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Dreamcast
Test Drive 6
Review
Our Score 6/10
Your Score 2.5/10
Bottom Line
A mish mash of arcade and sim racing that comes off as an unfocused, contradicting experience, lacking polish.
Summary
By and large, the Test Drive series has had a very arcade feel to the way it plays, essentially allowing players to go nuts. Test Drive 6 continues this by giving players some respectably solid controls, and letting them go bombing down tracks while avoiding traffic, getting away from the police and forcing the competition off the road, all while trying to spot shortcuts to cut a few seconds off. Sadly the weak presentation, poor AI, and the way the game’s arcade and racing sim elements don’t quite gel make for a mediocre experience.
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PROS
Solid controls
Some nice tracks
Lots of cars ( including musclecars!)
CONS
Slowdown
Annoying soundtrack
Weak graphics and sound
Unnecessary car modifying/enhancing features
Weak AI
Test Drive 6
Review
Our Score 6/10
Your Score 2.5/10
Review
Taking the car buying/modifying/enhancing features that have become so popular as of late, Test Drive 6 tries to couple this with an arcade-styled racer. The strange thing is that getting a new car and slapping some new parts on it improves the performance of the car, but the improvements don’t do anything to improve the player’s chances of actually winning a race. The car will take off faster, handle better, or break quicker, but the pack keeps up nonetheless. With this there is little reason to bother enhancing a car after buying it, instead players will just want to save their winnings and eventually plunk the cash down on a car in the next race class to move on with the game. Enhancements seem cancelled out by the nature of arcade racers where everything boils down to driving skills and luck.
Regardless of the race sim qualities, the arcade portion of the game is decent. The controls are at a nice tight ( but not too tight) level that will allow players to weave through traffic without much trouble and drift around corners easily, unless one of the other racers wants to be a jerk and start smashing people out of the way. The huge jumps are also present and extremely handy when crossing a busy intersection on a hill. The circuit tracks could be longer however, but the runs from a start point to a finish are nice arcade fare, giving plenty of twists and turns while looking for shortcuts ( tearing down stairways is especially fun). However the opponents’ AI is quite weak and easy to overcome making the races a breeze.
For all of its arcade qualities Test Drive 6 has a lot of cars to choose from, far exceeding many other arcade racers in the size of their stables. Players can use cars ranging from an Audi, to an early 90s Mustang, to an exotic European car, to a classic musclecar. The size of the collection is very impressive for such a game.
While it may be nice to go full throttle with a Dodge Charger, there are some serious technical points that greatly subtract from the experience. First and foremost is the slowdown. Anytime there is too much traffic around things begin to get sluggish and disorienting. Also, collision detection is a little off at times, but for once it works out to be beneficial to the player as there are occasions where the player’s car will zip through a pole, or other small obstacle without missing a beat. What’s most annoying is that from time to time there is a phantom police car light whirling around on the screen that doesn’t do anything, but the first instinct upon seeing it is to swerve out of the way which usually means hitting a wall or car.
When not avoiding mysterious police lights, players can also play in a chase mode and be the cop. Chasing down the miscreant racers is good fun, especially since the police cars are built like tanks. These things can plough through any vehicle on the road without any problems. What is annoying is that an arrest stats sheet pops up after each car is stopped, but doesn’t disappear right away when the game restarts. So if there is another racer nearby they are a lot harder to catch since they’re temporarily hidden by the stats.
With all of these features that are in the game, the graphics and sound don’t have a lot to say for themselves. The visuals are weak for a Dreamcast game, with only high resolution, and slightly more detailed than average models to show. The audio is all real-life acts like Fear Factory and Eve 6, but the tunes get repetitive quickly, and are best turned off. Two-player mode offers a decent field of view also, throwing in a car betting system similar to that found in Need for Speed: High Stakes, but all in all it’s nothing special.
Test Drive 6 offers some cheap thrills with its arcade racing style that may satisfy racers for a short time, but its lack of challenge, technical shortcomings, and unnecessary racing sim qualities make this game only worthy of renting.