Quelque peut me dire ce que ca signifie :
ps3 has better anisoptric filtering, meaning textures should look clearer in the distance, than without.
360 has better ssao, or shadowing caused by objects is more realistic and dynamic according to light sources(i saw only minor evidence of this, as everything was too dark on 360 tbh)
they say textures are idebtical in game, with exception of some lower res textures that appear in background, which appear lower res on ps3, however im not convinced by that either, they use a pic to reference, but it appears in that pic, that the texture is streaming in at time.
Je pige que dalle.