@ gascon : si j'en crois cette citation, je pense que tu as raison, le problème est purement marketing :
"You play the game as much as possible in as many different ways as possible and fix and/or document whatever issues you find. Essentially, on Alpha Protocol the Obsidian design staff is now acting as quality assurance as well, playing the game frequently and just looking for new bugs since our bug queues are pretty low and most people have moved off to other projects. There's a lot of marketing and interview stuff to do, of course, but that's not an all-consuming task, and we have a PR manager here that helps a lot (Matt Rorie)."
C'est à la fin de ce Q & A sur KOTOR 2 que Chris Avelone dit ça :
http://www.gamebanshee.com/news/95322-star-wars-knights-of-the-old-republic-ii-qaa.html
On dirait surtout que Sega veut repousser le jeu dans une période moins chargée en RPG, et en profiter pour augmenter le marketing et la visibilité du jeu.