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Liste des sujets

Queques changements

Pseudo supprimé
Pseudo supprimé 03 juillet 2007 à 06:07:35

DEVIL JIN

  • New move, f,f+3,1,b+1+2 (3rd hit is a mid punch). Zekusu doesn’t have any ideas on how to use the move yet.
  • New move, b+3, seems useless right now.
  • d/f+1+2 was changed to a double punch attack, the 2nd hit options were taken out.
  • The laser throw recovers slower now. No guaranteed follow up afterwards.
  • After hellsweep hits up close ONLY, 1+4 can connect, but it won’t if you do dash 1+4.
  • 1+4 move animation has changed. Frame properties have changed as well.
  • Combo damage has been toned down.
  • d/f+1,2~f,f, hellsweep ender for juggles is no longer possible.
  • Recovery off d/f+1,2 is slower now. The cancel doesn’t seem to be there anymore.
  • If you play Devil Jin like you played him in DR, overall he is much weaker
  • d/f+2 animation has changed.

ZAFINA

  • d/f+2 is a high crush.

HEIHACHI MISHIMA

  • d/f+1,2 (twin pistons) has been removed. Instead the new move is d/f+1 into a new second hit. It no longer launches, it’s more like a hammer fist move that causes knockdown.
  • New move similar to Kazuya’s d/f+3, causes unbreakable stun on CH.
  • Heihachi has a new low move.
  • EWGF, f,f+2, d+1 and hellsweep seem to be the same.

KAZUYA MISHIMA

  • Kazuya seems to be the strongest of the Mishimas now.
  • Kazuya has a new string, 1,2,4,3. The last kick is mid.
  • New move, d/f+3,1
  • New move, b+1+2 which is similar to Heihachi’s b+2. Does not stun on CH.
  • New mid, mid string. b+1,2.

JIN KAZAMA

  • From the limited play time with Jin, there doesn’t seem to be any noticeable changes with his game play.

ASUKA KAZAMA

  • Asuka’s old f,f+2 from T5DR is now done by inputting SS+2.
  • Her new f,f+2 is the 2nd hit from d/f+1,2 string in DR. On counter hit it shifts into the auto throw.
  • New string, 2,1,1+2. The last hit throws the opponent down and can be cancelled.
  • Asuka can now do the last kick of b+2,1+2,4 as a normal move.
  • Most of her animation is the same as T5DR.

MARSHALL LAW

  • Law has a new low, high string. His right foot kicks the opponent on their shin, the left leg then throws out a high kick. This move is from the final fight in Bruce Lee’s “Way of the Dragon” (Also called “Return of the Dragon”.
  • Law had a new costume that was similar to the one where Bruce Lee fought Sammo Hung in “Game of Death.”
  • His item move is done with the nunchaku. The animation is similar to Maxi’s movement in Soul Calibur.
  • You can use Law’s item move infinitely. When you do the move Law takes out the nunchuaku to do the hit attack then hides it afterwards.
  • Law’s movement/animation has changed and is more like Maxi’s movement from Soul Calibur.
  • DSS/DFS seems to be the same as T5DR.
  • The animation for b+1,2,1 is different.
  • Many of the other moves have different animations as well.

RAVEN

  • New move. FC 1+2, Raven vanishes for a short period of time. During the move you can input 4 and his d/f+3+4 from T5DR comes out. Inputting 2 during the move will give you his old d/f+1+2 from T5DR.
  • The command of d/f+1+2 and d/f+3+4 are no longer there.

More updates coming soon! We still have untranslated information on Bruce and Hwoarang!

STEVE FOX

  • Steve has a new stance. It’s the “peek a boo” stance done by inputting f+3+4 or 3+4, f+3+4. The motion is similar to the main character’s fighting style in Hajime No Ippo.
  • From the “peek a boo” stance, you can use a 1 or 2 punch. His 1+3 throw from the stance is 6-8 punches. If the throw whiffs, you recover back in “peek a boo” stance.
  • According to Namco staff, you are stationary during the stance and can’t do any movement.
  • d/f+2 launches on counter hit only.
  • b+1 range is longer. It is now easier to connect combos on counter hit.
  • f,b+1,1,2,1 is either removed from the game or has a completely new notation.
  • Animation on the third hit of 1,1,2 has been altered.
  • f,f,N+2 in T5DR has changed it’s input back to f,f+2(like in Tekken 4). The T5DR f,f+2 was either removed or has a new notation.
  • d/f+1+2 sonic fang pushes back less on guard, compared to T5DR.

BAEK DOO SAN

  • New move. SS+3+4 which launches on hit.
  • Animation on WS+4 strings were changed slightly.
  • According to Namco staff, Baek has fewer animation changes than most characters because his animations were already redone in T5DR.

HWOARANG

  • New move. f,N,d,d/f+3. Mid kick, with long range.
  • LFS 3,3, strings/cancels were removed.
  • New moves in LFS. One long rage move and another move that tracks to the left side.
  • f,N,d/f+4 Talon Sky Rocket(Just Frame Sky Rocket) is now more difficult to do than T5DR.
  • WS+4,4 range has been increased.

LEE CHAOLAN

- The third hit options after f,N+3,4 are now gone.
- The last part of 4,3,4 is either impossible or very hard to do as a wall ender now.
- T6 Lee looks older

RAVEN

  • f+2 in T5DR is now f,f+2 in T6.
  • QCF+2(hold 2) now cancels the move and goes into BT.
  • Another guy posted that 3+4 makes Raven vanish(not FC 1+2). New move may have tech crouch status.

BRUCE IRVIN

  • d/f+4 has new options. After d/f+4 you can link it to a new low kick, left mid hook, or a left high punch into knee strike.
  • The T5DR d/f+1,2 either has a new notation or has been removed.
  • When you do d/f+1 in Tekken 6 you get the T5DR move d/f+1+2.
  • d/f+1 into the high punch is still in. There is also a mid punch option. The low kick option was taken out.
  • WS+2,1 and b+2 seem to have the same properties.
  • New move. f,f+3 is a different type of mid spin-kick.
  • New move. 2,1,1+2, on hit throws the opponent down. Third hit of the string can be cancelled.
  • f+3 on CH is a different stun now, it can be broken. f+3 links into a high punch option.
  • 1,2,3 is now gone.
  • 1,2,d+4 is still in.
  • The animation of f+2 has changed, f+2,3 second hit does the SS+3 kick from T5DR.

PAUL PHOENIX

  • New move, d/f+3,4. Similar to Hwoarang’s d/f+3,4.

LEI WULONG

  • New move, d/f+1,1,1 string.
  • d+3+4 animation has changed.

YOSHIMITSU

  • Pogo stance ~f and f,f animation has changed.
  • After f+3+4 hits Yoshi can enter helicopter stance by doing f+3+4~U.
  • It seems Yoshimitsu’s juggles are a bit harder to do.
  • Old d/f+1 series has been removed or has different notation.
  • Yoshimitsu has a new stance/transition.

FENG WEI

  • b+3+4 has been changed, it no longer goes to kenpo step parry. It’s now a low kick.
  • b+3 kick from b+3,1 string can now be cancelled into BT by doing b+3~B.
  • New move, BT 2+3. Feng now has a throw which he can do while in back turned state.

ANNA WILLIAMS

  • WS+2 is now punishbale.
  • The hit box for her u/b+3 kick is now smaller.
  • The mixup between her FC d/f+2 and WS+2 is now much weaker against sidestep.

NINA WILLIAMS

  • New multi throw starter and branches.
  • New move, low swipe with her arm. On CH it shifts into another move.
  • WS+1,2 has been removed.
  • New Move, WS+1,1+2. When WS+1 hits, the followup is guaranteed

BRYAN FURY

  • New Move, 3 hit string that is about 14 frames in speed. Natural combo and KND on normal hit. Also causes wallstun. Safe on block.
  • Frame advantage when WS+3 hits has been reduced.

Voila, j´espere que ca aura servit a quelque chose.

PS : La source est tekkenzaibatsu.com

thenomadsoul
thenomadsoul
Niveau 10
03 juillet 2007 à 10:31:11

http://tekkentag.free.fr/tz/legend.html
et voici la legende pour savoir a quoi correspond le 1, WS...

Bruce_Parker
Bruce_Parker
Niveau 20
03 juillet 2007 à 16:35:49

C´est super, :merci: :-d

Gerang
Gerang
Niveau 29
03 juillet 2007 à 21:55:04

cool ^^ y´a plein de new coups ! mais ça correspond à quoi "animation" si c´est pas des pauses de combats ou des caméra vue 3D?

Tezinzin
Tezinzin
Niveau 8
04 juillet 2007 à 18:48:16

LoliLol, un move wallstun pour Bryan. :diable:

Evil_Mist
Evil_Mist
Niveau 8
05 juillet 2007 à 23:26:27

"cool ^^ y´a plein de new coups ! mais ça correspond à quoi "animation" si c´est pas des pauses de combats ou des caméra vue 3D?"

L´animation du coup (la façon dont est chrégraphié le coup)change mais les effets (damage, frames, stun) restent les mêmes.

Pseudo supprimé
Pseudo supprimé 06 juillet 2007 à 09:01:44

Il est à préciser que les dégats ont été réduits, afin de prolonger la durée des combats, donc beaucoup moins, voir plus du tout de combos half life.
Je peux évidemment répondre aux questions, s´il y a des problemes de compréhension :gni:

dx-cena-champ
dx-cena-champ
Niveau 6
06 juillet 2007 à 09:59:50

ba tu pourrais me dire a quoi serve les coup quel seront leur effets

merci@+

Pseudo supprimé
Pseudo supprimé 06 juillet 2007 à 17:06:11

Les effets connus jusqu´a present des coups sont deja precises.
pour un analyse plus complet, allez dans le forum de tekken 6 dans tekkenzaibatsu.com

Abyss_Calibur
Abyss_Calibur
Niveau 76
06 juillet 2007 à 20:50:04

Est-ce qu´il y´aura encore l´effet "Tournant" ?

Par exemple : Le gugus saute et quand Devil Jin lui donne un coup de pied , il tourne sur lui-même en tombant

Bruce_Parker
Bruce_Parker
Niveau 20
07 juillet 2007 à 00:42:09

Je ne savais pas son existence jusqu´à maintenant :lol:

Evil_Mist
Evil_Mist
Niveau 8
07 juillet 2007 à 00:51:56

J´imagine que oui, on appelle ça un Stagger. :ok:

http://evilmist.blog.jeuxvideo.com/Tekken_Strategy-31210/

Abyss_Calibur
Abyss_Calibur
Niveau 76
07 juillet 2007 à 14:15:03

Ah ok , cool alors ! :ok: :)

Bruce_Parker
Bruce_Parker
Niveau 20
07 juillet 2007 à 15:30:42

:merci: Evil_Mist :ok:

La vidéo du moment