Salut tous,
J'ai trouvé un super autoexec.cfg qui permet de jouer en qualité very high à la vitesse du medium ! Je fais 38fps dans le bench GPU avec un A64 4000+ 2.4@2.7 + 8800 GT 256Mo !
Excellent !!
Cubans Severly Modified, by bbentley77
;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]
sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1
con_restricted = 0
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 1
sys_physics_CPU = 1
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1
;[~]BASE PERFORMANCE BOOSTERS[~]
e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200
;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]
r_HDRRendering=2
r_HDRlevel=1
r_Glow = 1
r_GlowScreenMultiplier = 0.2
;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]
e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3
;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]
r_SSAO = 1
r_SSAO_amount = .4
r_SSAO_darkening = 1.3
r_SSAO_quality = 1
r_SSAO_radius = 2
;[~]OBJECT-QUALITY SETTINGS[~]
e_obj_quality=3
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=48
e_vegetation_sprites_distance_ratio=1.7
es_DebrisLifetimeScale=0.8
e_cbuffer_resolution=256
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
e_dissolve=1
e_lod_ratio=6
e_lod_min=0
e_view_dist_ratio=60
;[~]GAME EFFECTS SETTINGS[~]
i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1
;[~]PARTICLE SETTINGS[~]
e_particles_quality=4
e_particles_lod=.7
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
;[~]PHYSICS SETTINGS[~]
e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
;[~]POST PROCESSING EFFECTS SETTINGS[~]
r_PostProcessEffects = 1
r_MotionBlur = 3
r_UseEdgeAA = 0
r_Flares = 1
r_Coronas = 1
r_sunshafts = 1
r_colorgrading = 1
r_ColorGradingDOF=1
r_WaterGodRays = 1
g_Dof_Ironsight = 0
r_DepthOfField = 1
;[~]SHADER QUALITY SETTINGS[~]
q_Renderer = 3
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 1
q_ShaderTerrain = 3
q_ShaderShadow = 2
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 3
q_ShaderSky = 3
;[~]SPECIFIC SHADER SETTINGS[~]
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=12
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=20
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1
;[~]SHADOW SETTINGS[~]
e_shadows = 1
r_ShadowJittering = .5
e_shadows_max_texture_size = 512
r_ShadowBlur = 2
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.8
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
;[~]TEXTURE SETTINGS[~]
sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=100
r_TexAtlasSize=512
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
;[~]VOLUMETRIC EFFECTS SETTINGS[~]
r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
e_Clouds=1
r_CloudsUpdateAlways=0
;[~]OCEAN/WATER SETTINGS[~]
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=0
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important
e_terrain_normal_map = 0
e_terrain_lod_ratio = 1.5
e_terrain_texture_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0
s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2
r_TerrainAO_FadeDist=1
e_gsm_lods_num=5
e_vegetation_min_size=1.5
r_EyeAdaptationBase=0.15