
Messages: 40
Posté le: 26 Fév 2004 16:48 Sujet du message: un petit coup d´oeil chez insomniac: PS3 inside
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dans la rubrique " JOB" qui regroupe les propostions d´emploies d´insomniac et les profils qu´il recherche pour integrer leur equipe, voici le genre de chose interressante que l´on trouve sur le site insomniac ( tout en sachant que insomniac comme naugthy dog ne fait pas de CG, juste du temps reel)
voici quelques echantillions
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Tools and Technology Programmer
Summary Lead the development of tools and technology for a project targeting Sony´s next-generation hardware system. Focus on the creation of efficient 3D rendering systems, artist support tools and build processes.
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Responsibilities Design and implement rendering technologies that take maximum advantage of the unique features of the new hardware.
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Design and construct an efficient core run-time framework for the new hardware.
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Maya Tools Programmer
Summary Work in our tools and technology group to design and implement Maya plug-ins and stand-alone tools that will support art production for our next-generation console games.
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Work in our tools and technology group to design and implement Maya plug-ins and stand-alone tools that will support art production for our next-generation console games.
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Design and implement systems to support the creation of extremely highly detailed environments and characters
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Pre-visualization/prototyping of in-game special effects for a next-generation console videogame system
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Participation in design of systems to support sophisticated, real time in-game effects
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Solid experience creating high-resolution effects for movies, television or games
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Expertise with Maya´s fluid effects, particle system, dynamics, general animation system
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Implement creative solutions to the problems caused by dramatically increased scene complexity
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Develop support for advanced rendering and animation techniques such as sophisticated shaders, global illumination solutions and advanced skinning techniques.
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Creates high-res character models
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Explore and refine new production techniques including normal and bump mapping
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Thorough understanding of various Maya modeling techniques including polygons, NURBS, and sub-division surfaces