Hélas, c'est inutile. Borderlands n'utilise pas d'effets spécifiques physX.
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┊ Zogrim (sur le lien donné plus haut)
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┊ That's standart parameter for all UE3 based games, cause PhysX SDK is default physics engine in Unreal Engine 3.
┊Boderlands is using PhysX for physics stuff (ragdolls, car physics, etc) on CPU, and don't have any hardware PhysX content.
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