GG, j'ai un document word avec son pattern entier et j'ai du refarmer le manticore en réalisant
Je copie/ colle ça en dessous (en anglais par contre)
Turn 0 is when he switches phases.
Phase 1 is the most simple, this is what he starts with -
Turn 0 is instant death on everyone (so I equip the anti instant death accessoires and turn this into a free turn).
Turn 1 of the pattern is an elemental nuke, starting with fire, then ice, then lightning.
Turn 2-3 are the less dangerous physical attacks that you want to Bravery's Gift anyway (land slash will kill a party member randomly sometimes)
Turn 4 is root cyclone.
After Turn 4, it goes back to turn 1 but moves to the next elemental (Turn 2 of the battle it uses fire, Turn 6 it uses ice, Turn 10 it uses lightning)
Phase 2 is also really easy. He doesn't even do any damage most of the turns.
Turn 0 is a heal for 9999. That's how you notice the phase change.
Turn 1 is Activate, a selfbuff that makes his status ailment hit you with a higher chance. You want to cleanse that, I usually have my Protector use a metopon this turn, since she goes after him.
Turn 2 is a loop of [full bind on the party] -> [instant death on the party] -> [Every status effect on the party]. For the full bind turn, use therica As on your protector and healer and have the healer use bind recovery. If he manages to reach the every statu seffect turn, use the manticore king skill.
Turn 3 is a minor physical attack, bravery's gift is your friend
Turn 4 is a hard counter. If you attack him during this, you will likely die. Status effects work, however.
Turn 5 is a second loop, [every status effect] -> [instant death] -> [full bind], basically the loop of turn 2, just reversed.
Turn 6 is an elemental nuke, fire -> Ice -> lightning again.
Pattern goes back to Turn 1 now, just that all the loops move on (so turn 8 of the pattern is instant death, turn 11 is instant death, and turn 12 ice)
Phase 3 is harder, because now he switches up his pattern with some randomization.
Turn 0 is another 9999 heal
Turn 1 is the elemental nuke, Fire -> X.... BUT there is a really nasty twist here that I'll explain down.
Turn 2 is EITHER the ice nuke OR a minor physical attack
Turn 3 depends on Turn 2. If Turn 2 was the ice nuke, this is the physical attack. If Turn 2 was a physical attack, this will be the LIGHTNING nuke(!).
Turn 4 is root cyclone, bravery's gift this or die.
The nasty part here is that when he goes back to Turn 1 of the pattern, whatever he uses here depends on what he used in Turn 2/3. If he used Ice in Turn 2, he will use the lightning nuke. If he used lightning in Turn 3, he will use the ice nuke.
I made sure to move him to the next phase at this point, so no idea what comes after.
Phase 4 starts with a 24000 heal.
Turn 1 is either all bind, all status or all instant death. It has no loop here, so make sure to use the manticore king skill and a therica on your protector
Turn 2 is a minor physical attack you can hard counter with bravery's gift.
Turn 3 is another elemental nuke, starting with fire.
Turn 4 is either the lightning nuke or root cyclone (so I have my protector use lightning wall and the person with the cernunos king's skill use it)
Turn 5 depends on Turn 4. If turn 4 was lightning, this is root cyclone. If Turn 4 was root cyclone, this is ice.
Turn 6 is either activate (see phase 2) or the hard counter that kills you.
He goes back to Turn 1 after this. I assume that the second time he reaches turn 3, this will be whatever elemental skill he didn't use last turn, but I made sure he never reached this again, so I can't tell you for sure.