"Dragon Ball Z Budokai Tenkaichi 2 - we take a look at early code for the new DBZ game!
DragonBall Z: Budokai Tenkaichi 2 is set for release just before Christmas and the guys at Atari Australia have been lucky enough to get their dirty little hands on a preview build for the PS2. Unfortunately it did not include the story as it was more of a demo with only a handful of playable characters and 3 levels to choose from.
The title will also be heading on Nintendo’s new platform the Wii which we are yet to see, but judging by the PS2 version, it will be probably one of the best games to debut on the new platform.
After the intro we were taken straight into Duelling mode where we could either battle it out against human or CPU controlled Characters. Some of the characters that were available included Goku, Vegeta, Frieza, Super Buu and Android 13. While in the character selection screen we could also choose each characters respective transformation such as Goku Super Saiyan and Android 13 Fusion.
The fighting mechanics still feels quite the same as the first edition but we found that it’s been somewhat simplified for the better. Game-play is primarily designed around close combat fighting and long distance energy blasts in a fully destructible environment. Players are able to fly around within the boundaries of the arena blasting their opponents through walls and various objects. The intuitive control layout is also pretty similar to the previous version but feels more responsive. The X Button has two functions which are used for dodging attacks during close combat and flying to the enemy’s location when far apart. The Square button is the primary physical attack function while the Triangle is used for energy blasts and both of these functions have different power levels. The longer you hold these buttons down the stronger the attack will be which is quite effective when completing the finishing touches. This is measured by a meter that can be seen on the bottom right hand corner of the screen. R1 is used for elevating the character while R2 is used for bringing them back to the ground. L2 is one of the more interesting functions as it allows characters to power up to the next state. Players must hold the button for roughly 8 seconds before they are transformed and if being attacked at the same time, the counter will reset. This is otherwise know as max power, and during this state, character’s will attack much more ferociously but unfortunately only last for a few moments. There are a host of new combos introduced that can be accessed from the pause menu. One of our favourites, Violent Rush could only be performed during Max Power mode. By repeatedly pressing the Square button and pushing the left analogue stick in every direction we could execute length combos that are unbreakable.
Transformations are possible during combat but what you change into will effect how you fight. To execute a transformation your energy bar will need to be almost full. By pressing R3 Button and pressing right on the left stick it was possible to change to the characters respective transformation. Following the same method but pushing down on the left analogue stick will see the characters go back to the original state. Players will notice that bigger characters take much longer to execute moves but are more devastating while the smaller characters can probably commit 5 times the amount of moves in the same period but have less of an effect. As previously mentioned, there are a few meters on screen that include a health meter, energy bar and short burst energy bar. There is also a radar visible on the bottom right hand corner of the screen showing where the other player is and the boundary of the arenas."
est-ce que un anglophone peut traduire ce texte et google n´est pas anglophone
voilà le lien
http://www.atari.com.au/news/details.do?newsId=849