Expeditions: Samurai veut révolutionner le RPG tactique avec une aventure entièrement jouable en coop
Est-il possible à votre avis que l´on voit débarquer un nouveau jeux dreamcast qui ne soit pas un shoot mais par exemple un jeu à la sonic ou shenmue, ou PSO etc....?
Je serais curieux de savoir ce que donnerait notre chere dame blanche si un programmeur la poussait à donf dfe chez donf lol.
Et pour les connaisseurs , peut on avoir la meme puissance de programmation avec KOS que sur un DevKit made in Sega ?
Malheureusement rêve pas trop...
Pour obtenir un jeu du style Shenmue PSO... il faut des team de développement immenses (souvent + de 200 personnes).
De plus les kits de développement Dreamcast officiels ne sont plus tenus à jour depuis très longtemps...
Sinon KOS n´est pas autant optimisé que les kits officiels, c´est un kit amateur et ces dev tatonne.
Mais bon la scene homebrew de la dreamcast à encore de l´avenir.
Mais sinon une affirmation:
-Oui la dreamcast n´a pas montré tout ce qu´elle avait dans le ventre, quand on veut, on peut. ![]()
on pourrais espérer qu´une école de programmation fasse un projet d´un jeu conséquent sur dreamcast. c´est apparement deja arrivé, j´avais vu une page la dessus, mais les jeux étaient de faible qualité.
Merçi pour le lien geo ;)
En faite je vous posais ces questions car je me lance depuis quelques jours dans le langage C et C++.
Je ne me suis pas encore lancé dans la prog DC mais à l´avenir c´est ce que j´aimerais faire, c´est pour quoi je voulais savoir si il était possible de créer un semblant de grosse production 3D sur la meilleure console de tout les temps !
En mobilisant pas mal de monde le moment venu on pourrait peut etre faire quelquechose d´assez énorme....!
Toujours apte ^^
Pour ceux qui recherchent un coder câble :
http://www.consolesandgadgets.com/catalog/product_info.php/cPath/23_51/products_id/191
![]()
tu n´arriveras jamais à créer un jeu de la qualité de shenmue avec KOS.
De plus, la programmation est une chose, mais le design des persos, des décors en est une autre.
Trouver un programmeur de génie, c´est bien, mais tu n´arriveras à rien si tu n´as pas de designer/graphiste/animateur.
Si tu ne te bases que sur la programmation, KOS te permettra de faire des cubes, des triangles, des spheres, bref que des formes géométrique. Bien sur tu peux t´amuser à leur faire des transformations, mais le jeu sera bof bof...(pour ne pas dire nul)
C´est bien ce que je pensais...
Il serait peut etre plus judicieux de créer directement en OpenGL puis de le convertir pour l´adapter au format supporté par la DC...
J´ai vraiment un projet de ouf qui pourrait vraiment relancer la DC ^^ c´est pour cela que je tiens à tout savoir...
Ils avaient bien débuter....
http://dc-prog.ifrance.com/Hill2.jpg
Le lien ne marche po....
xboss-gm Posté le 30 octobre 2007 à 20:15:13 Pour ceux qui recherchent un coder câble :
http://www.consolesandgad[...]_51/products_id/191
->C´est bien le cable que j´ai avec les prog suivant:
voici les logiciels qu´ il te faut pour communiquer
avec la dream via le cable.
tout ceci a été telechargé sur
http://www.megagames.com/dc
il y a un an ou 2. peut etre qu´ il y a des versions
de logiciels de programmation un peu plus evolués sur
http://www.megagames.com/dc/dc_utils.shtml
LOGICIEL CABLE DE PC
http://www.consolesandgadgets.com/catalog/product_info.php/cPath/23_51/products_id/191
LOGICIEL DE PROGRAMMATION
-bbriping_toolkit
-dctools
-adx2waw2
-autoboot_pack
-autodummy
-bincon
-dcboot99
-flower.tar
-bvr2bmp2
-pvrtexpluning
-raw2waw
-sfd2mpg02
-vmuanimator
-waw2adx
-wingz
LOGICIEL DE RIPPAGE
-DC-PROTECTOR
-DC_tool
-dc-cdr
-dcrip
-hack3
-hackfiles
-IPBIN4WIN
FAQ DREAMCAST
0. News and Version History
2001.08.14 - just revising, editing and cleaning. i again apologize for the stupid popups and banners... i know they´re annoying. some portions are still incomplete, such as the selfbooting section amongst others... i´ll get around to them someday. The Non MIL-CD section has been updated, as well as some other sections.
2001.07.17 - i need to dig up the article, but there are less than 700k DC units left on shelves worldwide, a few months ago, there were 2 million. there were a rumored 7 million units produced, with 2 million being Japanese exclusive. needless to say, the Dreamcast with it´s awesome development platform and quality games will definitely be a collector´s item. much respect to the homebrew dev teams, keep the great emulators and games coming!
In other official Sega news, although production has been discontinued, Sega has announced that they WILL service Dreamcast units for the next 6 years.
2001.06. - According to reports all over the internet, Sega has announced that it will be developing 118 games by March 2002, with 53 games spread across Gamecube, Xbox, and PS2 and the remaining 63 will be going to the Dreamcast. (Thanks to MosDef of dcwarez.)
In other official Sega news, although production has been discontinued, Sega has announced that they WILL service Dreamcast units for the next 6 years.
2001.06.xx - According to reports all over the internet, Sega has announced that it will be developing 118 games by March 2002, with 53 games spread across Gamecube, Xbox, and PS2 and the remaining 63 will be going to the Dreamcast. (Thanks to MosDef of dcwarez.)
2001.06.01 - better explanation on WHY you can´t do a direct CD-to-CD copy of original DC games. updating is in limbo.
2001.04.20 - some cleaning, revised sec 3.5 and 6.1, added secs 6.5 and 6.6.
2001.04.12 - first public version.
1. Introduction and Brief History of the DC Scene
The Sega Dreamcast was released in the USA on Sep 9 1999, the Utopia Boot CD was created by Wildlight of Utopia and was released on Jun 22 2000. It ushered in the age of Dreamcast piracy, with Utopia releasing Dead or Alive 2 and Soul Calibur in the next two days, then Kalisto released Evolution on the 26th and continued to flood the DC scene with games, mastering the art of the self boot and DiscJuggler with their release of Dynamite Cop on Aug 19 2000, until Sept 02 2000, when they called it quits, claiming Sega had offered them stock options to stop releasing DC games (note that their other console groups like the PSX remained and remain in full swing.) Only 2 days afterwards, Echelon released Flag to Flag CART Racing, and quickly filled in the gap left by Kalisto, releasing most of the major games in the scene and going forth with new tools like the Echelon Selfboot Kit. Kalisto came out of hiding on Nov 09 2000 to release the highly anticipated 4-CD Shenmue. Eurasia, Hooligans, Paradox, Paradiso, Drastic, NBC, Accession, CCS, MiniMe, Stone Arts, Infinity, Lightforce, Aphex, R18, Genius, Krema, Ecko, and last but not least, Klone, to name a few, have all provided many quality US and import releases where Echelon may not have had access to the games or interest in releasing them.
The scene was wild and rampant until December when Kalisto and Echelon were expected to release at least one game daily. In January, new releases started coming few and far between, since most of the games that could have been ripped had already been ripped. In mid-February 2001, Sega announced the end of Dreamcast unit production would take place on 31Mar01 citing the loss of hundreds of millions of dollars, and many third party companies scrapped their DC games in development even if they were near completion for more viable platforms, such as the Playstation 2, Nintendo GameCube and Microsoft X-Box. In late March, Sega announced that they were planning on developing Sega games for other platforms, namely the Microsoft X-Box which was a no-brainer since the Dreamcast´s inclusion of MS´ WinCE. Mar 31 2001 came with a whimper, and the Dreamcast scene continues slowing as the number of slated games decreases...
1.1. General Questions
First of all, there is no modchip required to play backup Dreamcast games. The current modchip allows play of imports exclusively, but has no special code for CDRs. All games are playable without any hardware modification. Some of the earlier releases require a bootdisc (the Utopia Boot CD), but most games are fully self-bootable. Sega has manufactured newer Dreamcasts that will NOT boot the majority of releases and the Boot CD, but there IS a workaround. See this section for more information.
Second, YOU CAN NOT DIRECTLY COPY THE GAMES FROM THE ORIGINAL DISC. It´s not the same as PSX - you can´t rent a DC game and do a CD to CD copy. It simply doesn´t work. You HAVE to download the images. Regular CD-ROM drives are incapable of reading the high-density sections of GD-ROM discs, and rumors of ´hacked cd-rom firmware´ to read GD-ROMs are just that: rumors.
Why, you ask? CD Technology 101: CDs are much like vinyl records, the data stream goes around the CD in one big spiral, the CD spins, the data gets read off the CD by the laser. GD-ROMs use CD technology but the space between the data ´grooves´ are closer together than on normal CDs (thus, the High Density sections.) This allows more data to be fit on a normal CD while having the bonus of providing Sega with a rudimentary hardware copy protection scheme: normal CD-ROM readers can´t read the game data off the GD-ROM. Thus, an original GD-ROM to CDR copy is impossible.
So, if you can´t just copy the games, where do they all come from? The release groups use a few methods, the most popular being the Broadband Adapter method, but we´ll discuss the Serial Cable method first.
The release groups buy or make the serial cable (also known as the Coder´s Cable) that goes from their DC to their PC: the cable and software downloads the entire GD-ROM (using the DC´s special GD-ROM laser tech) to the PC, where the group can work on removing CD checks (software copy protection), bugs, add PAL/NTSC/VGA functionality, and other goodies. Downsampling (check the appendix in this FAQ) is sometimes necessary to make the game fit on a normal CDR. The game is then packaged/imaged for release, the release is spread by their couriers to internet sites and other users and ultimately into your hot little hands.
The biggest drawback to this method is the speed: the maximum transfer rate of a regular PC serial port is 115200 bytes a second. An normal size of a larger game is 1GB. 1GB = 1024MB = 1048576KB / 11.5KB/s = ~91180 seconds / 60 = ~1519 minutes / 60 = ~25 hours. So an average smaller game takes around 12 hours to rip, which makes the Broadband Adapter a necessity...
The Broadband Adapter physically replaces the 56K Dreamcast Modem and allows you to plug a Ethernet cable into your Dreamcast, so you can have the data transfer speed the DC was destined for, either for web browsing or the handful of games that support it. The Broadband Adaptor also has the very big bonus of being able to link the Dreamcast to your PC... the software again downloads the entire disc to the PC, but usually in less than an hour. The Broadband Adapter, sadly, is not being sold by Sega anymore and supplies are running out, in effect jacking up the prices of the adapter by retailers and auctions on eBay.
Most releases come in ".CDI" format, which is a Padus DiscJuggler image file. CDI images are used because the enable the games to be selfbootable, so a separate Boot CD is unnecessary. Make sure you get a copy of DiscJuggler from
http://www.padus.com.
Some releases are in BIN/CUE format, which is burnable with CDRWIN at
http://www.goldenhawk.com. These CUE/BIN releases are not selfbootable and will require the Utopia Boot CD.
Once you get the files of a release (usually files .001-.0XX with an NFO and SFV file), you will need WinRAR to unpack them (hardly anyone uses ZIP for formal releases). Get WinRAR at
http://www.rarsoft.com.
Get a copy of SmartFTP for browsing your newfound FTP sites. For IRC, get mIRC or Polaris IRC. There are many channels there with plenty of Dreamcast games.
2. Getting Started
2.1. The Utopia Boot CD
Starting with finding, downloading and burning the Utopia Boot CD should give you a good idea of the regular routine necessary in burning DC games. The Utopia Boot CD is available from DCCopyWorld and usually in either DiscJuggler or Nero image formats. The difference between 1.1 and 1.2? The 1.2 was just hacked to display a different screen and has the VGA Patch already applied, although version 1.1 has the advantage of displaying the game´s CD graphic onscreen when loading, the 1.2 just displays a generic image. The official Utopia released 1.1 does NOT have the VGA patch applied.
2.2. Finding Games
DC Games can be found in many places:
Websites
Public/Private FTP sites
IRC FServes/DCCs
Filesharing programs (Direct Connect, Napster, Aimster, Gnutella, Swapoo,etc.)
This FAQ will not cover the use of FTP, IRC, and Filesharing programs as many of them have FAQs and tutorials already.
Do NOT hassle the release groups, whether through e-mail or irc, for places to download games. Check around on Dreamcast sites such as Dream On: Dreamcast Portal for places to download games. FTP sites and Website links can sometimes be found on Dreamcast messageboards. Some of the bigger forums and messageboards (like isonews and dcwarez) have ´No Requesting´ policies: DO NOT ask where you can get or find the games from. Make sure you READ the forum rules and FAQs for the particular messageboards BEFORE posting! READ other newbie posts to see why others get flamed and USE COMMON SENSE!
2.3. Downloading and Unpacking
Original releases by the major groups will almost always be in RAR format, chunked into 20MB files, and be named "e-dayusa.001", "e-dayusa.002", and so on. If it´s not in RAR format, more than likely it´s either repacked by someone else or it´s been ripped my a smaller/minor group. Starting RAR file extensions can also be .RAR, .R00, or .R01, but the first file will almost ALWAYS be .001 or .RAR.
Get WinRAR to open RAR files.
ACE files are used by some minor groups or personally repacked games. ACE files are WinACE compressed files, and their file extensions in succession are .ACE, .C00, .C01, and so on. WinACE compressed files will NEVER have .C00 or .C01 as their starting files.
Get WinAce to open ACE files.
NFO files included with the games are the groups´ text files and release information. These files are readable with Notepad or any other plain text editor, and give useful notes and information on the game´s release. NFO files are not necessary to burn the games, but sometimes contain crucial instructions needed to burn the game. Many NFO files for released games are available from
http://www.isonews.com or
http://www.emuarchive.org.
SFV files are also usually included with the games... these files are plaintext files with CRC error checking information. They´re used to determine if archive files have been corrupted, or if there are files missing. Without the SFV files, the only way to see if the game archive is good is to unarchive it. If no error messages are returned, the archive is fine. SFVs are not necessary to burn the games.
For more information, read isonews´ SFV FAQ.
Get WinSFV32: Mirror 1/Mirror 2/Mirror 3, PDSFV, or QuickSFV (highly recommended) to open SFV files.
ZIP files are sometimes included with the release, these usually contain scans of the CD covers, the CD itself, game manuals, or other supplemental game information.
Get WinZip to open ZIP files.
2.4. Burning Preparation and Image Formats
After you unpack the files, you will probably have one of the following formats:
.CDI (may contain UNPACK.EXE/INJECT.EXE) (Padus Discjuggler 2/3 image)
CDI´s are exclusive to DiscJuggler and are the defacto standard for Dreamcast games. CDI´s, as a rule, are almost always selfbooting games, meaning that no Dreamcast Boot CD is necessary to play the game. DiscJuggler was the first program discovered that could easily backup the DC game´s specialized CD layout information, and thus making the copied games able to selfboot. Nero can also burn selfbooting games from an image, but DiscJuggler was favored by the ripping community and became the standard.
Click here for DiscJuggler burning instructions.
.CUE/.BIN with UNPACK.EXE (GoldenHawk CDRWin/generic image)
CUE/BIN packed games are a generic format and require a Boot CD to play. CUE/BINs and the programs that support them lack the ability to duplicate the special cd layout needed to make a game selfbooting. CUE/BINs, however, are more versatile in that you can burn them with many different programs (CDRWin, Fireburner) and also able to unarchive them to view/hack/patch the files within the game. The CUE file is plaintext and can be viewed with Notepad or any other text editor, and contains the layout information for the BIN binary image.
Sometimes when CUE files are loaded, the burning program will error and ask the path/where to find certain files, such as game data, or mp3/wav files for audio tracks. Whoever packed or repacked the game may have screwed up and not bothered removing their personal path information out of the .CUE. You must exit out and manually edit the .CUE file with Notepad or another text editor. When you view it, you´ll see that some of the entries have directory paths before the filename. Directory paths are NOT necessary in this case... delete them, leaving only the filenames, save the CUE and reopen it in the burning program.
Click here for Fireburner burning instructions.
Click here for CDRWin burning instructions.
.ISO (generic image)
ISO files are also generic formats much like CUE/BIN, and can be burnt from CDRWIN, Adaptec Easy CD Creator, Fireburner, and many other programs. While the community would probably never release a DC game in ISO format, knowing what an ISO file is is helpful when it comes to manually dummying files, patching and manually burning games.
Formats can sometimes can converted to other formats, which can be helpful if you run into problems burning a game, or need to patch a game. CDI2Nero, available from
http://cdirip.cjb.net will convert a DiscJuggler image to a Nero image. Please note that image size does NOT matter. MANY game images are over 700MB, and can be burnt to 80min/700MB CDRs with NO problems. At the time of this writing, no game has been released that requires larger than a 80min/700MB CDR, although 90Min/800MB and larger DO exist. Images much smaller than 700MB, like 100-200MB or so and usually in CUE/BIN format are games that have NOT been dummied.
Choose CD-ROM (ISO)
In the ´Multisession´ tab select ´No Multisession´
In the ´File Options´ tab select ´ISO Level 2 (Max of 31 chars)´, ´Mode 1´, ´ISO 9660´ And ´Joliet´. Leave the others unchecked.
Leave the ´Volume Descriptor´ and ´Dates´ tabs alone
In the ´Burn´ tab select ´Write´, ´Finalize CD (No further writing possible!), ´Write Speed´ as you choose and ´Number of Copies´ as 1. Leave the others unchecked.
Select ´New´
Find the folder with the files extracted using IsoBuster, and highlight all the contents of that folder and drag them across to the ´ISO 1´ box.
Ensure that all files including the ones in folders have their ´File Priority´ set as ´High´ except the dummy file which needs to be set as ´Low´. To do this, highlight the files and rightclick on them and choose ´Properties´ and set the ´File Priority´ as ´High´.
Now select ´File´ and then ´Write CD...´ and then ´Write´ again.
GotenTrunks2K on dcwarez´s message boards mentioned that DAO or TAO isn´t specified in the above instructions. I´d recommend TAO but I´m not sure... if anyone knows, e-mail me (link at bottom) and I´ll credit you.
3.6. Converting and Fixing Images
3.6.1. CDI2Nero
DiscJuggler will just not work with some burners. CDR drive manufacturers try to stick to the industry standards but sometimes leave out certain features... burners will support write methods such as Session-At-Once, Disc-At-Once, and Track-At-Once, or maybe one or two of these methods, but not the crucial ones needed for DiscJuggler. Or perhaps you´re having problems with a DJ3 image and DJ3 won´t work properly on your machine, but DJ2 works fine. CDI2Nero may help. CDI2Nero comes in 2 flavors, DAO (Disc-At-Once) and TAO (Track-At-Once), if one version doesn´t work properly for you, try the other. Usually you´ll be able to convert those pesky images over to a usable format.
Download CDI2Nero here.
If you have an Unpack.exe and Inject.exe with the .CDI, run the Unpack.exe and then the Inject.exe, you must do this before using CDI2Nero.
Also some games need to have the small track removed from the beginning for which you need ´Trackmerge´.
Run CDI2Nero and a box will appear asking you to select the .CDI.
You´ll be prompted to rename the new .NRG
You can double-click on the new .NRG file to open it in Nero (and skip to Step 8) or...
Run Nero and in ´CD-ROM (ISO)´ Mode select ´No Multisession´.
Press ´Open´ at the bottom right.
In the next box that appears change the filetype to ´CD-Image (*.nrg)´ and select the .NRG you just created from CDI2Nero.
On the next screen uncheck ´Simulation´, select the Write Speed you wish.
Press ´Write´
You may get a message that says something like ´Really use Disc-At-Once instead of Track-At-Once to produce a more accurate but less compatible disc?´, Select ´Yes´
Burning will start.
Il reste encore quelques chatitres, mais ej te donne sur mots interdits ?
Je vais retrouver le lien.
http://www.megagames.com/dc/dc_utils.shtml
Voilà ici tu auraz plus de chance pour avoir des renseignements.
Waouuu !
Merçi beaucoup Geo !! !!