IGN: I see. Are there any interesting differences working on the two systems? For instance, are there any strengths working on the Xbox version, versus working on the PlayStation 2 version?
Kojima: If we created a game from scratch for the Xbox, then it would be very easy. But we created Sons of Liberty in a weird way. It works great on the PlayStation 2. But trying to make it look identical on the Xbox is quite difficult.
When we did Sons of Liberty on PlayStation 2, we created a great picture, and then we added a bunch of filters of rain or mist or you know, whatever, to create the air, like for instance, on the tanker. We created a lot of noise onto something that was very beautiful. Doing that on the Xbox doesn´t really work that well.
IGN: OK, but the other part of my question was, does Mr. Kojima see some really great possibilities for making future games on the Xbox? I realize that this is a rather difficult transition to make going from the PS2 to the Xbox, but I´m interested in whether Mr. Kojima sees any fantastic possibilities making great games on the Xbox?
Kojima: Ahhh, the Xbox, the graphics are probably a little better, but the systems are pretty much the same, the Xbox and the PS2. They´re not that different. If I spent a lot of time creating a game specific for the Xbox, I could come up with something great. But I feel that they are basically the same, you know, memory wise, etc.