Go down the hallway and break down the chairs at the end to open up the
path. There is a water fountain halfway down the hallway if you need to
rejuvenate your health. In the next hallway is a Sand Cloud, pick it up.
From where the Sand Cloud is, head back and run up the wall and jump to
the lowest bar you see. Press Up to turn around on that bar and move to
the right so that you are facing the small opening in the wall. Swing and
jump into the hole and then go through it.
When the camera angle change, carefully walk to the edge of the rubble and
walk down to the next step. Do the same for the next one and then go through
the hole in the wall nearby. Drop down to the floor and run through the
dark corridor. You will then be teleported in a strange area with bridges.
Run across several bridges here until you get to a fountain. This replenish
your health meter then you will be taken to where the hole was. Weird.
From the ledge you are on, drop down the next two steps and do a wall run
and jump to the next ledge. From that ledge, continue to drop down some
steps until you reach the ground. Wall run over the gap and pick up another
Sand Cloud here. Head back to that gap and drop all the way down to the
ground floor again and run down the hallway until the cut-scene with the
pretty girl starts.
After the cut-scene, you will have to slay some buggers. Them insects are
called Scarabs and they are sand insects. You probably know what they are
if you ever seen the movies The Mummy and The Mummy Returns. A few slices
from your sword will kill one of them. You will know the battle is over
when the Prince put his sword away. Go down the hallway, the left door
will take you to the Sand Cloud, the door on the right will take you to
another room.
What a LARGE room this is. Jump across the first gap and turn right to run
into another cut-scene with the hourglass. Turn left but as soon as you take
a step, a part of the balcony will crumble. This is where you will perform
a wall run to the other side and then enter the room again.
Back in the room again, get yourself up on the column and climb up on it
until you are even with the short column nearby. Remember to position your
back towards your next destination and then jump. Jump from column to column
until you get to the last short column. The distance between the last short
column to the next column is great that you have to jump off onto the
platform nearby. From that platform, do a wall run and jump to the column
you weren´t able to reach before.
At the bottom are two Scarabs waiting to bite you so kill them before they
can. There is a Sand Cloud nearby waiting to be picked up if you made a
mistake doing the wall jump to get onto the last column. You will have to
do another long wall run-and-jump to the next column. Here is a little hint,
there is a shadow on the wall from the column, that is your jump point just
so to make this easier. Jump from column to column until you get on the next
balcony.
On the balcony is a pile of rocks in the back corner. Climb up on it until
you get to the top and that is when the camera angle switches and shows you
the next set of bars. Run up the wall opposite of the bar and jump off of
it to grab ahold of the bar. Swing and jump to the next bar and then onto
the platform.
From that platform, jump across the small gap by where the bars are and
run to the last column. Climb up on the column and jump from column to
column until there is no more. Jump off to the platform nearby and then
carefully walk to the left edge of the platform and then drop down so that
you are hanging on the edge. Move hand to hand to the crack in the wall and
then drop down to the next ledge from there. Continue to do this until you
reach the platform with the Scarabs.
Kill the Scarabs before you make a jump to the bar nearby. Swing and jump
from bar to bar until you reach the next area with two more Scarabs waiting
for your combat skill. Look around off the edge of the balcony for a half
broken column. Jump over the balcony and you will hang on the side of the
little fencing and then jump to the column. Side down on it and finally you
are on the ground floor of this room. Plenty of foes waiting to be killed
here and there is a fountain nearby for you to replenish your health if
needed. If you see the Prince put his blade away, that means the battle
is over.
One corner of the room hides a Sand Cloud. The save point is at the
opposite side of the room.
-----------------------------
5. A Secret Passage
-----------------------------
At in one of the recent cut-scenes of this room shows a bookcase. That
bookcase is to the left of the starting point. Grab ahold of it by holding
down R and tilt to either the left or to the right to reveal a secret
passage. Go down the stairs and do a wall run-and-jump down where there
used to be another stairs to the hallway in the right wall. Collect the
Sand Cloud here before you step on the moon tile to open the door nearby.
Just as soon as you are about to run across the bridge, rubbles from above
will come crashing down and destroy the bridge. This force you to do another
long wall run-and-jump to the other half of the bridge. The next door isn´t
open and there is a moon tile switch on the floor. Step on it to open the
door but as soon as you step off, the door will close. The crate across the
tile can hold it down if you press R and push it onto the tile to hold it
open.
In this next room, you have to get to the platform in the middle somehow.
Performing a jump doesn´t give you enough distance. On the wall is a moon
tile and a lever below it. Press and hold down the R trigger to grab ahold
of it and then tilt your left control stick back to pull it. This creates
a bridge, let go off the lever and quickly run across the bridge and as soon
as you get to the edge of the bridge, jump and hopefully you´ll land on the
platform in the middle.
Okay, here is a REAL puzzle. There are four different insignias on the
platform you are on and each are corresponded with the four bars and you
need to match each one up. There are two levers on the platform, the spiral
one raises the platform while the moon lever rotates the platform.
The first bar is finished. Hooray! Run to the glowing tile and step on it
to lock it in. Now it is time to mess with the levers and here is the
order:
Pull the Moon Lever once to the right, pull the Spiral Lever once to raise
it, then pull the Moon Lever 3 times to the left ( until it can´t go no more),
then pull the Spiral Lever once to go down. This activates another moon tile
that you can step on.
Go back to the Spiral Lever and pull it to go up once, then pull the Moon
Lever twice to rotate it clockwise until it can´t go no more. Pull the
Spiral Lever twice to go up two spots to activate another moon tile. Step
on it to lock another bar before you mess with the levers for the last
time.
Pull the Moon Lever three times ( or when the deactivated tile is lined up
to the last bar) and then pull the Spiral Lever once to go down to activate
the last moon tile. Step on the glowing floor switch to lock it up.
Now that you got all the bars locked up, pull the Spiral Lever once to raise
one level and then pull the Moon Lever once to rotate counterclockwise.
Finally pull the Spiral Lever for the last time to lock up all four bars
in their place. The last thing to do is to pull the lever and it isn´t on
the platform, it is ascending high up above where you are and you need to
find a way to get to it.
Run across the bridge and look to the left for a ladder that you can climb
up on. Now that the lever is in sight, head over to it and jump up and grab
it to pull it to open the red door. Let go off the lever and go back down
the ladder. At the base of the ladders are two scums waiting to test how
good you are in combat skill. Once you defeat them, you can save your game
at the next save point here.
-----------------------------
6. The Palace´s Defense System
-----------------------------
Go up the stairs and in this small room you have to avoid the spiked poles
and the floor spikes. You can tell a tile on the floor with the holes has
spikes, so look out for those. Wait for the spiked pole to spin past you
and then run on the path where the pole is sliding on and then get off on
the safe floor tile. Next is a row of floor spikes and jumping over them
won´t do you any good so you will have to do the wall run over them.
There is a lever on the wall, pull it to open the door that is at the
end of this treachorous hallway. Pulling this lever put you on a time
limit before the door closes. The first part of this hallway is easy
to get through with the spiked poles moving from side to side. Perform
a wall jump to get onto the ledge and sidle all the way to the end. Wait
for the saw to spin away from you so that you can jump from the ledge you
are on to the other side and then quickly press B to hang on the ledge.
Move to the end of the ledge hand-to-hand and when the saw is moving
away from you, get back up on the ledge again and jump into the next
hallway. The next set of traps is like the one you just went through but
with two saws on one wall. Go through the door at the end before time´s up.
In the courtyard are plenty of foes for you to slay. There is a fountain
in the alcove in one corner of this area if you need to rejuvenate your
health. There will be a save point in the courtyard after you kill off all
of the enemies here.
grande soeur et joyeux noel
Descendez le vestibule et décomposez les chaises à l´extrémité
pour ouvrir le chemin. Il y a une fontaine de l´eau à mi-chemin en
bas du vestibule si vous avez besoin
hein?? ![]()
rejuvenate votre santé. Dans le prochain vestibule est un nuage de
sable, le prennent. D´où le nuage de sable est, dos de chef et course
vers le haut du mur et du saut à la plus basse barre que vous voyez.
Serrez jusqu´au tour autour sur cette barre et déplacez-vous vers la
droite de sorte que vous fassiez face à la petite ouverture dans le
mur. Balancez et sautez dans le trou et puis passez par lui.
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Quand le changement d´angle d´appareil-photo, marchent soigneusement
au bord de la blocaille et marchent vers le bas à la prochaine
étape. Faites la même chose pour le prochain et puis passez par le
trou dans le mur tout près. Laissez tomber vers le bas au plancher et
courez par le couloir foncé. Vous serez alors déplacé par
télépathie dans un secteur étrange avec des ponts. Courez à
travers plusieurs ponts ici jusqu´à ce que vous obteniez à une
fontaine. Ceci complètent le niveau de votre mètre de santé alors
que vous serez pris à où le trou était. Étrange.
Après la couper-scène, vous devrez en massacrer lambine. Ils des
insectes s´appellent Scarabs et ils sont des insectes de sable. Vous
savez probablement ce qu´elles sont si vous jamais vu les films la
momie et les retours de momie. Quelques tranches de votre épée
tueront l´un d´entre eux. Vous saurez que la bataille est excédent
quand le prince a mis son épée loin. Descendent le vestibule, la
porte gauche vous portera au nuage de sable, la porte du côté droit
vous portera à une autre pièce.
Quelle GRANDE pièce c´est. Sautez à travers le premier espace et
tournez-vous à droite vers la course dans une autre couper-scène
avec le hourglass. Tournez à gauche mais dès que vous prendrez une
mesure, une partie du balcon s´émiettera. C´est où vous exécuterez
une course de mur à l´autre côté et puis entrerez dans la salle
encore.
salut niobe
Clyde-->> La Formes?
1900
1901
1902
1903
1904
on peut aller loin comme ca...
1905
zolie tous c´est number ![]()
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