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Liste des sujets

toutes les piles d'énergie

Pseudo supprimé
Pseudo supprimé 21 novembre 2007 à 23:21:02

Va sur le sujet "les piles" pour savoir les environs et si tu as du mal pour la pile 4 va sur du genre "Pile 4 comment on fait" j´ai mis une explication détaillée

luffy972
luffy972
Niveau 1
22 novembre 2007 à 14:51:44

ok merci c sympa

vincentroberge
vincentroberge
Niveau 7
08 décembre 2007 à 00:23:49

Location - Docking Bay 5: G.F.S Valhalla

Required Items - None, you just need access to the G.F.S. Valhalla.

Nearest Landing Point - G.F.S Valhalla

~~Logbook Data~~

Energy Cell ID: V8-34910-1

Previous Coordinates: DIA-DOC, G.F.S. Valhalla

Hint: Data indicates Energy Cell has lost connection from docking control
mechanism.

Detailed Explanation: This is the easiest of all the Energy Cells. When you
first gain access to the G.F.S. Valhalla. Just cross the bridge from where you
land, and look to your right. You should see something glowing under the
rubble. Yup, that´s it. Just walk over to it and pick it up.

Now that wasn´t too hard now was it?

__________________________________________________
_____________________________

-----------------------------<X>-B. Energy Cell 2-<X>------------------{EC2}---

__________________________________________________
_____________________________

Location - Hanger Bay: Bryyo

Required Items - None, this is a mandatory item, and you receive it in the
story.

Nearest Landing Point - Cliffside Airdock

~~Logbook Data~~

Energy Cell ID: GA-7485W-2

Previous Coordinates: 058-LAN, Bryyo

Hint: Data indicates Energy Cell is connected to HANGER security system.

Detailed Explanation: This Energy Cell is located in the room which you get the
first upgrade for your ship. Go through the vents that you will see in the mid
section of the room. After you exit the short morph ball maze, it should be
right in front of you.

__________________________________________________
_____________________________

-----------------------------<X>-C. Energy Cell 3-<X>------------------{EC3}---

__________________________________________________
_____________________________

Location - Generator B, Norion

Required Items - Plasma Beam, Seeker Missiles

Nearest Landing Point - Docking Hub Alpha

~~Logbook Data~~

Energy Cell ID: WI-78231-3

Previous Coordinates: 04F-GEA, Norion

Hint: Data indicates Energy Cell is connected to manual GENERATOR override.

Detailed Explanation: From the landing point, make your way down the long
hallways, taking any elevator you come by, until you reach "Cargo Hub" Right as
you enter the room, turn right, you should see a circuit board you can weld.
After doing so, the door beside the board will open. Continue down this newly
opened path until you reach the Generator B. When you enter this room, you will
have to fight a Metroid Hatcher. I´m not going to explain how to defeat it here
so you should take a look over at the Boss FAQ if you need instructions. But if
you really need help, and you have the X-ray Visor, and the Nova Beam, you can
use the X-Ray visor to see its weakpoint, and kill it in one hit.

After the Hatcher is destroyed, a Morphball tunnel will open up near the
entrance of the room. Turn into Morphball and continue along this tunnel. Once
you reach the end, you will be in a small room with the Energy Cell, which you
can now claim.

__________________________________________________
_____________________________

-----------------------------<X>-D. Energy Cell 4-<X>------------------{EC4}---

__________________________________________________
_____________________________

Location - Hidden Court, Bryyo.

Required Items - Ship Grapple, Boost Ball

Nearest Landing Point - Federation Outpost

~~Logbook Data~~

Energy Cell ID: D5-5410L-4

Previous Coordinates: 048-GEL, Bryyo

Hint: Data indicates Energy Cell is connected to HIDDEN Fuel Gel pumping
station.

Detailed Explanation: This is the Energy Cell that a majority of people have
alot of trouble with, as it is definitely the hardest puzzle to figure out in
this game. First land at the spot where you got your first ship upgrade. From
there you want to head to the Fuel Gel Pool, which should be on your map. When
you arrive here, switch to your command visor, and pick up the large golem head
which you will be needing soon. Now head back through the Landing Bay, past the
Hall of Golems, and to the Colossus Vista. Now switch to your command visor
again and drop the head onto that statue in the background. The statue will now
come alive and break two things in the room. One, is a cage surrounding a ship
missile, and the second is a pile of rubble guarding a door. Head through this
newly opened door into the Machine works and use the Boost Ball slot in this
room. Doing this will turn the grating surrounding you around, and extending a
bridge. But the bridge only gets extended half way, so you´ll need to get to
the other side some how. (Note: There´s an Energy Tank in this room, which you
can use your Screw Attack to grab). Leave this room via the Morph Ball hole
behind you and head back to the Landing Bay, board your ship, and head to the
Thorn Jungle Airdock.

From the Airdock, head to the North Jungle Court, which should be on your map
because you have already been there earlier. This is the same room where you
once had to destroy an Anti-Air turret and grapple the three levers (Don´t
remind me). In this room, climb up to the alcove level and look for a structure
sticking out of one of them. Scanning it indicates it to being a sort of
generator. Switch to your Command Visor and pick it up with the ship grapple.
Lifting it reveals a hole which you can travel through with MorphBall, which
leads you back to the other side of the Machine Works. Now that you are on the
other side, use your boost ball to finally complete the bridge, allowing travel
between the two areas. Walk over the bridge, and through the small hole on the
other side. Next, travel to the Hidden Court and climb up so you can get a good
view of this room. Using your Command Visor, you should spot a place to drop
the generator. Doing so reveals the Energy Cell, which you can obtain by going
up the Half Pipe, and jumping across to where the Energy Cell is.

Good Job!

Credit goes to Ocelot51 for helping me out with this portion of the guide, by
giving me the instructions on how to obtain this.

__________________________________________________
_____________________________

-----------------------------<X>-E. Energy Cell 5-<X>------------------{EC5}---

__________________________________________________
_____________________________

Location - Xenoresearch Lab, Skytown

Required Items - Boost Ball

Nearest Landing Point - Landing Site A

~~Logbook Data~~

Energy Cell ID: GC-9713n-5

Previous Coordinates: 135-MET, Skytown

Hint: Data indicates Energy Cell is connected to RESEARCH sample.

Detailed Explanation: This is one of the few required Energy Cells. At one
point in Ellysia, you will be in a long hallway, with Phazon Metroids guarded
by energy shields. Make your way all the way down this hallway, and going up
the elevators, until you find the Seeker Missiles, turn to the left and there
should be something you can grapple. Grapple this to remove the covering and
claim the Energy Cell... But don´t forget that this turns off the energy
shields in the area, if you know what I mean.

__________________________________________________
_____________________________

-----------------------------<X>-F. Energy Cell 6-<X>------------------{EC6}---

__________________________________________________
_____________________________

Location - Command Courtyard, Pirate Command

Required Items - None?

Nearest Landing Point - Command Center

~~Logbook Data~~

Energy Cell ID: NE-12025-6

Previous Coordinates: 02P-CRY, Pirate Homeworld

Hint: Data indicates Energy Cell is connected to Central COMMAND exhaust system

Detailed Explanation: This Cell is required to move on. If you don´t have this
cell just continue on with the story until you obtain it.

I currently need to replay the game before I can give you a full explanation on
where to find this, but it is in the same room that you get the message to find
something to protect you from acid rain. If my memory serves me right, you need
to deactivate a fan in the room, and to do so, you have to jump up to the
nearby jump ledge, and go through a Morph Ball tunnel.

__________________________________________________
_____________________________

-----------------------------<X>-G. Energy Cell 7-<X>------------------{EC7}---

__________________________________________________
_____________________________

Location - Metroid Processing, Pirate Homeworld

Required Items - Plasma Beam, X-ray Visor

Nearest Landing Point - Research Facility

~~Logbook Data~~

Energy Cell ID: 5n-38715-7

Previous Coordinates: 04P-MET, Pirate Homeworld

Hint: Data indicates Energy Cell is connected to PROCESSING containment core.

Detailed Explanation: This cell is located in the Metroid Processing room. If
you aren´t sure which room that is, it´s the room with a bunch of Phazon
Metroids in cells, one of which containing a missile expansion. There is an
elevator in this room, which you must take down to the lower level, where you
will be confronted with a split path. To the right, is a Circuit Board which
you most likely already welded, and to the left, there´s an Energy Cell. This
is pretty hard to miss on a normal playthrough, seeing as you are required to
weld the nearby circuit board.

__________________________________________________
_____________________________

-----------------------------<X>-H. Energy Cell 8-<X>------------------{EC8}---

__________________________________________________
_____________________________

Location - Ballista Storage, Ellysia

Required Items - Grapple Voltage

Nearest Landing Point - Landing Site A

~~Logbook Data~~

Energy Cell ID: 68-4913A-8

Previous Coordinates: 075-MEC, SkyTown

Hint: Data indicates Energy Cell is connected to STORAGE facility cooling
system.

Detailed Explanation: Energy Cell 8 is located in the room where you before got
the Boost Ball and fought the Defense Drone. If you make your way back to that
area you will notice two fans that you can grapple. Use your Grapple Voltage to
overload them with energy. After both the fans are overloaded, the room with
the energy cell will open.

__________________________________________________
_____________________________

-----------------------------<X>-I. Energy Cell 9-<X>------------------{EC9}---

__________________________________________________
_____________________________

Location - Phazon Quarry, Pirate Homeworld

Required Items - Nova Beam, X-ray Visor.

Nearest Landing Point - Mining site

~~Logbook Data~~

Energy Cell ID: 68-6187C-9

Previous Coordinates: 089-MIN, Pirate Homeworld

Hint: Data indcicates Energy Cell is connected to QUARRY personnel access
station.

Detailed Explanation: Before you attempt to obtain this Energy Cell, you need
to head to the "Main Cavern". Once you have reached the Main Cavern, take the
upper west door, which will take the to Drill Shaft 2. Continue through this
room until you reach a Phazite plating. Once you reach the Phazite, switch to
your X-Ray Visor, and fire at the red glowing spot. This will cause a the large
drill in the middle of the room to create a hole in the ground. Drop down this
hole and head down the path. As soon as you exit Drill Shaft 2 turn left, the
Energy Cell should be directly in front of you.

lilasama
lilasama
Niveau 2
04 avril 2011 à 19:12:51

Bonjour.

j'aimerais savoir ou se toruve la pile d'energie 9 sur la planete des pirates :merci:

lilasama
lilasama
Niveau 2
04 avril 2011 à 19:13:47

trouve*

lilasama
lilasama
Niveau 2
05 avril 2011 à 10:08:26

:up: :svp:

La vidéo du moment