Mais bordel, c'est vérifié depuis les fichiers du jeu ![]()
Les test bidons de xXLeuTaisteurXx c'est bidon, faut arrêter, les test YouTube c'est un peu claqué
Pelle#poing américain.
Le gars qui m'a dit ca pensait aussi que pelle=uber=poing USA, et moi aussi je croyais ça.
Mais les fichiers du jeu, LES VRAIS stats des armes, y'a rien à redire.
Si X=Y dans les fichiers, alors X=Y dans le jeu.
et si y =1 x X
?
mais fanta je l'ai la pelle et j'ai déjà longtemps essayé la machette avec les anciennes claw ( je l'avais gagné 1 mois)
et je peux donc t'assurer que pelle=super couteau !
Mais Breizh, puisque les caractéristiques de la pelle et de la machette sont identiques dans les fichiers du jeu...
Y'a pas d'erreur possible !
Fichier = stats des armes
c'est complètement con de se prendre la tête pour ça mais bon, comme je suis sur à 25684361% envoie tes stas d'armes ![]()
rem Royal Super Knife
rem Weapon CON File for bri_knife_plus (3186)
ObjectTemplate.create GenericFireArm bri_knife_plus
ObjectTemplate.assetId 3186
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry bri_knife_tier2
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.hasAdditiveAlpha 1
rem Animation
ObjectTemplate.AnimationSystem3p Objects\soldiers\british_male_soldier\Animations\K
nife_Mod\AnimationSystem3p.inc
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.useCartridgeBar 0
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3186.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3186.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3186n.tga
ObjectTemplate.weaponHud.guiIndex 8
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_BRI_KNIFE_PLUS
ObjectTemplate.weaponHud.ignoreTargetDistance 1
ObjectTemplate.weaponHud.hudName "WEST_Custom_Item_3186"
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.burstSize 0
ObjectTemplate.fire.batchSize 1
ObjectTemplate.fire.projectileStartPositionStand 0/0.5/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.maxProjectilesInWorld 10
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.criticalHitChance 0.08
ObjectTemplate.fire.criticalHitDamage 25
ObjectTemplate.fire.fireCost 1
ObjectTemplate.fire.surpressEffectOnFireStart 0
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize -1
ObjectTemplate.ammo.reloadTime 0
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.reloadWithoutPlayer 1
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 0
ObjectTemplate.deviation.subProjectileDev 0
ObjectTemplate.deviation.minDevModZoom 0
ObjectTemplate.deviation.setFireDev 0 0 0
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0
ObjectTemplate.deviation.syncDev 1
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.projectileTemplate bri_knife_plus_Projectile
ObjectTemplate.keepProjectiles 10
ObjectTemplate.velocity 10
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse 0.2
ObjectTemplate.weaponsItemType WITKnife
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.inheritParentSpeedSoldier 1
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.unstealthOnDeploy 0
ObjectTemplate.allowDualFire 0
ObjectTemplate.create GenericProjectile bri_knife_plus_Projectile
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
ObjectTemplate.collision.bouncing 0
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 48
ObjectTemplate.detonation.explosionRadius 3
ObjectTemplate.detonation.explosionForce 1
ObjectTemplate.detonation.explosionDamage 35
ObjectTemplate.detonation.endEffectTemplate
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
ObjectTemplate.detonation.canPickup 0
ObjectTemplate.detonation.criticalHitSplashDamage 0
ObjectTemplate.createComponent DefaultProjSoundComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 1
ObjectTemplate.geometry
ObjectTemplate.setCollisionMesh
ObjectTemplate.mapMaterial 26 0
ObjectTemplate.drag 0
ObjectTemplate.mass 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.floaterMod 0
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 48
ObjectTemplate.timeToLive CRD_NONE/0.2/0/0
ObjectTemplate.material 48
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.initialMinDamage 30
ObjectTemplate.mediumMinDamage 30
ObjectTemplate.longMinDamage 30
ObjectTemplate.initialMaxDamage 37
ObjectTemplate.mediumMaxDamage 37
ObjectTemplate.longMaxDamage 37
ObjectTemplate.mediumDistance 8
ObjectTemplate.longDistance 10
ObjectTemplate.damageOwner 1
ObjectTemplate.armingDelay 0
ObjectTemplate.activeDefenseEnabled 1
rem ObjectTemplate.activeSafe Sound S_bri_knife_plus_Fire3P
rem ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Knife\West_SFX_Weapon
_GB_KNF_Knife_Default_Fire_3P.wav"
ObjectTemplate.activeSafe Sound S_bri_knife_plus_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Knife\West_SFX_Weapon
_GB_KNF_Knife_Default_Fire_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/0.500329
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_plus_Reload3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Pistol\West_SFX_Weapo
n_GB_PIS_ColtM1911A1_Reload_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0/0.183854
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_bri_knife_plus_Deploy3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Pistol\West_SFX_Weapo
n_GB_PIS_ColtM1911A1_Arm_3P.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 0.98
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_bri_knife_plus_CriticalShotFire
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Comm
on_Critical_Shot_Fire_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_plus_CriticalShotHit
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Comm
on_Critical_Shot_Hit_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 1.5
ObjectTemplate.activeSafe Sound S_bri_knife_plus_IdleMale1
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_plus_IdleMale2
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_plus_IdleFemale1
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_plus_IdleFemale2
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
rem Madman’s Machete
rem Weapon CON File for bri_knife_machete (3204)
ObjectTemplate.create GenericFireArm bri_knife_machete
ObjectTemplate.assetId 3204
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry bri_machete
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.hasAdditiveAlpha 1
rem Animation
ObjectTemplate.AnimationSystem3p Objects\soldiers\british_male_soldier\Animations\M
achete\AnimationSystem3p.inc
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.useCartridgeBar 0
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3204.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3204.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3204n.tga
ObjectTemplate.weaponHud.guiIndex 8
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_BRI_KNIFE_MACHETE
ObjectTemplate.weaponHud.ignoreTargetDistance 1
ObjectTemplate.weaponHud.hudName "WEST_Custom_Item_3204"
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.burstSize 0
ObjectTemplate.fire.batchSize 1
ObjectTemplate.fire.projectileStartPositionStand 0/0/1
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.maxProjectilesInWorld 10
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.criticalHitChance 0.1
ObjectTemplate.fire.criticalHitDamage 25
ObjectTemplate.fire.fireCost 1
ObjectTemplate.fire.surpressEffectOnFireStart 0
ObjectTemplate.fire.coneEffectDistance 4
ObjectTemplate.fire.coneEffectAngle 0.5
ObjectTemplate.fire.coneEffectHeal 0 0 0 0
ObjectTemplate.fire.coneEffectDamage 5 32 0 0
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize -1
ObjectTemplate.ammo.reloadTime 0
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.reloadWithoutPlayer 1
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 0
ObjectTemplate.deviation.subProjectileDev 0
ObjectTemplate.deviation.minDevModZoom 0
ObjectTemplate.deviation.setFireDev 0 0 0
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0
ObjectTemplate.deviation.syncDev 1
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.projectileTemplate bri_knife_machete_Projectile
ObjectTemplate.keepProjectiles 10
ObjectTemplate.velocity 10
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse 0.2
ObjectTemplate.weaponsItemType WITKnife
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.inheritParentSpeedSoldier 1
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.unstealthOnDeploy 0
ObjectTemplate.allowDualFire 0
ObjectTemplate.create GenericProjectile bri_knife_machete_Projectile
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
ObjectTemplate.createComponent DefaultProjSoundComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 1
ObjectTemplate.geometry
ObjectTemplate.setCollisionMesh
ObjectTemplate.mapMaterial 26 0
ObjectTemplate.drag 0
ObjectTemplate.mass 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.floaterMod 0
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 48
ObjectTemplate.timeToLive CRD_NONE/0.2/0/0
ObjectTemplate.material 48
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.initialMinDamage 1
ObjectTemplate.mediumMinDamage 1
ObjectTemplate.longMinDamage 1
ObjectTemplate.initialMaxDamage 1
ObjectTemplate.mediumMaxDamage 1
ObjectTemplate.longMaxDamage 1
ObjectTemplate.mediumDistance 8
ObjectTemplate.longDistance 10
ObjectTemplate.damageOwner 1
ObjectTemplate.activeDefenseEnabled 1
rem ObjectTemplate.activeSafe Sound S_bri_knife_machete_Fire3P
rem ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Knife\West_SFX_Weapon
_GB_KNF_Machete_Default_Fire_3P.wav"
ObjectTemplate.activeSafe Sound S_bri_knife_machete_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Knife\West_SFX_Weapon
_GB_KNF_Machete_Default_Fire_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/0.500329
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_machete_Reload3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Pistol\West_SFX_Weapo
n_GB_PIS_ColtM1911A1_Reload_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0/0.183854
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_bri_knife_machete_Deploy3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\English\Pistol\West_SFX_Weapo
n_GB_PIS_ColtM1911A1_Arm_3P.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 0.98
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_bri_knife_machete_CriticalShotFire
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Comm
on_Critical_Shot_Fire_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_machete_CriticalShotHit
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Comm
on_Critical_Shot_Hit_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 1.5
ObjectTemplate.activeSafe Sound S_bri_knife_machete_IdleMale1
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GE_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_machete_IdleMale2
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GE_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_machete_IdleFemale1
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GE_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_knife_machete_IdleFemale2
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GE_Knife.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
Et pour la pelle les stats sont identiques à ceux de la machette, et pour le poing américain, les stats sont identiques à ceux du super
je suis sensé lire tout ce que tu viens de balancer pour voir que tu as raison où tu me dis où il faut que je lise .... ![]()
T'as pas besoin de lire, je te montre les stats.
ouai j'ai bien compris mais c'est pas parce que tu m'envoie un pavé informatique que pelle#super couteau si !?
Eh bien ce pavé contient les caracteristiques des super\uber knife, et ces caractéristiques sont identiques à celle du poing americain.
Et inversement pour la pelle.
Azerty est partit en voyage, je peux pas être plus précis.
Je vais donner d'autres info, genre les WB, pour vous donner une idée des caractéristiques de celle-si