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Liste des sujets

test drive 6 ca vaut l coup?

-Onishima-
-Onishima-
Niveau 9
16 janvier 2003 à 03:11:55

j arriverai a le savoir 1 jour!

Bobbbbby
Bobbbbby
Niveau 10
16 janvier 2003 à 03:20:45

Jcrois pas...

-Onishima-
-Onishima-
Niveau 9
16 janvier 2003 à 03:35:40

pourkoi tu es dans la secte qui memepeche de savoir??

Bobbbbby
Bobbbbby
Niveau 10
16 janvier 2003 à 03:55:55

Ben jsais pas, on ma obligé a entrer dans la "Secte Des Personnes Qui Ne Peuvent Dirent A Onishima Si Test Drive 6 Vaut Le Coup"

Désolé

-Onishima-
-Onishima-
Niveau 9
16 janvier 2003 à 04:27:37

et bien avec toute ces embrouilles genetiques on est dans la merde mais bon jmen bat la coulpe je veut savoir cque vaut ce jeu maudit dans les details les plus sordides parcque ca fait de nombreuses fois que jdemande

yoZe
yoZe
Niveau 10
16 janvier 2003 à 05:03:36

va sur google tu devrais y trouver des tests.

-Onishima-
-Onishima-
Niveau 9
16 janvier 2003 à 06:14:20

en effet merci jai trouvé ca

Dreamcast
Test Drive 6

Review
Our Score 6/10
Your Score 2.5/10

Bottom Line

A mish mash of arcade and sim racing that comes off as an unfocused, contradicting experience, lacking polish.

Summary
By and large, the Test Drive series has had a very arcade feel to the way it plays, essentially allowing players to go nuts. Test Drive 6 continues this by giving players some respectably solid controls, and letting them go bombing down tracks while avoiding traffic, getting away from the police and forcing the competition off the road, all while trying to spot shortcuts to cut a few seconds off. Sadly the weak presentation, poor AI, and the way the game’s arcade and racing sim elements don’t quite gel make for a mediocre experience.

READ THE FULL REVIEW

PROS

Solid controls

Some nice tracks

Lots of cars ( including musclecars!)

CONS

Slowdown

Annoying soundtrack

Weak graphics and sound

Unnecessary car modifying/enhancing features

Weak AI

Test Drive 6

Review
Our Score 6/10
Your Score 2.5/10

Review

Taking the car buying/modifying/enhancing features that have become so popular as of late, Test Drive 6 tries to couple this with an arcade-styled racer. The strange thing is that getting a new car and slapping some new parts on it improves the performance of the car, but the improvements don’t do anything to improve the player’s chances of actually winning a race. The car will take off faster, handle better, or break quicker, but the pack keeps up nonetheless. With this there is little reason to bother enhancing a car after buying it, instead players will just want to save their winnings and eventually plunk the cash down on a car in the next race class to move on with the game. Enhancements seem cancelled out by the nature of arcade racers where everything boils down to driving skills and luck.

Regardless of the race sim qualities, the arcade portion of the game is decent. The controls are at a nice tight ( but not too tight) level that will allow players to weave through traffic without much trouble and drift around corners easily, unless one of the other racers wants to be a jerk and start smashing people out of the way. The huge jumps are also present and extremely handy when crossing a busy intersection on a hill. The circuit tracks could be longer however, but the runs from a start point to a finish are nice arcade fare, giving plenty of twists and turns while looking for shortcuts ( tearing down stairways is especially fun). However the opponents’ AI is quite weak and easy to overcome making the races a breeze.

For all of its arcade qualities Test Drive 6 has a lot of cars to choose from, far exceeding many other arcade racers in the size of their stables. Players can use cars ranging from an Audi, to an early 90s Mustang, to an exotic European car, to a classic musclecar. The size of the collection is very impressive for such a game.

While it may be nice to go full throttle with a Dodge Charger, there are some serious technical points that greatly subtract from the experience. First and foremost is the slowdown. Anytime there is too much traffic around things begin to get sluggish and disorienting. Also, collision detection is a little off at times, but for once it works out to be beneficial to the player as there are occasions where the player’s car will zip through a pole, or other small obstacle without missing a beat. What’s most annoying is that from time to time there is a phantom police car light whirling around on the screen that doesn’t do anything, but the first instinct upon seeing it is to swerve out of the way which usually means hitting a wall or car.

When not avoiding mysterious police lights, players can also play in a chase mode and be the cop. Chasing down the miscreant racers is good fun, especially since the police cars are built like tanks. These things can plough through any vehicle on the road without any problems. What is annoying is that an arrest stats sheet pops up after each car is stopped, but doesn’t disappear right away when the game restarts. So if there is another racer nearby they are a lot harder to catch since they’re temporarily hidden by the stats.

With all of these features that are in the game, the graphics and sound don’t have a lot to say for themselves. The visuals are weak for a Dreamcast game, with only high resolution, and slightly more detailed than average models to show. The audio is all real-life acts like Fear Factory and Eve 6, but the tunes get repetitive quickly, and are best turned off. Two-player mode offers a decent field of view also, throwing in a car betting system similar to that found in Need for Speed: High Stakes, but all in all it’s nothing special.

Test Drive 6 offers some cheap thrills with its arcade racing style that may satisfy racers for a short time, but its lack of challenge, technical shortcomings, and unnecessary racing sim qualities make this game only worthy of renting.

-Onishima-
-Onishima-
Niveau 9
16 janvier 2003 à 06:16:08

slowdown ca veut dire ralentissements , framerate pas fluide ou que ya pas de bonnes sensations de vitesse?

yoZe
yoZe
Niveau 10
16 janvier 2003 à 15:10:54

j´ai lue sur le forum de test drive 6 que ct une daube.

-Onishima-
-Onishima-
Niveau 9
18 janvier 2003 à 04:13:34

mais jinsiste pour ma traduction svp slowdown etc..

Bobbbbby
Bobbbbby
Niveau 10
18 janvier 2003 à 05:19:00

Slowdown = Ralentissements
Annoying soundtrack = Musiques de merde

Weak graphics and sound = Sons et graphiques de merde

Unnecessary car modifying/enhancing features = Changement/Améliorations sur l´auto completements inutiles

Weak AI = Inteligence Arti. de merde

-Onishima-
-Onishima-
Niveau 9
18 janvier 2003 à 05:29:48

merci bobby mais jdemandais que slowdown et weak ca veut dire faible pas de merde ; ) trés weak ce jeu quoi beurk pourtant quand jvois un test drive sur mon vieu pc jme dis que sur dream ca devrais etre sympa mais bon

-Onishima-
-Onishima-
Niveau 9
18 janvier 2003 à 05:31:19

weak,annoying mais jaimerai qd meme lessayer fait chié il fait qd meme 335mb

Bobbbbby
Bobbbbby
Niveau 10
18 janvier 2003 à 05:54:13

arrrgh jaide un graveur

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